Ol' Time
01-01-2007, 08:05 PM
Damn, I wanted to stop myself from making a unit this early but oopsy!:)
Class: Beast Fighter
Description: A spirit of all of the forest. The trees, flowers, and even some of the animals. This creature can summon the power of all of them to be extremely powerful.
Stats
HP:38
Armor:--
Power: 8 (unblockable)+Plauge affect
Blocking: 0
Movement: 2
Recovery: 3
Attack Range: 3
Plauge: The plauge takes affect when the attack hits. The plauge is basically parasites that enter the target's body and eat away at it. Generally, they take 2 damage each turn. The plauge ends when it attacks a unit. When the victim attacks a unit, 6 extra HP is taken from the victim and the parasites return to the Forest Spirit. When 6 health is taken, the Forest spirit gain 1 power and 5 health, 8 health stolen, 2 power and 10 HP. Then for every turn after that 1 power is added for every 2 health taken and 15 health added for every parasite coming back. If the victim unit dies with the plauge, they automatically go back to the forest spirit. The plauge can be passed, if the unit passes by a friendly unit (when they move aside for it) they get the plauge as well. It does not require focus and when the forest spirit dies, so does the plauge. The forest spirit cannot get the plauge. The max power it can have is 22. This is not a focus attack and it cannot kill a unit, only when a unit has 1 health the parasites automatically come back to the forest spirit.
This took a really long time to adjust right and figure out how to balance it. I know it's long but give me your opinion on the under/overpowered factor.
Class: Beast Fighter
Description: A spirit of all of the forest. The trees, flowers, and even some of the animals. This creature can summon the power of all of them to be extremely powerful.
Stats
HP:38
Armor:--
Power: 8 (unblockable)+Plauge affect
Blocking: 0
Movement: 2
Recovery: 3
Attack Range: 3
Plauge: The plauge takes affect when the attack hits. The plauge is basically parasites that enter the target's body and eat away at it. Generally, they take 2 damage each turn. The plauge ends when it attacks a unit. When the victim attacks a unit, 6 extra HP is taken from the victim and the parasites return to the Forest Spirit. When 6 health is taken, the Forest spirit gain 1 power and 5 health, 8 health stolen, 2 power and 10 HP. Then for every turn after that 1 power is added for every 2 health taken and 15 health added for every parasite coming back. If the victim unit dies with the plauge, they automatically go back to the forest spirit. The plauge can be passed, if the unit passes by a friendly unit (when they move aside for it) they get the plauge as well. It does not require focus and when the forest spirit dies, so does the plauge. The forest spirit cannot get the plauge. The max power it can have is 22. This is not a focus attack and it cannot kill a unit, only when a unit has 1 health the parasites automatically come back to the forest spirit.
This took a really long time to adjust right and figure out how to balance it. I know it's long but give me your opinion on the under/overpowered factor.