AlabamaBoy
01-08-2007, 05:48 PM
Death - Human Spellcaster
Death is the classic black robed and hooded charicter with a scythe.
Power: 1, if the unit is healed next turn the one damage remains.
Health: 50
Blocking: 40% and 20%
Range: One adjacent tile [Knight/Berserker attack pattern]
Armor: 8
Recovery: Primary Attack has no wait,secondary 2 turns movement 1 turn
Movement: 3, teleports
Abilities:
a) Sorrow- Passive Ability, When an opponant unit dies, all opposing units that are withen three tile range of it become sorrowful, They have a one wait turn added to their wait, and their blocking goes up 20%, also if they would be killed instead they are brought to one health.
b) Lasting Stench- Passive Ability, When a Unit dies [friendly or not] they occupy their tile for one additional turn, if an opposing unit walks or teleports to an adjacent tile to the dead creature, then they are dealt one un-reducted damage.
c) Venomous Breath- Deals 20 damage to an already damaged unit rather than the original 1 damage. If the 20 is dealt rather than the one damage, the effect which prevents healing is nulified, therefor the unit can heal if the twenty is dealt.[un-blockable]
Attack pattern for venoumous breath- Adds to attack pattern, diagonaly one space.
Death is the classic black robed and hooded charicter with a scythe.
Power: 1, if the unit is healed next turn the one damage remains.
Health: 50
Blocking: 40% and 20%
Range: One adjacent tile [Knight/Berserker attack pattern]
Armor: 8
Recovery: Primary Attack has no wait,secondary 2 turns movement 1 turn
Movement: 3, teleports
Abilities:
a) Sorrow- Passive Ability, When an opponant unit dies, all opposing units that are withen three tile range of it become sorrowful, They have a one wait turn added to their wait, and their blocking goes up 20%, also if they would be killed instead they are brought to one health.
b) Lasting Stench- Passive Ability, When a Unit dies [friendly or not] they occupy their tile for one additional turn, if an opposing unit walks or teleports to an adjacent tile to the dead creature, then they are dealt one un-reducted damage.
c) Venomous Breath- Deals 20 damage to an already damaged unit rather than the original 1 damage. If the 20 is dealt rather than the one damage, the effect which prevents healing is nulified, therefor the unit can heal if the twenty is dealt.[un-blockable]
Attack pattern for venoumous breath- Adds to attack pattern, diagonaly one space.