View Full Version : Ents (Finalized. It is done)
Aro23r
01-20-2004, 01:13 PM
Ents (Beast fighter - Taken from Tolkien's Lord of the Rings)
Ents are the whimsical "Tree-herders" of the forests. They resemble trees, but have a more "humanoid" look and feel to them. (See/Read Lord of the Rings to understand what they look like.) They are old, but are very strong and are able to travel great distances. However, their lack of initiative creates a long span of time during which Ents will be unwilling to move or attack. The Ents, through the ages, have aquired the art of longevity (long life).They have also learned the ability to channel power from friendly healers into themselves.
Statistics
HP: 60
Armor: 0
Power: 19
Blocking: 20% (10% from the sides)
Movement: 5 spaces
Recovery: 3 turns
Attack pattern: This attack can be blocked by any of the three units, but that block saves only the unit that did the blocking. (Much like the Beast Rider's attack.)
O O X
O E X
O O X
E = Ent's position
X = What spaces it can attack
Additional information:
1. Passively channels three power from the cleric into himself. Every other turn, the Ent gains three HP, but can never exceed 60HP. (The cleric, while the Ent is alive, is only able to heal 9 HP to all units, including the Ent, when his healing ability is utilized.) If the Ent is killed, the power returns to the cleric, and if the cleric is killed, the Ent loses his self-healing ability.
1.a. Two clerics would give the Ent 3 HP every turn, and take 3 power away from each cleric individually. Also, any clerics past two would remain the same, and have no effect on the Ent's self-healing ability.
NOTE: If the Ent is paralyzed, it will not receive the added HP gain bonus. Once the unit becomes free again, it's business as usual for the Ent, but the "heal cycle" begins anew, starting at the turn that he would not receive the bonus HP.
2. The Ent does not step aside for friendly units to pass.
3. The Ent can pass through shrubs that the Furgon creates, as if they were not there. If the Ent lands on a shrub space, any damage done to the shrub by any unit (friendly or enemy) is also done to the Ent. Likewise, any damage done to the Ent, while he is standing on a shrub, is also done to the shrub.
3.a. NOTE: Ents can be paralyzed while standing on a shrub.
Tactics:
It is good, however, for going in and taking out a large group of units. However, do not go in alone without other units to come in as well, as the lack of armor, and almost non existant blocking will not save him from three turns worth of attack.
Do not place the Ent in in the front lines because he doesn't step aside for friendly units: your units would need to travel around him to enter the battle, and the Ent's lack of sufficient blocking would make him vulnerable to attack.
Late in the game, if your opponent has a Furgon alive and well, this unit will be able to easily get to him and attack. The Ent is also handy at eliminating large areas of forest that Furgons can create.
Ents are perfect for destroying certain crucial sections of forest to allow for Scout LOS shots.
Serge
01-20-2004, 01:36 PM
I like the idea and attack pattern. In fact I used something similar to that attack pattern. I think the power reduction to the cleric would really hurt me since I only use the one cleric. I don't know maybe if you had two clerics 18 HP every 4 turns wouldn't be too bad. But if you had two clerics would the ent regenerate 6 HP? Also you forgot to post a recovery time.
EDIT: sorry I didn't see it, good unit still.
Aro23r
01-20-2004, 01:40 PM
A recovery time is there, right below the attack pattern.
I hadn't really thought about 2 clerics. Any thoughts on that people?
Jazierel
01-20-2004, 01:45 PM
Even with a recovery of 3 I think the 5 movement is both too high (fast) and it doesn't fit in with the "Ents" profile. You could essentially take this unit from the front lines and in two hits take out 3 magic users (a total of 4 turns). Too powerful.
Aro23r
01-20-2004, 01:49 PM
Fixed it, what do you think now? *Read the whole thread, I changed a lot of it*
Serge
01-20-2004, 02:51 PM
Jazriel even though you're technically right, who puts three magic users in a row like that? That's asking for a pyromancer on-slaught.
Machin Shin
01-20-2004, 04:26 PM
I can jsut immagin this guy with nothing but ents fighting another guy called saromon (or however yo u spell that) and wiping him out
Me Big Ent Fan!!
You Nice Guy.
Me Like Idea.
