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xerent
12-28-2006, 03:38 PM
I thought I would give another go at unit creation. I had a pretty good idea for something, and I wanted to share it all with you.


Artisan

This quintessential robed craftsman wields a giant paintbrush, and with it yeilds devistation on the battlefield.

HP: 41
Armor: 0%
Power: 11 + Unreducable
Blocking: 75% (Half from the sides, Zero from the rear)
Movement: 4
Range: Any ONE unit within ONE tile.
Recovery: 0M/1A

Craft Glyph

Special Range: Any one empty tile within one space (Self tile accepted)
Special Recovery: 0

The Craft Glyph Ability counts for your attack action.

During the execution of this ability, the Artisan draws a Glyph on one of the tiles within one space, or the tile that it is standing on. With the exception of itself, the targeted tile must be empty. The Glyph is visible to both players.

A Glyph by itself does nothing. It does not impede movement. A Glyph is indestructable once created.

A Glyph is neutral.

A tile with a Glyph on it cannot have another Glyph drawn on it. This may seem stupid, but I figured I would go ahead and clarify it anyways. ^^.

Glyphs by themselves do nothing, but once a series of Glyphs is drawn, they invoke powerful effects, depending on the pattern created.

Once the Final Glyph is drawn, the effect goes off. Because Glyphs themselves are Neutral, opponents may contribute to the array. The effects 'owner' is the player to last complete the Glyph Array, and all applicable effects go to all applicable units, regardless of ownership. The Artisan that completed the Glyph Array is exempt from all effects.

The array may be drawn in any oreintation, but once a Glyph Array applies, the applicable effect goes off. If two or more Glyph Arrays become applicable at the same time, the one that uses the most Glyphs will be in effect. If two or more oreintations of the same glyph pattern are applicable at the same time, the orientation that uses the Artisan's facing, and is closest to the Artisan goes off.

Once an array effect goes off, all glyphs used in creating the array are erased.

Any lasting effects created by Glyphs are ended if the applicable Artisan dies. (Ex. + Armor from protection glyph array will go away.)

G = Drawn Glyph
Red = Effected Area


Minor Stunning Glyph Array: All affected units suffer a +1 Wait time, and 4 Unblockable Damage.

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Major Stunning Glyph Array: All affected units suffer a +1 Wait time and 6 Unblockable Damage.

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Minor Arcane Glyph Array: All affected units suffer an attack of 17 Unblockable damage.

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Major Arcane Glyph Array: All affected units suffer an attack of 20 Unblockable damage.

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Minor Protection Glyph Array: All affected units gain +6 Armor, and heal +8 HP.

Note: Units with an armor buff recieved in this manner get the ability +Glyph.

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Major Protection Glyph Array: All affected units gain +8 Armor, and heal +10 HP.

Note: Units with an armor buff recieved in this manner get the ability +Glyph.

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I think that about does it. The best part is new effects can be added by just creating different patters.

Note: Status abilities do not stack. A unit cannot have more than one +Glyph ability at a time. A unit targeted with a +Glyph ability that already has a +Glyph ability will have the old +Glyph replaced with the new one.

Forest_Archer
12-28-2006, 03:52 PM
Wow, that's sooo ironic. 15 minutes ago I was just talking to my mom about what an artisan was.

Will edit with comments.

EDIT: That's amazing. I love it. My only comments are that. . .

1. New players would be so confused as to what the heck was going on.

2. Maybe I missed something, but why is there an " 11 + unreducible " tag on the attack of the unit when there are so many different glyph effects? Can the Artisan attack by itself?

3. Also can you draw a Glyph on an opponent's space?

kegsworth
12-28-2006, 03:53 PM
I've gotta say, Xerent, this is really something. Looks like you put a supreme amount of thought into it.

I really like the idea. :)

Asianpride55
12-28-2006, 03:58 PM
It seems too complicated.

