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John Peirce
01-08-2007, 02:59 PM
Hey new here and I thought I would give it a shot. :notworth:

There are those in the world that would sacrifice themselves ceaslessly for the benefit of others. These people are called martyrs.

Name: Martyr
HP: 20
Armor: 0
Power: 10 healing, 10 damage +unblockable (see below)
Range: 2 spaces, but can only damage 1
Block: 10% front, 5% side
Movement: 4
Wait: 3, 5 if also moving

Heal

Flagellate- By punishing himself for the sins of others the Martyr can heal all friendly units by 10 HP. But he takes -1 HP of damage (a Martyrs heals do not effect himself). Unless he reaches 1 HP in which case the heal only effects himself and then returns to normal.

Attack

Damage- A Martyr can attack a single opponent up to two spaces away (basicly a knights attack radius + 1 space). (He can not heal and attack in the same turn. It's one or the other.)

Special

Preparation- A Martyr can prepare himself in the space he is standing on to make the ultimate sacrifice. Required to preform Self-Sacrifice. This requires a normal turn to complete. You can not preform this and a heal or attack in the same turn. If the Martyr moves from the space he is in the effect is lost.

Martyrdom- If killed by an enemy unit the martyr's death heals all friendly units by 8.

Self-Sacrifice- If preparation has been used a Martyr can sacrifice his life to heal all friendly units by 18. But destroying himself.

I know it's pretty much a cleric: with less HP, an attack, the ability to block, and a 1 space increase in movement. Yet I kind of like the idea of a unit that can heal others in it's death. Plus combined with a cleric I think it could be a nice healing team (yes the clerics heals would effect it).

So what do ya think? Overpowered? Underpowered? Stupid idea? I'm open to all questions, comments, suggestions, flames, whatever. Thanks for taking the time to read this and have a nice day. :)

Hmm just saw there are other ideas with the same name. Didn't mean to steal it. Must have missed that in my trolling of the forums. How did I miss it with search? Guess I just suck at searching.

Dresicos
01-08-2007, 03:24 PM
=\ It does sound overpowered but the low health kinda makes up for that.

Apocalypse0375
01-08-2007, 04:05 PM
So it's like a cleric that can attack?:huh:

scb
01-08-2007, 07:18 PM
It's underpowered. With that low health it will die faster than the cleric, and probably at an inopportune time (so that the martyrdom ability has no effect). Both of its standard attacks are weaker than the attacks of existing units that are harder to kill and as fast or better, and its self-sacrifice attack will save one unit at best, and only for a turn or two; it isn't worth giving up a unit for. To balance it, you could lower the wait, raise the health and make the attack unblockable, but I think it's a bad idea to copy the cleric's attack to other units. The cleric's attack is sort of proprietary; additional healing units truly have to be works of genius.