Aro23r
01-20-2004, 05:31 PM
I will make my next unit to be Saurman.....Give it time...Nice to see that you like the idea.
fragdemon
01-20-2004, 06:33 PM
My issues are mainly conceptual, but there are a few balance ones too:
They are old and are never in a hurry to do anything
Wouldn't that translate into a slow recovery time?
Plus, when I picture Treeants, I picture creatures that are all in all more durable than a mage in cloth robes. So that would also translate into a high armor rating.
_______________________________-
In terms of balance, what you have here is a unit that deals more damage than a Pyromancer and has twice the HP. They have the same recovery, so this will also deal more damage.
The blocking is slightly lower, but even if it gets hit, the fact that the Treeant has 2x the HP of the Pyromancer means that it won't mind much.
______________________________
The synergy with the Cleric is both strange conceptually and unbalanced.
3HP every other turn means that the Ent can regenerate 15HP in 3 turns if a Cleric heals during one of them. This in combination with its high HP means that this unit is uncannily durable.
insignifiGant
01-20-2004, 07:22 PM
the only reason it isn't as surefast as the pyro, is because the attack is blockable...
1: how often will you be able to get 3 units in a line with their backs to you, or even their sides? Not very...
2: lower blocking = more damage dealt it's like the difference between a knight and a golem... if you ignore all armor... the knight would still survive longer than a golem by far, even without healing... simply do to the fact that he blocks around 60% of the time(on average)
Punishment Co.
01-20-2004, 08:01 PM
How many unit(s) does this count as?
Aro23r
01-20-2004, 08:02 PM
Only one unit. Consider it like a new golem.
ArcPaladinZero
01-20-2004, 09:35 PM
I love the unit idea, I wonder what something like that would look like on the board. Kinda hard to see around something like that lol.
Punishment Co.
01-21-2004, 03:10 AM
I think its an awesome unit. Great for defense and a good backup for offense.
AzN_GuY
01-21-2004, 04:00 AM
You'd think you'd see this kinda regenerative power more in a troll type unit than an ent though, ne?
Jazierel
01-21-2004, 10:55 AM
I think the changes in the unit are good :)
The changes seem to hold more to the form of "LOTR" Ents idea while at the same time working in the "TAO" community... good job.
I think the regenerative properties make up for its "weaker" attack against less than 3 foes. I think the real devestating potental for the Ents is charging the enemy lines and hitting 3 units at once... then barrier, rinse, recover and repeat! I'd use him :D
Punishment Co.
01-21-2004, 01:51 PM
Originally posted by Jazierel
I think the real devestating potental for the Ents is charging the enemy lines and hitting 3 units at once... then barrier, rinse, recover and repeat! I'd use him :D
Ooooh, thats a great idea! Nice one! Then maybe follow up with a witch or dragon.
Largo
01-21-2004, 02:41 PM
ent = GREAT UNIT. awesome unit. one twist would be to perhaps to have fire damage units like the pyro deal the ent extra damage (like +3 or 4).
Aro23r
01-21-2004, 09:36 PM
Altered the unit a bit, and added some ideas to the Additional information section.
Punishment Co.
01-22-2004, 01:29 AM
Only four movement? Why? Make it better than the assassin or scout. Its an Ent!!! five maybe
fragdemon
01-22-2004, 05:00 AM
I still think the recovery should be lengthened and the armor should be upped. Not as much a balance issue as a plain making sense issue.
Ents are trees, which are slightly more durable to attacks than... padded leather or whatever it is scouts and assassins wear.
Ents also take days and days to have a real conversation, so why should they have a quick recovery speed?
Plus... ents never really leech off of clerics or holy people in any sort of fantasy genre fiction I've ever read. At the best, they're lead by druids... which is a perfectly viable option for an alternative unit you can create which would have passive powers with them.
Aro23r
01-22-2004, 12:52 PM
I've changed the recovery time to four, and changed the movement range to five.
I will not get rid of the cleric. If you read Lord of the Rings, you find that they live forever, and never in the book do they mention a dead ent, just that they are all old. I feel the cleric bonus here would account for that.
You like?
Largo
01-22-2004, 01:45 PM
ehh.. just leave the movement to 4 i think, other than that i think you have a good unit there.
Punishment Co.
01-22-2004, 01:51 PM
NOO!! Keep the movement to 5. Its a unit that takes a lot of time to recover. I think the movement should compensate for it.
Aro23r
01-22-2004, 05:22 PM
It has been changed.
