Xalton
01-19-2004, 11:33 PM
Crusader
HP: 45
Attack: 22
Armor: 25
Movement: 3
recovery: 1
Evade: 80%/40%
Appearance: Like a knight, with a cross on his shield.
When this unit is on the field with a cleric, the Crusader gets -5 attack and -5 armor, and the cleric gets +5 to its healing ability. This bonus applies to all Clerics on the field, for no extra penalty to the Crusader (his inspirational presence affect all the faithful). Multiple Crusaders will not stack the effect (one can only be so inspired).
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Steel Golem
HP: 30
Attack: 15
Armor: 30
Movement: 2
Recovery: 3
Evade: 80% from all directions
Appearance: A smooth, metallic looking Golem (most like Frost Golem)
Not much to say, just a guy who's very big on defense. Will not move for friendlys.
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Blood Golem
HP: 50
Attack: Half Current HP (rounded nearest)
Armor: Halp Current HP (rounded nearest)
Movement: HP/10 (rounded down, minimum 1)
Recovery: 3
Evade: front: Current HP +20%, Side: Half HP+10%
Appearance: Red and dripping, though most like a Mud Golem.
Its own life force is the source of its power. As its wounded, its life fades, and its power as well.
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Mason
HP: 29
Attack: ~
Armor: 5
Movement: 3
Recovery: 4
Evade: 10/5
Appearance: A man wearing coloured overalls, holding a trowel and a brick.
Can create cross shaped walls on open tiles. The range of this ability is 2, and has the same area of effect as a Pyromancer's magic. Any open space within the area of effect will be filled with a Wall. Walls cannot move or attack, do not move out of the way for anybody, cannot be healed, block LOS dependant abilities, have 11 HP, 0% evade, and 50 armor.
EDIT: idea implimented as Furgon, but I still don't know if this inspired it.
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Psionic
HP - 35
Attack - 20, range 2, single targetting, not LoS dependant, unblockable
Armor - 0/50
Movement - 3
Evade - Front: 20 Side: 10
Recovery - 4
A wizard specially trained to destroy warriors from within, exploiting their weakness of mind. However, his method is very volatile, and and allows his victims a path to hurt him too.
Attack Pattern - The psionic opens a channel directly between his mind and his victim's. He deals 16 damage to them (Increased by the Armor %, rather than decreased, since most armored units would have weaker minds than other wizards) and they deal damage to him equal to their atack power against 50 armor. When a Psionic is attacked, he has 0 armor, and 20/10 blocking.
Appearance: Similar to a priest, but wearing a face concealing hooded cloak.
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Eagleman (Beast unit)
HP - 30
Attack - 20
Armor - 10
Movement - 4, flight (counts as teleport)
Evade - 30/15
Recovery - 3
Man like creatures who rule the treetops. Thier attacks come swiftly from above, suprising unwary foes.
Appearance - A man with wings, carrying a small javelin. Clothing is similar to a scout's, but lighter. Team colors appear on feather highlights and the clothes.
Attack Pattern - The thrown javelin has a range of 2, and is single targetting. This ignores line of sight. A unit attacked halves its evasion value.
The eaglemen never fight on the ground, and constantly hover over the battlefield, out of reach of conventional weapons. Eaglemen gain 100% evasion against melee attacks (knight, assassin, beast rider, mud golem) except when paralysed (falls to the ground)
Because it flies above everybody's head, even enemy units can move through the space it occupies.
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Corrosion Ward
HP - 36
Attack - ~ (range 5, focus)
Armor - 0
Movement - 0
Evade - 100% all direction
Recovery - 4
Vile beacons, corrosion wards call sheets of putrid rain, which is toxic and known to weaken any substance
Appearance - 3 sticke leaning against eachotehr, tied in thier centers. Each stick had a claw on teh end of it, and a small gem in the center on top.
A corrosion ward targets an area of 5, like a pyromancer. A unit struck by a Corrosion ward reduces its evasion to 0 and its natural armor to 0. The toxic chemicals harm the target by 5 every turn it acts. If the corrosion ward loses focus, the unit returns to normal.
