View Full Version : Ironclad Drake
Rogue_Wolf
01-20-2004, 09:36 AM
Ironclad Drake
Story:
These dragons were captured and tamed by a group of elite knights. Though these dragons have a relatively weak attack, they have an overwhelmingly good defense. Knights would dress these creatures in thick, metal plated armor and took them into battle. Other than having a good defense, Ironclad Drakes are extremely intelligent. Many say that 'the devil himself could not outsmart these creatures'.
Hit Points: 68
Armor: 28
Power: 17
Movement: 3
Recovery: 2
Attack Pattern:
Attacks a single unit adjacent to it.
Special Abilities:
75% blocking( 42% on sides )
Additional Information:
Counts as 2 units
Cannot be in play unless atleast 1 knight is in play
This is my first attempt at making a dragon unit. Plz leave feedback and any suggestions. I'll post some more dragon units later on. Thnx.
-Rogue_Wolf
Tequila_Budgie
01-20-2004, 09:52 AM
if you have a dragon unit, post it on my dragon units thread.
Rogue_Wolf
01-20-2004, 10:00 AM
Those are your dragon units. Feel to copy and paste. As long as you give credit where credits due.
-Rogue_Wolf
Aro23r
01-20-2004, 11:32 AM
I like.
a lot.
Change the blocking to that of a scout though. 60%
75% would be really hard to kill. Thats my only suggestion.
Rogue_Wolf
01-20-2004, 12:33 PM
I changed the blocking to 65%. I want this unit to be all out defensive, and have good blocking. I like 65%. Not too much, not too little.
-Rogue_Wolf
Aro23r
01-20-2004, 12:44 PM
Sounds cool to me.
Serge
01-20-2004, 12:52 PM
I would like to use one, wouldn't like to face one, that's some intense armor. I like the idea, but what happens if your knights die and your drake is still alive, does it take a stat hit?
Rogue_Wolf
01-20-2004, 04:23 PM
Hmmmm, a stat hit. I don't think so. If anything, It would get stronger. Probably a revenge attack bonus kinda deal, but that would be unfair to the other guy. Its a smart dragon, so I think it can fend for itself in battle.
-Rogue_Wolf
Aro23r
01-21-2004, 01:29 PM
Actually, change the attack pattern to that of a Beast Rider. 2 in any direction, but it must be in a straight line. Seems to fit the category more.
Largo
01-21-2004, 01:40 PM
i don't see any major flaws with this unit, i think its very strong, good for defending cleric. i kinda like the "revenge" idea. One possibility is if all the team knights got killed, the dragon would go beserk, gain 1 movment space, +10 hp, and.. 6 damage. However, the counter to that is that they lose their high armor value (ie: by going beserk, they shake off their armor). but.. without the beserk idea, i like the unit.
Rogue_Wolf
01-21-2004, 01:56 PM
I like the idea of being able to hit 2 units at once. Like it could use his tail to impale the enemy or something. I'm only wondering if it would be over-powered that way. Should I lower the attack?
As for the revenge/rampage technique, I'm not sure. The attack and armor stats could be swapped. Then it would be like the Tyrant( thats how I got the idea. its an armored tyrant, but it looks more like a dragon ). I'll need to see some more opinions about this stuff. Thnx to all that have posted.
-Rogue_Wolf
Largo
01-21-2004, 03:24 PM
two units at once is not such a bad idea.. prolly would lower to the attack to like 14 or 15, but even at 16 it wouldn't be too bad. then again.. theoretically the armored body would be VERY heavy.. so it would be difficult to move for an extra attack.. dunno, 1 attack is still good but you may up the damage to 18 (16.. seems awfully low), or give it even MORE armor.. lol.. to like 32 perhaps.
Rogue_Wolf
01-22-2004, 01:05 PM
I'll give it 17 attack. That way it won't be helpless when trying to attack. I'll keep its armor at 28. 32 will be too much. For every 4 armor takes away 1 power point. So if this unit gets hit by a scout, it takes 11 damage. When you add a stone golem with it, it has 58 armor. A scout now does 3 or 4 damage to it. A pyro will barely scratch it. So I'll leave the armor alone.
-Rogue_Wolf
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