Anything else you think should be changed/fixed about it? Likes? dislikes?
Punishment Co.
01-22-2004, 08:24 PM
There that should be done.
Aro23r
01-23-2004, 10:17 PM
I wish it could be done....This would be a really cool unit to have in the game.
Serge
01-23-2004, 10:37 PM
After looking at all the revisions and re-revisions, looks like ya got a pretty good unit there. I would like to see it in action, also have you seen the rumored next unit in general discussion?
Aro23r
01-23-2004, 11:11 PM
I have seen the screenshot of it. But is there any hints or clues to what its stats or special abilities would be?
Serge
01-23-2004, 11:34 PM
Sorry I'm using your thread for this, but no. Apparently the guy who it is named after played and admin. no normal people saw it.
Aro23r
01-24-2004, 02:05 PM
Any other ideas/suggestions for changes to this unit?
Al Caponeoni
01-24-2004, 02:30 PM
I like it.
It's a great, original (unless you take into account the blatant steal from Tolkien :D ) idea. Seriously though, great unit Aro! :D
And by the way, what did you derive your name from?
Hey, and check out my Overlord unit please. :)
Aro23r
01-24-2004, 04:57 PM
I got Aro from a nickname my sister called me when she was like 3.... 23 is my lucky number, and R is the first letter of my last name ....
:)
lol, back to the unit. All i'm getting now is positive feedback, looks like I got a good unit.
Al Caponeoni
01-24-2004, 05:01 PM
Good! I've lost a few "good" units to the test of time though, so don't be too hopeful. (See my Sand Golem and Water Golem thread)
Is Overlord "good"? I would like your opinion. :D
Warcow
01-25-2004, 01:42 PM
Aro23r I always thought your name was derived from the name Arrower, but spelled using internet lingo lol. using the 2 for an R and the 3 for as backwards E like they do in Counterstrike if u everplayed that. Well that clears somethings up.
Aro23r
01-25-2004, 04:28 PM
Well, enough about the origin of my name, what about my Entish unit?
Serge
01-25-2004, 04:36 PM
Aro23r, I think it's safe to say that this is as good as your unit gets. It's good and balanced, start a new thread with a new unit, and you could cut and paste this unit there if you don't want it to be lost in the depths of the lost pages. P.S. this is the 70,000 post on this forum. YAY!
Aro23r
01-26-2004, 12:38 AM
There seems to be a general consensus over the fact that this is a fair, balanced unit. I say we push for it's creation and introduction into the game of TAO.
Who's with me???? *cricket, cricket*
Punishment Co.
01-26-2004, 12:52 AM
I say go for it! Personally, I like this unit alot. I feel like betraying my own creations but, sure go ahead! How do you do it though?
Aro23r
01-26-2004, 01:04 AM
lol. I have NO idea....I guess we would need to talk to bills about it; and then, in turn, he might talk to seed about making this unit. But first step is to bring awareness to this unit's existance.
Punishment Co.
01-26-2004, 02:30 AM
sticky it!:D can you?
Serge
01-26-2004, 03:02 AM
Gamn I'm tired, if you want this to make it into the game you would have to change the name I think. I'm not sure if Tolkien's son(i think he has the rights to the book, if not him whoever) has rights to the word Ent. Remember what happened to my units? All of which are almost as good as yours. Why aren't mine in the game I ask you. If only Seed would look at my units.
presto213
01-26-2004, 01:11 PM
The Ent is a great idea, and should become the next unit that Digis makes because it is balenced, and is brings something new and unique to the game.
Punishment Co.
01-26-2004, 03:10 PM
Wow ar23r, I bet your feeling real good with all these great feedbacks. BUMP
Aro23r
01-26-2004, 08:38 PM
I'm surprised. Usually the threads with the most posts are ones that are bashing the unit..lol. I got lucky here. :)
insignifiGant
01-26-2004, 10:40 PM
Idea... the ent could pass through the trees that the Furgon makes... just as an added cool thing.
Serge
01-26-2004, 10:42 PM
You're a bloody genius insignifiGant. Hey Aro23r check out the thread that says something about all unit creators look at this thread. I think you'll like what you see.
Aro23r
01-26-2004, 10:51 PM
I will add that to the original post. Nice idea. And Serge, i do like what i see.
Punishment Co.
