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$20 Gold Coin
12-31-2006, 03:20 AM
Monk
Description: Monks rely on a more direct style of combat that enables them to use their body as a weapon while moving freely without the constant burden of heavy armor. These Monks have practiced a unique style of hand-to-hand combat enabling them to pinpoint vital areas along the bodies of their opponents and strike with incredible speed an accuracy.
HP: 51
Power: 17
Armor: 0%
Blocking: 0%
Recovery: 1
Movement: 4
Range: 1
Additional Information: If a Monk successfully attacks another unit, the attacked unit is asleep/unconscious. Units that are asleep/unconscious cannot move, attack, block, or change direction until they are damaged by anything other than poison. If a Monk successfully attacks a unit that is asleep/unconscious then that unit is no longer asleep/unconscious. If all remaining enemy units are asleep/unconscious, excluding contraptions, the game is over. Each player is allowed only one Monk on the field.

INUYASHA
12-31-2006, 04:10 AM
It's like the ultimate berserker.

sorry man, I know you thought this seemed original but it's simply way too overpowered.

Hellblazer
12-31-2006, 12:54 PM
It's like the ultimate berserker.

Literally. All it does is amp up the stats and ability of the Berserker.

phoenixofflames
12-31-2006, 12:57 PM
make it worth 2...mayB 3 units?

INUYASHA
12-31-2006, 03:02 PM
lol. there's an idea

Apocalypse0375
01-01-2007, 04:42 AM
It's like the ultimate berserker.
Yeah it is...

make it worth 2...mayB 3 units?

Now theres a thought;)

Its simply overpowered...enough said

Kyir
01-01-2007, 01:50 PM
Make it so a unit heals over time while asleep and I'll consider re-reading it.

_Thunder_
01-01-2007, 02:05 PM
Kyir!! I know this has nothing to do with the thread but I just got exited for a second. =]

$20 Gold Coin
01-01-2007, 02:08 PM
That's actually not a bad idea, units that are asleep heal by four every turn they are asleep. Like a poison wisp, but in reverse.

Forest_Archer
01-01-2007, 02:21 PM
Ta mere est un monk.

Silver Coast
01-01-2007, 02:33 PM
but still that doesnt matter, if u said that a unit is asleep until they are hit again, basically u could just hit all ur opponents units with the monk and not with anything else...and thats game :p so yes very overpowered if looked at that way

$20 Gold Coin
01-01-2007, 03:32 PM
The monk is killed easily, it has no blocking, it has no armor, and its attack is melee based, meaning that its attacks can be blocked. But I guess the HP should be reduced to 39 instead of 51.

Supersmiley :-)
01-01-2007, 04:06 PM
Dude its like a Frosty but without the focus. Basicly, unless you choose to attack a sleeping unit the only way to end the sleep is to hit it with your own units. Plus it has 17 attack, sleep on its own is strong enough.

Ok and heres a senario you have a berzerker and Monk.
Make it fall asleep with monk.
Then you use berzerker and it cant block.
get behind the unit and use monk.
and it can go on forever.

Ol' Time
01-01-2007, 05:53 PM
Yeah, I'm not the first to say this, overpowered. If you make it have like 35 health and 3 recovery maybe, but you didn't so...no.

OpixMK
01-06-2007, 12:42 PM
At 4 Movement and 1 Delay, it's too fast. If you hit a unit, then the oppenent has to waste a turn hitting their own unit to have it "wake up". Perhaps you should change sleep to a 3 turn delay, but lower its power?