The Coder
12-28-2006, 04:14 PM
Tight, but it'd be hard to do some of them. And if your opponent was smart, as soon as you put down a tile, they'de put down a separate tile, causing the effect to a different area.

xerent
12-28-2006, 04:20 PM
Wow, that's sooo ironic. 15 minutes ago I was just talking to my mom about what an artisan was.

Will edit with comments.

EDIT: That's amazing. I love it. My only comments are that. . .

1. New players would be so confused as to what the heck was going on.

2. Maybe I missed something, but why is there an " 11 + unreducible " tag on the attack of the unit when there are so many different glyph effects? Can the Artisan attack by itself?

3. Also can you draw a Glyph on an opponent's space?


1) New players are confused with everything else, this is no exception/

2) Yes, the Artisan has a base attack.

3) You can draw a Glyph on any empty space, or on the space that the Artisan is standing on.

Forest_Archer
12-28-2006, 04:21 PM
It seems too complicated.

Welcome to CAU. Many of the old-time CAU'ers like myself and xe have complicated units. Sometimes in life you just have to read.

xerent
12-28-2006, 04:22 PM
And if your opponent was smart, as soon as you put down a tile, they'de put down a separate tile, causing the effect to a different area.

You, my friend, have just discovered the strategic implications of the Artisan.

Asianpride55
12-28-2006, 04:46 PM
Welcome to CAU. Many of the old-time CAU'ers like myself and xe have complicated units. Sometimes in life you just have to read.

But I hate reading I took my PSAT which are the practice SATs and my lowest subject was writing and then reading I was surprized that my math is my best subject...

Lonely Tylenol
12-28-2006, 05:01 PM
I've got only one major issue with this unit and that's that the healing glyphs are totally useless. Its effect takes place in a ring 2 spaces away from the glyphs, but doesn't affect glyph spaces or the spaces immediately next to them, aye? I mean, what good is that?

Either:
- The ability is one-time, which means you're devoting two, maybe even three attacks to a one-time 8/10 heal and 6/8 armor that will affect a negligible amount of your units at best, where for two moves you can get +12 heal on every unit and +30 armor on every unit that needs it, or
- The ability is constant, which separates it from the other glyphs in the sense that it can have a lasting effect on the battle, but it still only affects units in a very specific pattern, which means to have multiple units under the constant heal, they might have to be well-separated

I'm guessing the +10 heal is not a constant, because that would mean you could heal 10 health/turn, but that the armor is, because +8 armor for a minor duration isn't even worth mentioning (as it'd wear out before the unit was ever attacked), correct?

If this is the case, why not just make it affect every panel within two of the Glyph, instead of just the ones exactly two away?

I also have another issue, and that's that to use the major stunning glyph without stunning the Artisan itself, it needs to move twice after using the first glyph, which means it would take up at least four turns to make the glyph without ruling out your own Artisan, and even a Dragon loses its wait in four enemy turns...

xerent
12-28-2006, 05:16 PM
IRT: Lonley Tylenol.

Keep in mind that what you're paying for here is versatility. You can spend one turn placing a single glyph on the board without commiting to a single effect, and setting yourself up for a variety of options depending on where you place the next glyph.

In fact, with careful planning, you can set up a large number of glyphs without triggering a single array, and have powerful effects at your immediate disposal just by careful maneuvering (assuming you can out maneuver your opponent).

So yes, while you do need two turns to affect units with a +8 armor in a non-convienent pattern, you can do so at optimum points in the game, while maintaining threats of a much larger nature. That's where the power comes from.

Additionally, I think you skimmed over this rule:

The Artisan that completed the Glyph Array is exempt from all effects.

This answers your other question.

scb
12-28-2006, 05:26 PM
The effects are too weak for the difficulty of creating the glyphs, and it's too easy for the opponent to mess up the glyph with his own artisan. I suggest making the glyphs very distinct, larger and more powerful, with the ability to place glyphs on occupied tiles. Then, the opponent might want to steal your glyphs with a great deal of effort, or get out of the way (also with significant effort). Your trouble in making the glyph compensates for this.
What's the wait time? I think it should be 1 - and movement 3, the name doesn't suggest great speed.