01-27-2004, 02:39 AM
oye, thats a beautiful idea, insignificant. I guess technically they SHOULD be able to. Lets just hope they dont trample on them:eek:
p.s. Thats a crazy avatar insignificant!!
insignifiGant
01-27-2004, 04:11 PM
lol, thanks... The idea just made sense... so I posted it ^_^
Aro23r
01-27-2004, 11:16 PM
This unit is finalized and "set in stone" now. Unless there are anything else, (which i doubt, judging by the feedback i've received), this unit won't be changed. Thanks for your input guys.
devast8
01-28-2004, 09:56 AM
I'd like to see how this looked on the field, cool idea, it's good.
Punishment Co.
01-28-2004, 10:34 AM
It would be a humongous giant tree, just like the one in LOTR.... or not:)
timotheo
01-29-2004, 12:07 AM
The ent's movement should be 1.
Veeeery slow.
High armor, high hp, lots of damage, slooooow. Long rest. Slow.
Aro23r
01-29-2004, 12:10 AM
The ents are not slow walkers, their large size allows them to cover the huge distance with ease. (From Lord of the Rings books, as well as illustrated in the Lord of the Rings movies.) The thing about slowness is in their decisions/language. (hence: the recovery time of 3).
Punishment Co.
01-29-2004, 01:15 AM
How dare you?!?! The Ent is final! no more changes!
Aro23r
01-31-2004, 01:10 AM
Actually, i spoke to a friend of Seed (or so he said) and he said to e-mail him about this unit. So i did. I'll let you guys know if he gets back to me or not.
Punishment Co.
01-31-2004, 01:17 AM
:) :eek: congrats man!
smeagoltater
01-31-2004, 09:28 AM
great unit but ,add a sentence called availalable 4 grey accounts
insignifiGant
01-31-2004, 07:44 PM
Originally posted by smeagoltater
great unit but ,add a sentence called availalable 4 grey accounts
sigh... I hate idiots...
Aro23r
02-02-2004, 12:09 AM
*sigh* still no email back from Seed. Its been a few days. Perhaps if other people e-mailed him the info about this unit, it may arouse more attention from the man in-charge here.
and, smegoltator -- No unit will ever be a available to grey accounts. Only after the unit has been released for a while will it be available to greys. *Glad we cleared that up*
LondonJack
02-02-2004, 07:41 AM
No offence intended Aro23r, but i don't really think it's proper to be emailing unit ideas to Seed (even if prompted by his friends, I myself emailed Seed about changing the scout LOS at the prompting of DivineRight, even got a responce, doesn't mean it was the right course of action). From the looks of things he has quite a few ideas of his own, and an agenda for the advancement of the game. Now this board is here for him to fish a little inspiration if the need arises, but beyond that this board is really just for the self gratification of the posters.
Aro23r
02-02-2004, 03:55 PM
Good point. I don't plan on e-mailing him back.
Colwyn
02-03-2004, 06:24 PM
i like your basic idea but i think some of it could be better affected other ways...first off the treant (ent0 should have high armor and low attack:it is a tree). second i think that the cleric synergy should be reversed. have the clerics drain the power of the forest to heal for more (think herbalists). but the attack pattern is a great idea and the conceptual design is great too
someone
02-03-2004, 06:33 PM
also since it is a tree maybe dragon and pyros should do more damage to it?
Punishment Co.
02-03-2004, 06:45 PM
Ok have you watched LOTR 2? Where the ent stepped on that goblin enemy to save the two hobbits? Now I wouldnt call that having weak damage "since it is a tree". Damn it! Its final! Aro23r !
Seraph_Knight
02-04-2004, 03:18 PM
i like the regenertae since trees grow and such but maybe bring the health down a bit?
my reasoning is that a dragon has 60 hp no regenerate and by itself gets killed off farly fast. On the other hand the Ent has 60 hp regenerates and is still worth only 1 point, yes a dragon has unblockable attacks, but attacking more then 1 space makes up for it. So i think it would be good with an hp of about 50, other then that its awsome, especially when in late game people have set up furgon shrub mazes.
Aro23r
02-23-2004, 04:55 PM
WOW, i had to bring up the ent from page 6. Its the bowels of hell here.
Response to Seraph: Play with a mud golem. Send him in without any armor. He gets beat up pretty fast with no armor and no blocking. The muddies special is his teleportation and big range. My ent has no teleportation.
