xerent
12-28-2006, 03:38 PM
I thought I would give another go at unit creation. I had a pretty good idea for something, and I wanted to share it all with you.
Artisan
This quintessential robed craftsman wields a giant paintbrush, and with it yeilds devistation on the battlefield.
HP: 41
Armor: 0%
Power: 11 + Unreducable
Blocking: 75% (Half from the sides, Zero from the rear)
Movement: 4
Range: Any ONE unit within ONE tile.
Recovery: 0M/1A
Craft Glyph
Special Range: Any one empty tile within one space (Self tile accepted)
Special Recovery: 0
The Craft Glyph Ability counts for your attack action.
During the execution of this ability, the Artisan draws a Glyph on one of the tiles within one space, or the tile that it is standing on. With the exception of itself, the targeted tile must be empty. The Glyph is visible to both players.
A Glyph by itself does nothing. It does not impede movement. A Glyph is indestructable once created.
A Glyph is neutral.
A tile with a Glyph on it cannot have another Glyph drawn on it. This may seem stupid, but I figured I would go ahead and clarify it anyways. ^^.
Glyphs by themselves do nothing, but once a series of Glyphs is drawn, they invoke powerful effects, depending on the pattern created.
Once the Final Glyph is drawn, the effect goes off. Because Glyphs themselves are Neutral, opponents may contribute to the array. The effects 'owner' is the player to last complete the Glyph Array, and all applicable effects go to all applicable units, regardless of ownership. The Artisan that completed the Glyph Array is exempt from all effects.
The array may be drawn in any oreintation, but once a Glyph Array applies, the applicable effect goes off. If two or more Glyph Arrays become applicable at the same time, the one that uses the most Glyphs will be in effect. If two or more oreintations of the same glyph pattern are applicable at the same time, the orientation that uses the Artisan's facing, and is closest to the Artisan goes off.
Once an array effect goes off, all glyphs used in creating the array are erased.
Any lasting effects created by Glyphs are ended if the applicable Artisan dies. (Ex. + Armor from protection glyph array will go away.)
G = Drawn Glyph
Red = Effected Area
Minor Stunning Glyph Array: All affected units suffer a +1 Wait time, and 4 Unblockable Damage.
[ ][ ][ ][ ][ ]
[ ][G][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][G][ ]
[ ][ ][ ][ ][ ]
Major Stunning Glyph Array: All affected units suffer a +1 Wait time and 6 Unblockable Damage.
[ ][ ][ ][ ][ ][ ]
[ ][G][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][G][ ]
[ ][ ][ ][ ][ ][ ]
Minor Arcane Glyph Array: All affected units suffer an attack of 17 Unblockable damage.
[ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][G][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ]
[ ][G][ ][ ][ ][G][ ]
[ ][ ][ ][ ][ ][ ][ ]
Major Arcane Glyph Array: All affected units suffer an attack of 20 Unblockable damage.
[ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][G][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ]
[G][ ][ ][ ][ ][ ][G]
[ ][ ][ ][ ][ ][ ][ ]
Minor Protection Glyph Array: All affected units gain +6 Armor, and heal +8 HP.
Note: Units with an armor buff recieved in this manner get the ability +Glyph.
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Major Protection Glyph Array: All affected units gain +8 Armor, and heal +10 HP.
Note: Units with an armor buff recieved in this manner get the ability +Glyph.
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
I think that about does it. The best part is new effects can be added by just creating different patters.
Note: Status abilities do not stack. A unit cannot have more than one +Glyph ability at a time. A unit targeted with a +Glyph ability that already has a +Glyph ability will have the old +Glyph replaced with the new one.
Artisan
This quintessential robed craftsman wields a giant paintbrush, and with it yeilds devistation on the battlefield.
HP: 41
Armor: 0%
Power: 11 + Unreducable
Blocking: 75% (Half from the sides, Zero from the rear)
Movement: 4
Range: Any ONE unit within ONE tile.
Recovery: 0M/1A
Craft Glyph
Special Range: Any one empty tile within one space (Self tile accepted)
Special Recovery: 0
The Craft Glyph Ability counts for your attack action.
During the execution of this ability, the Artisan draws a Glyph on one of the tiles within one space, or the tile that it is standing on. With the exception of itself, the targeted tile must be empty. The Glyph is visible to both players.
A Glyph by itself does nothing. It does not impede movement. A Glyph is indestructable once created.
A Glyph is neutral.
A tile with a Glyph on it cannot have another Glyph drawn on it. This may seem stupid, but I figured I would go ahead and clarify it anyways. ^^.
Glyphs by themselves do nothing, but once a series of Glyphs is drawn, they invoke powerful effects, depending on the pattern created.
Once the Final Glyph is drawn, the effect goes off. Because Glyphs themselves are Neutral, opponents may contribute to the array. The effects 'owner' is the player to last complete the Glyph Array, and all applicable effects go to all applicable units, regardless of ownership. The Artisan that completed the Glyph Array is exempt from all effects.
The array may be drawn in any oreintation, but once a Glyph Array applies, the applicable effect goes off. If two or more Glyph Arrays become applicable at the same time, the one that uses the most Glyphs will be in effect. If two or more oreintations of the same glyph pattern are applicable at the same time, the orientation that uses the Artisan's facing, and is closest to the Artisan goes off.
Once an array effect goes off, all glyphs used in creating the array are erased.
Any lasting effects created by Glyphs are ended if the applicable Artisan dies. (Ex. + Armor from protection glyph array will go away.)
G = Drawn Glyph
Red = Effected Area
Minor Stunning Glyph Array: All affected units suffer a +1 Wait time, and 4 Unblockable Damage.
[ ][ ][ ][ ][ ]
[ ][G][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][G][ ]
[ ][ ][ ][ ][ ]
Major Stunning Glyph Array: All affected units suffer a +1 Wait time and 6 Unblockable Damage.
[ ][ ][ ][ ][ ][ ]
[ ][G][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][G][ ]
[ ][ ][ ][ ][ ][ ]
Minor Arcane Glyph Array: All affected units suffer an attack of 17 Unblockable damage.
[ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][G][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ]
[ ][G][ ][ ][ ][G][ ]
[ ][ ][ ][ ][ ][ ][ ]
Major Arcane Glyph Array: All affected units suffer an attack of 20 Unblockable damage.
[ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][G][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ]
[G][ ][ ][ ][ ][ ][G]
[ ][ ][ ][ ][ ][ ][ ]
Minor Protection Glyph Array: All affected units gain +6 Armor, and heal +8 HP.
Note: Units with an armor buff recieved in this manner get the ability +Glyph.
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Major Protection Glyph Array: All affected units gain +8 Armor, and heal +10 HP.
Note: Units with an armor buff recieved in this manner get the ability +Glyph.
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][G][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
I think that about does it. The best part is new effects can be added by just creating different patters.
Note: Status abilities do not stack. A unit cannot have more than one +Glyph ability at a time. A unit targeted with a +Glyph ability that already has a +Glyph ability will have the old +Glyph replaced with the new one.