PDA

View Full Version : Lessen the damage to the wisp's goodness.


phoenixofflames
01-03-2007, 01:49 PM
Since the wisp already lost 4 health, i suggest the wisp can go first turn to stop mage bombs, etc.

ive always loved using the wisp and i consider myself pretty good with it. this wouldnt make stoned wisps any better cuz it takes a turn to stone, but it would help for the defensive wispers such as myself fully take advantage of it by wisping the first turn DSM or such if necesarry. hope you consider it.:rolleyes:

Hellblazer
01-03-2007, 07:08 PM
So, make the game better for you somehow? Sweet.

Gwynwyvern
01-03-2007, 07:12 PM
i see how that would be useful, i have a considerable disliking for bomb tactics, and i fart in the DSM's general direction. but im sure that when they made it to have the turn recovery that was thought about and lo behold nothing changed. good luck on your mission though! im rooting for you :P

Wizzy`
01-03-2007, 07:15 PM
Well, if they did that it would kill the whole idea of the one turn movement rule. They have more than 1 turn to wait after attacking, so they have the one turn wait, it was too easy for people with bombs to win, and the wisp is a very useful unit in a bomb. So they changed it to make the game more skilfull, it was more for turtles, but no one uses them anyway. So, whatever. The whole rule is useless, and should be removed in my opinion.



i see how that would be useful, i have a considerable disliking for bomb tactics, and i fart in the DSM's general direction. but im sure that when they made it to have the turn recovery that was thought about and lo behold nothing changed. good luck on your mission though! im rooting for you :P

Do everyone a favor, Gwyn..Change your signature..

stryker
01-03-2007, 07:42 PM
Do everyone a favor, Gwyn..Change your signature..

I can say the same thing for you.