I saw LotR again, and I think a good special ability for this unit could be to throw rocks. (Secondary ability much like the Mud Golem's secondary ability is his earthquake: Please don't write threads about the mud golem here, post about it elsewhere. )
Any of you guys have any ideas for the possible stats for its secondary attack?
Maybe it could do about 15-18 damage bacause it would be too easy to sit it behind a few knights and woop on the enemy
Punishment Co.
02-23-2004, 05:16 PM
Yeah, or... how about...
Make the normal attack the "throwing rocks" and secondary is the one it has currently?
Aro23r
02-23-2004, 06:45 PM
Secondary attack (in the same order as the Mud Golem's secondary attack). This attack is activated the same way as the Mud Golem's.
Rock Hurl (Hurls a very large boulder, which he would grab from out of the play field and throws at wherever the attack is targetted)
Power: 12 dmg (unblockable)
Range: Targetting range is up to 3 spaces away from the Ent.
Attack pattern: Like the pyro and stone golem, a cross shaped pattern is attacked here, dealing unblockable damage to all those who fall under its range.
**(The power is weak because this is not supposed to be a substitute for the pyromancer, it is supposed to be a good anti-focus attack, but has enough HP and armor (see original post) to be able to attack and then pull back)**
I won't put this on the 1st post, until I get any feedback on this. Any thoughts?
moosey2
02-24-2004, 10:56 AM
Rrrrrrrock ><
Aro23r
02-24-2004, 04:39 PM
I assume you like it?
moosey2
02-24-2004, 04:54 PM
i was the one that suggested it on the best player made character.
well not really a suggestion but mentioned it :D and yeah i love the ent idea
someone
02-24-2004, 04:55 PM
so have many people including me :|)
moosey2
02-24-2004, 04:58 PM
well, well so :mad:
:cool:
moosey2
02-24-2004, 06:43 PM
Aro i made a poll on which player created unit is better between the ent, demon summoner, and light magic whitch and so far ent is the best... hope he gets made, might buy a gold if some more units are added esspecially the ent :D
Aro23r
03-03-2004, 11:15 PM
I was wondering if I could get Bills's or DivineRight's or Seed's opinion on this.
Anyone have any comments on the added *optional perhaps* secondary attack, the rock throw?
****Don't let the unit fade into the bowels of the create a unit forum, we can never get it made if no one sees it!!
plusminus
03-04-2004, 01:56 AM
Originally posted by Aro23r
Anyone have any comments on the added *optional perhaps* secondary attack, the rock throw?
I'd have to say no to this, because a) the Ent seems already a powerful character without the secondary attack, and b) the logistics of rocks coming from nowhere seems unrealistic ;).
Remember that the Muddy's attack was added after he'd been out for awhile, to make him more useful. I think if the rock were to be implemented at all, it should be after the ent had been out for awhile, and if in battle he ended up being underpowered. Sometimes you just can't tell without testing it on the field for awhile.
****Don't let the unit fade into the bowels of the create a unit forum, we can never get it made if no one sees it!!
You're a Mod, just sticky it. :rolleyes: (j/k)
Office_Shredder
03-04-2004, 11:24 AM
I'LL KEEP THIS THREAD ALIVE!
The ent shouldn't get a secondary attack at first, only if he is underpowered, or if they come out with another unit like the furgon that mud golems can't deal with:eek:
Punishment Co.
03-04-2004, 02:10 PM
If the name "Ent" is not acceptable, then how about "Dendroid Soldier", or just plain "Dendroid". Again, apologies for the influence of HoMMIII but it's such a damn good game.:p :p
Aro23r
03-05-2004, 06:42 PM
Dendroid seems kinda robotic, I don't think they have robot trees yet. :)
Dendrite perhaps. (But that seems to remind me of something I've heard before...or maybe i'm just imagining things.)
--- Good point, screw the secondary attack I suggested earlier.
I have a problem with the ent moving through shrubs. First of all, it would be very difficult to incorporate into the game and second of all, it doesn't make any sense. No one will argue the fact that an ent is a big creature, just because he likes trees doesn't mean he can weave through them like quicksilver. The furgon summons them and he can't even walk through them, and the assassin is an anorexic warrior and she can't even get through them. You just can't sell me on that. Secondly, with all of his abilities I think giving him another special is just too much. Keep it at the attacking three from the front, and have you thought of what the animation would look like if he was attacking? Just swinging his fist like a tree stump? Anyways, that's all but overall I think the idea is pretty good.