Some glyph ideas:

**XX_XX**
__**X**__ All target spaces take 40 damage
**XX_XX**

__*__
_XX*_
X*X** All target spaces are stunned for 3 turns
_XX*_
__*__

**X**
**X**
XXXXX All target spaces are fully healed and get a barrier
**X** (The Artisan becomes focused)
**X**

_=Empty Space
x=Glyph Location
*=Target Space
X=Glyph location AND target space

xerent
12-28-2006, 05:38 PM
The effects are too weak for the difficulty of creating the glyphs, and it's too easy for the opponent to mess up the glyph with his own artisan.

This makes no sense. I'll let you know why.


My Array: Three Glyphs, all within one movement of each other.
3 total turns required for 17 damage.

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Your Array: 9 Glyphs required, all within one movement for a total of
40 damage. With the additional wait time you suggest,
this would take around 25-30 total turns.

**XX_XX**
__**X**__ All target spaces take 40 damage
**XX_XX**


Your other examples have similar qualities. Additionally, your opponent would see the distinct glyph styles, and have many, many turns to counter.

My effects are much stronger for the difficulty in creating them than yours are.

scb
12-28-2006, 06:41 PM
I never suggested additional wait time. But I see your point; those will take too many turns to make. I do think they should be distinctive, though. Some of your designs contain each other, and they don't do anything huge when they trigger. One design should not contain another, and they need to be worth preparing for.
The point of my glyph designs was that once they were nearly formed, they would be formidable - 40 damage in a large, predetermined area! I think the glyphs should do a great deal and be difficult to steal.
I'd put some effort into fixing my glyph forms, but I've designed your unit too much already. It's really up to you.

bloodreign
12-28-2006, 07:05 PM
Oooohhh how sweet it is!

This unit rox my sox, i guess you kinda loaded up on this haymaker of a unit idea while i was busy jabbing away with my cau creations.

This has to have a 15 out of 10 for originality, and 10 out of 10 for cool factor, i personaly wouldn't have given him a paintbrush , instead i would have given him a divine staff, and he would "DRAW" these patterns into the ground with some kind of energy arking from the tip.

Sweet idea, the recovery, movement,(blocking probably perfect)

I love how the abreviation for your spells sound cool.....ex....
Major Arcane Glyph Array (MAGA!) how cool is that!

Maybe he could summon a 4 square block of rocks by placing one glyph down, then the next diagonal and the next one like an L and to complete it place the last glyph down forming a square! then those 4 glyphs become individual pillar like stones? just a suggestion to go with the whole versatility thang.

Or if you create an Xpattern you could summon a dark fiend, some demon like unit?

These are just suggestions since your unit is sooooo pimp!
This idea SHOULD be incorperated into a unit NO DOUBT!.



mehbeh zecret glyph patterns 4 dis unit are unrealesed! and could be kept hidden by the tao ILLUMINATI (MUHAHAHAHHAHAHH) perhaps some glyph patterns would come out months after this unit is created....
XERENT is the YOSHI GOD! ^

dakhamee
12-28-2006, 07:27 PM
Nice Unit Xerent i like it and alot of thought and effort went into it.

xerent
01-01-2007, 03:06 AM
Thanks! I appreciate the comments!

zakjak12
01-02-2007, 09:07 AM
hey very nice job with the unit. You put alot of thought into it man.
Very creative also, it would be awesome to use your unit in a game.

stryker
01-02-2007, 10:59 AM
O man. The strategy of this is immense. And Duel Artisans > j00!

AND you could draw stuff with glyphs like people are already doing with shrubs. Not that that matters.

Nice unit xerent.:allok: