DarkMist_
01-10-2007, 09:24 AM
Name: Fencer
HP: 35
Armor: 8
Power: 22
Range: one tile in any direction (including diagonally)
Block: 88%/44%
Movement: 5
Wait: 2
Description: One of the humans most proficient melee units. The are far more agile than the average knight. Not only can they move farther and hit just as hard, but should they block a melee attack, they use the enemies momentary weakness to their advantage, unleashing a counter-attack. However, because they lack a shield and armour, they are much more fragile should an attack pierce their defenses, and they fall quickly to magic.
Passive Ability: Counter-Attack
- Whenever the Fencer blocks a melee attack, he will counter-attack that unit for 1/2 of his power in damage, which is unblockable.
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PROS/CONS
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PROS:
- high block percentage
- good movement and high power
- ability to counter attack melee units
- able to attack diagonally as well.
CONS:
- fragile, with low armour and hp
- cannot counter-attack magic and ranged attacks
- needs to get up close and personal to deliver attacks, but puts himself at risk in doing so.
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Essentially the fencer is a variation of the knight. More agile and powerful with a good passive ability, but more fragile with less defense and hp.
NOTES:
- he can only counter-attack when he BLOCKS a melee attack.
- Counter-attack hits the attacking unit for 1/2 of his power, and is unblockable
- cannot counter ranged attacks and magic.
Thoughts?
HP: 35
Armor: 8
Power: 22
Range: one tile in any direction (including diagonally)
Block: 88%/44%
Movement: 5
Wait: 2
Description: One of the humans most proficient melee units. The are far more agile than the average knight. Not only can they move farther and hit just as hard, but should they block a melee attack, they use the enemies momentary weakness to their advantage, unleashing a counter-attack. However, because they lack a shield and armour, they are much more fragile should an attack pierce their defenses, and they fall quickly to magic.
Passive Ability: Counter-Attack
- Whenever the Fencer blocks a melee attack, he will counter-attack that unit for 1/2 of his power in damage, which is unblockable.
================================================== ==================
PROS/CONS
================================================== ==================
PROS:
- high block percentage
- good movement and high power
- ability to counter attack melee units
- able to attack diagonally as well.
CONS:
- fragile, with low armour and hp
- cannot counter-attack magic and ranged attacks
- needs to get up close and personal to deliver attacks, but puts himself at risk in doing so.
================================================== ==================
Essentially the fencer is a variation of the knight. More agile and powerful with a good passive ability, but more fragile with less defense and hp.
NOTES:
- he can only counter-attack when he BLOCKS a melee attack.
- Counter-attack hits the attacking unit for 1/2 of his power, and is unblockable
- cannot counter ranged attacks and magic.
Thoughts?