Aro23r
03-06-2004, 01:46 PM
If you read Lord of the Rings (Watch the movies to see what they look like,) you see that they ARE tress. Just, more intelligent trees. They control the tress (Like a shepherd controls his sheep).
That is why he can run through the shrubs. (He doesn't destroy them, BTW).
Alright, I've read both the Tolkien books and watched the movies but I think you're missing my point. The point is that no time in either in the book or the play was an Ent able to uproot a shrub, move it, walk past it, and then move it back into place. If an assassin who is far smaller than an ent can not get through a shrub, an ent can not get through it either, regardless of any affinity towards nature. In my opinion, giving him the ability to move through shrubs just causes more hate against furgons and with the special ability of the mud golem already in place, the furgon would lose almost all usefulness. To sum up, there is not enough background explanation to give him the ability to walk through shrubs (which by the way are not trees) and it would only hurt the tactics of the game.
Aro23r
03-07-2004, 09:10 PM
I think you are taking this unit for more than it is... Take the unit totally separate from the Lord of the Rings books, if you must. You will see that it makes this unit unique and different, and, I feel, as do many others who have posted here, a much needed addition to the game.
It is designed to be an anti furgon unit. For which we only have the mud golem earthquake and perhaps pyros.
The forestwalk ability will add much more strategy to the game, and cause changes to people's formations, as any new, good unit, should do.
Also, Furgons are not meant to be invincible weed-growing monsters. They are designed to be a hindrence to knights and other slow moving units, not meant to create entire forests to stall the enemy and make the half-hour game into a two-hour game.
As far as referring to Lord of the Rings, the only reason I even brought that up was because you told me to go watch the movie or read the books. I was merely replying that I already knew what ents look like and do. As furgons are now, they are already significantly handicapped because some popular formations make them next to useless. The most popular of these would be the mage bomb, which essentially makes the furgon a waste of a turn if you choose to use it. Beyond that, I am just saying that an ent walking through shrubs does not make any sense physically and it makes it interlinked to too many other units in the game. As of now, there are no units that are related to more than one other unit (dragon tyrant and dragonspeaker mage). However, your ent would gain advantages from both using clerics and the opponent using furgons. This is TOO unit specific, units should be more broad in their design if they were to be incorporated into the game. I am merely pointing out what I feel are flaws in your unit design, and I hope you do not take it personally. It's an excellent unit, far better than most I have seen but I still feel some aspects of it could use some tweaking if we were thinking of actually using it in TAO.
Aro23r
03-08-2004, 02:43 PM
I understand where you're coming from.
I just feel that the ability adds variety to the game. Units are supposed to have flaws (i.e. Furgon vs. mage bombs or set ups with mud golems/beast riders/magic users. OR frost golem / stone golem vs. scouts.)
Everything has its plusses and its minuses. If your opponent doesn't have a furgon, the unit loses some of its effectiveness. However, running this unit through the enemy's forest would not be wise as it would get pummeled by the enemy during its large recovery time of 3 turns. (Dragons get hurt a lot if they charge alone into battle, and they have more HP / armor / blocking than my ent unit, and the dragon does not make the cleric less effective.)
---I hope you haven't been thinking i've viewed your responses as personal insults... :p
nm this didnt read whole thread......:o
Aro23r
03-08-2004, 03:09 PM
Yea, thats a good strat. But, i think i mentioned itin the original post, If you attack the shrub the Ent is standing on, the damage destroys the shrub, and damages the ent the same amount of damage as if the Ent were not on a shrub.
Here is the exact quote for ya:
3. The ent can pass through the shrubs that the Furgon creates, as if they were not there. If the ent lands on a shrub space, any damage done to the shrub by any unit (friendly or enemy) is also done to the Ent.
EDIT: Oops, posted this while you were changing it. His post said just hide in your forests and you won't ever get hurt. **In case you were wondering.**
Bottle
03-08-2004, 03:20 PM
Originally posted by Aro23r
3. If the ent lands on a shrub space, any damage done to the shrub by any unit (friendly or enemy) is also done by the Ent.