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Bolded items have been reworked.
HP: 45
Attack: 22
Armor: 25
Movement: 3
recovery: 1
Evade: 80%/40%
Appearance: Like a knight, with a cross on his shield.
When this unit is on the field with a cleric, the Crusader gets -5 attack and -5 armor, and the cleric gets +5 to its healing ability. This bonus applies to all Clerics on the field, for no extra penalty to the Crusader (his inspirational presence affect all the faithful). Multiple Crusaders will not stack the effect (one can only be so inspired).
---
Steel Golem
HP: 30
Attack: 15
Armor: 30
Movement: 2
Recovery: 3
Evade: 80% from all directions
Appearance: A smooth, metallic looking Golem (most like Frost Golem)
Not much to say, just a guy who's very big on defense. Will not move for friendlys.
---
Blood Golem
HP: 50
Attack: Half Current HP (rounded nearest)
Armor: Halp Current HP (rounded nearest)
Movement: HP/10 (rounded down, minimum 1)
Recovery: 3
Evade: front: Current HP +20%, Side: Half HP+10%
Appearance: Red and dripping, though most like a Mud Golem.
Its own life force is the source of its power. As its wounded, its life fades, and its power as well.
---
Mason
HP: 29
Attack: ~
Armor: 5
Movement: 3
Recovery: 4
Evade: 10/5
Appearance: A man wearing coloured overalls, holding a trowel and a brick.
Can create cross shaped walls on open tiles. The range of this ability is 2, and has the same area of effect as a Pyromancer's magic. Any open space within the area of effect will be filled with a Wall. Walls cannot move or attack, do not move out of the way for anybody, cannot be healed, block LOS dependant abilities, have 11 HP, 0% evade, and 50 armor.
EDIT: idea implimented as Furgon, but I still don't know if this inspired it.
---
Psionic
HP - 35
Attack - 20, range 2, single targetting, not LoS dependant, unblockable
Armor - 0/50
Movement - 3
Evade - Front: 20 Side: 10
Recovery - 4
A wizard specially trained to destroy warriors from within, exploiting their weakness of mind. However, his method is very volatile, and and allows his victims a path to hurt him too.
Attack Pattern - The psionic opens a channel directly between his mind and his victim's. He deals 16 damage to them (Increased by the Armor %, rather than decreased, since most armored units would have weaker minds than other wizards) and they deal damage to him equal to their atack power against 50 armor. When a Psionic is attacked, he has 0 armor, and 20/10 blocking.
Appearance: Similar to a priest, but wearing a face concealing hooded cloak.
---
Eagleman (Beast unit)
HP - 30
Attack - 20
Armor - 10
Movement - 4, flight (counts as teleport)
Evade - 30/15
Recovery - 3
Man like creatures who rule the treetops. Thier attacks come swiftly from above, suprising unwary foes.
Appearance - A man with wings, carrying a small javelin. Clothing is similar to a scout's, but lighter. Team colors appear on feather highlights and the clothes.
Attack Pattern - The thrown javelin has a range of 2, and is single targetting. This ignores line of sight. A unit attacked halves its evasion value.
The eaglemen never fight on the ground, and constantly hover over the battlefield, out of reach of conventional weapons. Eaglemen gain 100% evasion against melee attacks (knight, assassin, beast rider, mud golem) except when paralysed (falls to the ground)
Because it flies above everybody's head, even enemy units can move through the space it occupies.
---
Corrosion Ward
HP - 36
Attack - ~ (range 5, focus)
Armor - 0
Movement - 0
Evade - 100% all direction
Recovery - 4
Vile beacons, corrosion wards call sheets of putrid rain, which is toxic and known to weaken any substance
Appearance - 3 sticke leaning against eachotehr, tied in thier centers. Each stick had a claw on teh end of it, and a small gem in the center on top.
A corrosion ward targets an area of 5, like a pyromancer. A unit struck by a Corrosion ward reduces its evasion to 0 and its natural armor to 0. The toxic chemicals harm the target by 5 every turn it acts. If the corrosion ward loses focus, the unit returns to normal.
---
Bolded items have been reworked.