Serge
01-19-2004, 07:31 PM
I have a few unit ideas. I hope you like them. Post your coments feel free to bash them if you don't like them. These are my good intentioned units. And no more spamming I promise.
New unit, it's a Paladin, I realize there have been like three million paladins, but I really have a good idea...I think. New unit Water Elf, at bottom. Use my handy guide to find my new units. Pretty much anyhing bolded is new.
List of units(12 in total)
Human Units
1. Longbow Archer
2. Samauri
3. Martial Arts Expert
4. Ninja
5. Berzerker
6. Paladin
Undead Units
1. Death
2. Demon
Beast Units
1. Wolf Pack
2. Elephant
Elf Units
1. Earth Elf
2. Water Elf
________________________________________________
Human Units
Name: Longbow Archer
Deemed Useless
_________________________________________________
Name: Samauri
HP:45
Power: 20
Armor:25 (-3 possibly, need more responses)
Block: 60%(30% from sides)
Movement: 3
Wait Time: 3 turns
Ability: Energy attack- Range of one- Four space attack area looks like this...
[_][_][_][_][_] X=Tiles affected(hit)
[_][X][X][X][_] S=Samauri
[_][_][X][_][_] Blockable
[_][_][S][_][_]
Appearance: Samauri in traditional, team color, armor. Wielding a traditional katana. Attack animation would be an energy wave coming from the katana swing.
_____________________________________________
Name: Martial Arts Expert (not name title, needs name)
HP: 50
Power: 16
Armor: 5
Block: 60% (40% from sides)
Movement: 5
Wait: 2 turns
Ability: Basic Melee Attack-Range of one(same as knights)
Appearance: Team color Martial Arts uniform, punches to attack.
______________________________________________
Name: Ninja
HP: 45
Power: 20/10
Armor: 0
Block: 70% (35% from sides)
Movement: 5
Wait: 3
Ability: Advanced Melee Attack- Range of one (same as Knight's)
If first attack is blocked the ninja will attack again with half it's regular attack power but the defending unit's block% is halved because it's a surprise attack. i.e. The ninja attacks a scout from the side, this attack misses it then attacks again if it hits it does ten.(before subtracting for armor)
Appearance: Basic ninja uniform in team color, the ninja holds two sais, he uses the right sai for the first attack, if it misses than he uses the left for the second.
________________________________________________
Name: Berzerker
HP: 40
Power: 18/30
Armor: 0
Block: 40% (20% from sides)
Movement: 4
Wait: 1
Ability: Basic Melee Attack- Range of one(same as Knight's)
If the Berzerker's HP drops below 10 his power increases by 12.
Apperance: A huge human in regular team color clothes, wielding a large sword. When his health drops below ten his sword glows red.
_______________________________________________
Name: Paladin
HP: 50
Power: N/A
Armor: 25
Block: 80% (40% from sides)
Movement: 3
Wait: 1
Ability: Focus Ability-Range of three. ALL units in affected area have their power reduced by half. Doesn't effect a Cleric. Works against your units too.
Appearance- A knight with a team color cross on his shield. Wears no helmet. The ability is him talking. This Paladin is an ex knight who now tries to promoted peace on the battle field. Quite a confused fellow admittedly.
_______________________________________________
Undead Units
Name: Death
HP: 40
Power: N/A
Armor: 0
Block: 90% (45% from sides)
Movement: 4
Wait: 5 turns
Ability: Advanced Ranged Attack-Range of two-Takes away half of the attacked unit's current HP. Blockable
Appearance: Death, team color scythe I guess...
_______________________________________________
Name: Demon
HP: 45/65
Power: 15/25
Armor: 10/0
Block: 40%/0%
Movement: 3/4
Wait: 2 turns/3 turns
Ability: Basic Melee Attack- Range of one
Synergystic Ability-If you have a cleric in play the Demon gets; +20 HP, +10 Power, -10 Armor, -40% Block, +1 move, +1 wait. Your Cleric gets -12 power and +100% blocking. Once either unit dies stats reset for the other. A demon can not be put into play with the more than one cleric.
Appearance: A frail looking human with a red aura, and team color clothes. Uses small dagger to attack.
______________________________________________
Beast Units
Name: Wolf Pack
HP: 30
Power: 12
Armor: 0
Block: 40% (10% from side)
Movement: 4
Wait: 2 turns
Counts as 1/2 unit. (you would get 2 and have to use both)
Ability: Basic Melee Attack-Range of one
Appearance: A wolf. Pretty self explanatory. Takes up a whole space. CAN NOT have both on one space.
_______________________________________________
Name: Elephant
HP: 50
Power: 20
Armor: 30
Block: 40% (0% from sides)
Movement: 3
Wait: 3
Counts as one unit.
Ability: Basic Melee Attack-Range of one. Knocks enemy back one tile if there is no unit there.
Appearance: An elephant. Team color tusks. Rams unit with tusks for attack.
________________________________________________
Elf Units
Name: Earth Elf
HP: 35
Power: 10
Armor: 0
Block: 0%
Movement: 3
Wait: 3
Ability: Advanced Focus Attack- Range of two. Deals damage to all units in area. Deals damage to all units in area at the end of all your turns until the Elf's focus is broken.
Appearance: An elf in Team Color robes. The attack is an earthquake.
_________________________________________________
Name: Water Elf
HP: 40
Power: 10
Armor: 5
Block: 10% (5% from sides)
Movement: 3
Wait: 3
Ability: Advanced Focus Attack-Range of two. Deals damage to all units in area. For your next three turns the tiles in the affected area are flooded. While a tile is flooded a unit can not use their attack or abillity from that tile.
