AlabamaBoy
01-06-2007, 11:35 AM
Heres some ideas for people to use, if they so choose.
1) Momentum:
Momentum is a movement ability in which the unit, travels half its distance normaly then teleports the next half. In the case of units with three movement it would be rounded down to 1/3 of their movement, then the last 2/3s would be teleportation.
The idea in this is that the unit could "jump" over another and let it aquire a back or, more strategic/safer side hit.
2) Building/ Summoning Units:
This unit type would be similar to the furgon in that it could bring about inanimate objects on the battlefield.
The differance lies in how, and the purpose/useability of the object.
Some Basic Ideas along these lines are as follows-
a. Holedigger
b. Wall Builder
These are self explanitory
3) Fury:
An ability in which the more damage a unit is dealt in a game the more he does.
4) Varied Movement:
Movement is based on how injured, if the unit is stoned and how much armor the unit has.
5) Skillful Slash:
Unblockable from the sides, and 50% of the original blocking percentage from the front.
Thus this attacker would have 100% knight side hit and 40% front hit.
6) Stalking:
The first unit that the unit with stalking succesfully strikes is now the prey, for however many spaces the stalked unit moves the stalker gets +2 movement in its next turn.
7) Sorrow:
If you control a unit with the ability of sorrow, it makes all opponant units mourn the loss of their comrades every time one of them dies.
Thus the enemy units cant attack for one turn, and gain +20% blocking.
8) Venomous Fumes:
If an injured unit passes withen the range of the creature with the Venomous Fumes ability, the injuered units takes 5 damage.
The max for a single unit to take would be 15
Venoumous Fumes would be a passive ability.
Not 5 every time the unit is withen the range but every time the unit re-enters the area.
9) Tactical Supervisor:
A less powerful knight, that when you click on him during your turn, it shows you all possibble moves in green, and shows the maximum range of attack for your units after they have moved.
If a tile is both attackable and a place your unit can move it would be split verticaly to show the option.
10) Lasting Stench:
When a unit dies its body remains on the tile for the next two turns.
Enjoy. I even put it in big easy to read font. :-]
-Alabam
1) Momentum:
Momentum is a movement ability in which the unit, travels half its distance normaly then teleports the next half. In the case of units with three movement it would be rounded down to 1/3 of their movement, then the last 2/3s would be teleportation.
The idea in this is that the unit could "jump" over another and let it aquire a back or, more strategic/safer side hit.
2) Building/ Summoning Units:
This unit type would be similar to the furgon in that it could bring about inanimate objects on the battlefield.
The differance lies in how, and the purpose/useability of the object.
Some Basic Ideas along these lines are as follows-
a. Holedigger
b. Wall Builder
These are self explanitory
3) Fury:
An ability in which the more damage a unit is dealt in a game the more he does.
4) Varied Movement:
Movement is based on how injured, if the unit is stoned and how much armor the unit has.
5) Skillful Slash:
Unblockable from the sides, and 50% of the original blocking percentage from the front.
Thus this attacker would have 100% knight side hit and 40% front hit.
6) Stalking:
The first unit that the unit with stalking succesfully strikes is now the prey, for however many spaces the stalked unit moves the stalker gets +2 movement in its next turn.
7) Sorrow:
If you control a unit with the ability of sorrow, it makes all opponant units mourn the loss of their comrades every time one of them dies.
Thus the enemy units cant attack for one turn, and gain +20% blocking.
8) Venomous Fumes:
If an injured unit passes withen the range of the creature with the Venomous Fumes ability, the injuered units takes 5 damage.
The max for a single unit to take would be 15
Venoumous Fumes would be a passive ability.
Not 5 every time the unit is withen the range but every time the unit re-enters the area.
9) Tactical Supervisor:
A less powerful knight, that when you click on him during your turn, it shows you all possibble moves in green, and shows the maximum range of attack for your units after they have moved.
If a tile is both attackable and a place your unit can move it would be split verticaly to show the option.
10) Lasting Stench:
When a unit dies its body remains on the tile for the next two turns.
Enjoy. I even put it in big easy to read font. :-]
-Alabam