Buster
12-30-2006, 06:29 PM
The Distorted Sage
An evil Sage has come upon the warring field. A once strong and noble Sage, has turned rouge, and now instead of trying to end the warring, like most Sages and Monks, he now fights for his own entertainment, using is magic as a toy in battle.
Name: Distorted Sage
Hit Points: 50
Armor: 9%
Power: 10 (See Special Attacks)
Attack Range: ~ (See Special Attacks)
Blocking: 30% (front) 15% (side)
Movement: 3
Recovery Time: 5(See Special Attacks Part 2) 2 Movement
Special Attacks:
This sage uses his magic randomly, and the wielder has no control over him other then movement. This sage has the full power to destroy one in a blink, but also has the power to heal one.
Attacks: (The Unit does the move and chooses whom to attack not you)
Healing Attack: This can heal any unit on the field, other then one that is already fully healed, or by one that is being barriered [A Fake word…]. The unit is healed by 10 hp.
Normal Attack: This can be done to any unit on the field, other then one that is being effected by an other unit, such as being paralyzed, poisoned, barriered. This unit is dealt 10 damage (This units normal attack power)
Power Boost: This can be done to any unit on the field, other then one that is being effected by an other unit, such as being paralyzed, poisoned, barriered, or one that that’s attack is naturally 0. (Such as the Furgon) This Boost is a +5 attack points bonus and will last for only one attack (An attack does not count as a turn pasted, or as a movement, it must be an attack)
Defense Boost. This can be done to any unit on the field, other then one that is being effected by another unit, such as being paralyzed, poisoned, barriered. This Boost is a +5 defense points bonus, and will last for one attack dealt to this unit. (This attack can not be a negative attack [Such as a healing move]
Movement Boost: This can be done to any unit on the field, other then one that is being effected by an other unit, such as being paralyzed, poisoned, barriered, or any unit have has 0 movement. (Such as the wards) This Boost is +2 movement bonus, and will last for one movement of that unit.
Recovery Boost: This can be done to any unit on the field, other then one that is fully recovered. This a +2 recovery bonus (However if that units only needs one turn of wait, this move becomes a +1 bonus.)
Death: This can be done to any unit one the field other then one that is barriered. As the name says, the unit is destroyed, no matter what its hp. is.
Presents of attacks: (The Unit does the move and chooses whom to attack not you)
20% Healing Attack.
40% Normal Attack.
10% Power Boost.
10% Defense Boost.
10% Movement Boost.
5% Recovery Boost.
5% Death.
Special Attacks Part 2:
Even though this units attacks can not be controlled, it does attack ever turn, it attacks every 5 turns, no matter what. However this attack does not add to your wait. His only wait is for his movement.
***A reminder that this units attacks can also be done to himself. If this unit gets any of the Attack Boost the “attacks” are also effected***
The changes are:
Healing Attack: 10 --> 13
Normal Attack. 10 --> 15
Power Boost. 5 --> 8
Defense Boost. 5 --> 8
Movement Boost. 2 --> 3
Recovery Boost. 2 --> 3
___________________
***Another reminder, this unit chooses the attacks, not the wielder of it***
An evil Sage has come upon the warring field. A once strong and noble Sage, has turned rouge, and now instead of trying to end the warring, like most Sages and Monks, he now fights for his own entertainment, using is magic as a toy in battle.
Name: Distorted Sage
Hit Points: 50
Armor: 9%
Power: 10 (See Special Attacks)
Attack Range: ~ (See Special Attacks)
Blocking: 30% (front) 15% (side)
Movement: 3
Recovery Time: 5(See Special Attacks Part 2) 2 Movement
Special Attacks:
This sage uses his magic randomly, and the wielder has no control over him other then movement. This sage has the full power to destroy one in a blink, but also has the power to heal one.
Attacks: (The Unit does the move and chooses whom to attack not you)
Healing Attack: This can heal any unit on the field, other then one that is already fully healed, or by one that is being barriered [A Fake word…]. The unit is healed by 10 hp.
Normal Attack: This can be done to any unit on the field, other then one that is being effected by an other unit, such as being paralyzed, poisoned, barriered. This unit is dealt 10 damage (This units normal attack power)
Power Boost: This can be done to any unit on the field, other then one that is being effected by an other unit, such as being paralyzed, poisoned, barriered, or one that that’s attack is naturally 0. (Such as the Furgon) This Boost is a +5 attack points bonus and will last for only one attack (An attack does not count as a turn pasted, or as a movement, it must be an attack)
Defense Boost. This can be done to any unit on the field, other then one that is being effected by another unit, such as being paralyzed, poisoned, barriered. This Boost is a +5 defense points bonus, and will last for one attack dealt to this unit. (This attack can not be a negative attack [Such as a healing move]
Movement Boost: This can be done to any unit on the field, other then one that is being effected by an other unit, such as being paralyzed, poisoned, barriered, or any unit have has 0 movement. (Such as the wards) This Boost is +2 movement bonus, and will last for one movement of that unit.
Recovery Boost: This can be done to any unit on the field, other then one that is fully recovered. This a +2 recovery bonus (However if that units only needs one turn of wait, this move becomes a +1 bonus.)
Death: This can be done to any unit one the field other then one that is barriered. As the name says, the unit is destroyed, no matter what its hp. is.
Presents of attacks: (The Unit does the move and chooses whom to attack not you)
20% Healing Attack.
40% Normal Attack.
10% Power Boost.
10% Defense Boost.
10% Movement Boost.
5% Recovery Boost.
5% Death.
Special Attacks Part 2:
Even though this units attacks can not be controlled, it does attack ever turn, it attacks every 5 turns, no matter what. However this attack does not add to your wait. His only wait is for his movement.
***A reminder that this units attacks can also be done to himself. If this unit gets any of the Attack Boost the “attacks” are also effected***
The changes are:
Healing Attack: 10 --> 13
Normal Attack. 10 --> 15
Power Boost. 5 --> 8
Defense Boost. 5 --> 8
Movement Boost. 2 --> 3
Recovery Boost. 2 --> 3
___________________
***Another reminder, this unit chooses the attacks, not the wielder of it***