Appearance: An elf with long blue hair and team color robes. The attack is a flood. The water rises from the battlefield to about waist level of the elf.
New unit, it's a Paladin, I realize there have been like three million paladins, but I really have a good idea...I think. New unit Water Elf, at bottom. Use my handy guide to find my new units. Pretty much anyhing bolded is new.
List of units(12 in total)
Human Units
1. Longbow Archer
2. Samauri
3. Martial Arts Expert
4. Ninja
5. Berzerker
6. Paladin
Undead Units
1. Death
2. Demon
Beast Units
1. Wolf Pack
2. Elephant
Elf Units
1. Earth Elf
2. Water Elf
________________________________________________
Human Units
Name: Longbow Archer
Deemed Useless
_________________________________________________
Name: Samauri
HP:45
Power: 20
Armor:25 (-3 possibly, need more responses)
Block: 60%(30% from sides)
Movement: 3
Wait Time: 3 turns
Ability: Energy attack- Range of one- Four space attack area looks like this...
[_][_][_][_][_] X=Tiles affected(hit)
[_][X][X][X][_] S=Samauri
[_][_][X][_][_] Blockable
[_][_][S][_][_]
Appearance: Samauri in traditional, team color, armor. Wielding a traditional katana. Attack animation would be an energy wave coming from the katana swing.
_____________________________________________
Name: Martial Arts Expert (not name title, needs name)
HP: 50
Power: 16
Armor: 5
Block: 60% (40% from sides)
Movement: 5
Wait: 2 turns
Ability: Basic Melee Attack-Range of one(same as knights)
Appearance: Team color Martial Arts uniform, punches to attack.
______________________________________________
Name: Ninja
HP: 45
Power: 20/10
Armor: 0
Block: 70% (35% from sides)
Movement: 5
Wait: 3
Ability: Advanced Melee Attack- Range of one (same as Knight's)
If first attack is blocked the ninja will attack again with half it's regular attack power but the defending unit's block% is halved because it's a surprise attack. i.e. The ninja attacks a scout from the side, this attack misses it then attacks again if it hits it does ten.(before subtracting for armor)
Appearance: Basic ninja uniform in team color, the ninja holds two sais, he uses the right sai for the first attack, if it misses than he uses the left for the second.
________________________________________________
Name: Berzerker
HP: 40
Power: 18/30
Armor: 0
Block: 40% (20% from sides)
Movement: 4
Wait: 1
Ability: Basic Melee Attack- Range of one(same as Knight's)
If the Berzerker's HP drops below 10 his power increases by 12.
Apperance: A huge human in regular team color clothes, wielding a large sword. When his health drops below ten his sword glows red.
_______________________________________________
Name: Paladin
HP: 50
Power: N/A
Armor: 25
Block: 80% (40% from sides)
Movement: 3
Wait: 1
Ability: Focus Ability-Range of three. ALL units in affected area have their power reduced by half. Doesn't effect a Cleric. Works against your units too.
Appearance- A knight with a team color cross on his shield. Wears no helmet. The ability is him talking. This Paladin is an ex knight who now tries to promoted peace on the battle field. Quite a confused fellow admittedly.
_______________________________________________
Undead Units
Name: Death
HP: 40
Power: N/A
Armor: 0
Block: 90% (45% from sides)
Movement: 4
Wait: 5 turns
Ability: Advanced Ranged Attack-Range of two-Takes away half of the attacked unit's current HP. Blockable
Appearance: Death, team color scythe I guess...
_______________________________________________
Name: Demon
HP: 45/65
Power: 15/25
Armor: 10/0
Block: 40%/0%
Movement: 3/4
Wait: 2 turns/3 turns
Ability: Basic Melee Attack- Range of one
Synergystic Ability-If you have a cleric in play the Demon gets; +20 HP, +10 Power, -10 Armor, -40% Block, +1 move, +1 wait. Your Cleric gets -12 power and +100% blocking. Once either unit dies stats reset for the other. A demon can not be put into play with the more than one cleric.
Appearance: A frail looking human with a red aura, and team color clothes. Uses small dagger to attack.
______________________________________________
Beast Units
Name: Wolf Pack
HP: 30
Power: 12
Armor: 0
Block: 40% (10% from side)
Movement: 4
Wait: 2 turns
Counts as 1/2 unit. (you would get 2 and have to use both)
Ability: Basic Melee Attack-Range of one
Appearance: A wolf. Pretty self explanatory. Takes up a whole space. CAN NOT have both on one space.
_______________________________________________
Name: Elephant
HP: 50
Power: 20
Armor: 30
Block: 40% (0% from sides)
Movement: 3
Wait: 3
Counts as one unit.
Ability: Basic Melee Attack-Range of one. Knocks enemy back one tile if there is no unit there.
Appearance: An elephant. Team color tusks. Rams unit with tusks for attack.
________________________________________________
Elf Units
Name: Earth Elf
HP: 35
Power: 10
Armor: 0
Block: 0%
Movement: 3
Wait: 3
Ability: Advanced Focus Attack- Range of two. Deals damage to all units in area. Deals damage to all units in area at the end of all your turns until the Elf's focus is broken.
Appearance: An elf in Team Color robes. The attack is an earthquake.
_________________________________________________
Name: Water Elf
HP: 40
Power: 10
Armor: 5
Block: 10% (5% from sides)
Movement: 3
Wait: 3
Ability: Advanced Focus Attack-Range of two. Deals damage to all units in area. For your next three turns the tiles in the affected area are flooded. While a tile is flooded a unit can not use their attack or abillity from that tile.
Appearance: An elf with long blue hair and team color robes. The attack is a flood. The water rises from the battlefield to about waist level of the elf.