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View Full Version : Necromancers,


DiabloXP
12-31-2006, 03:17 PM
you got pyromancers so why not something that can summon zombies or perphaps fire dark bolts of energy that not only take away damage but have a side effect like slow recovery or Dmg over time.

anyhow here are specs i would like to see

10hp
11 power
0 block
50% armor
+2 recovery
3 movement

maybe they could even change some of the interface by adding more than one spell

strike: melee attack -10dmg
dark bolt: 14-16dmg Chance On Hit does -2dmg everyturn for 3 turns
raise the dead:bring back dead unit with half stats for 5 turns, but if caster dies before 5 turns is up the unit are rogue and attack both teams

Hellblazer
12-31-2006, 03:55 PM
I actually won't bother with saying search, but I will say this is one of the weakest and worst attempts at a necromancer ever.

Apocalypse0375
01-01-2007, 04:38 AM
Aaah...you might wanna take more then just 30 seconds to put a unit together...enough said