kyrios24
01-20-2004, 11:30 AM
Summons a geyser-like water blast in all squares 4 spaces away from him. Looks like a witch's dark magic blast.
HP: 28
Armor: 0
Power: 20
Movement Range: 2
Recovery: 3
Blocking: 30% (I knew I'd forgotten something)
+Unblockable
Strategy: A very erratic unit, the hydrostriker's usefulness in a game will vary depending on how it plays out, and the opponent's formation. It can be advantageous attacking from within a "turtle formation," as the attacks behind it will hit off the side of the board. My only concern is that it will strenghten defensive formations further (already preferred because of the stoney/frosty), and I believe that we should move away from these.
Post your thoughts and comments. Thanks.
HP: 28
Armor: 0
Power: 20
Movement Range: 2
Recovery: 3
Blocking: 30% (I knew I'd forgotten something)
+Unblockable
Strategy: A very erratic unit, the hydrostriker's usefulness in a game will vary depending on how it plays out, and the opponent's formation. It can be advantageous attacking from within a "turtle formation," as the attacks behind it will hit off the side of the board. My only concern is that it will strenghten defensive formations further (already preferred because of the stoney/frosty), and I believe that we should move away from these.
Post your thoughts and comments. Thanks.