Do you mean, also done TO the Ent? That is what I think you mean by your last post.... sorry if I'm wrong, I may be confused....
Aro23r
03-08-2004, 03:31 PM
Yea, my bad, i meant TO the ent.
My apologizes.
sproose moose
03-13-2004, 05:25 PM
its great thats the unit i like kick ass do u think youll make more?
h()()t
03-20-2004, 09:43 AM
Well I like the unit well sorta. we need somthing like an assin made. sleak fast and low powerd.
Aro23r
03-20-2004, 04:18 PM
We have three of those.
Assassin
Beast Rider
Mud Golem (sort of)
sproose moose
03-20-2004, 04:26 PM
kick
thgonace
03-20-2004, 06:41 PM
stupid its way to much like a mud golem with to high recovery thats abiltys serve no purpose except get in the way of healing other units it can basicly be ignored and killed when you got the time a lot like a non upgraded mud
Payne
03-20-2004, 09:28 PM
ENTS IS THE GREATEST UNIT EVER!!!
GoodTatPlaer
04-10-2004, 02:07 AM
I think the Ent unit would be a gr8 unit to make. It has my vote
Ct Jack Sparrow
04-22-2004, 08:24 AM
Anyone remember what happened to this thread? It used to be sooooooo popular.
Bottle
04-22-2004, 10:45 AM
Originally posted by thgonace
stupid its way to much like a mud golem with to high recovery thats abiltys serve no purpose except get in the way of healing other units it can basicly be ignored and killed when you got the time a lot like a non upgraded mud
It's completely different.
1. It hasn't got teleport, the main strneght of the muddie.
2. It's more durable than the muddie, with blocking and the healing ability.
3. It's attack pattern is significantly different, and good for taking on defensive walls.
4. It has no mudquake.
5. It works well with a furgon or against it, since it can hide INSIDE the shrubs.
Need I continue? I like this idea, and I would certainly like to see it used in the game.
Ct Jack Sparrow
04-22-2004, 03:10 PM
Originally posted by Bottle
It's completely different.
1. It hasn't got teleport, the main strneght of the muddie.
actually. the muddie's main strenght now is muddle.
Aro23r
04-22-2004, 04:07 PM
Originally posted by Ct Jack Sparrow
Anyone remember what happened to this thread? It used to be sooooooo popular.
Most posts were about adding things. Then it turned to just saying how good it was. Compliments can only go on for so long.
Lord Achilles
04-22-2004, 10:29 PM
Still a good idea though, think one of these units will ever be put into effect?
Bottle
04-23-2004, 05:25 AM
Originally posted by Ct Jack Sparrow
actually. the muddie's main strenght now is muddle.
Mudquake would be far less useful without teleport, if mudquake is what you meant.
Ct Jack Sparrow
04-23-2004, 05:02 PM
Official name is muddle...I asked Furgon. Also, aside form the Enchantress (which sucks) it's the only unit that can do damage like that.
sproose moose
04-28-2004, 02:13 AM
so this has traveled every page on this forum has it not.
sproose moose
04-28-2004, 02:33 AM
also if you plan to make that secondary attack you will have to change i few things mabye lower health or make both attacks weaker by a bit.... you made this unit you will now what it overpowered. Also i think that the first attack should only have two turn recovery. or you may have a reason for it i don't know? in short love your unit thanks you for showing me and lots and lots and LOTS of people how to set it out and what it needs if you want it to succeed, like a few days ago i saw a unit (don't want to mention name) all it hade was statistics i am like what... it was a great idea but hade no follow up it was quite a complicated unit that may have been good but know will never know... unless i copy the idea but make it better (do not comment one this bet because i know what you will all say "how could you do better) no i want do that they are just learning. a i am also wondering what other units have you made that are good like this i would like to see if they are setup better and have deffernet ideas, because i think i have some good ideas i just don't type them well.:D :D
Bottle
04-28-2004, 04:46 AM
I think giving new units secondary attacks from the start is a bad idea. Sure, if the unit is discovered to be underused or not powerful enough in the long term (like the muddie was) give it a secondary attack, but only if the unit needs it. I'd say the ent is pretty well balanced without the secondary attack.
Aro23r
04-29-2004, 12:51 AM
I agree. Please disregard my posts about a secondary attack. Bad move, on my part.
sproose moose
04-30-2004, 12:50 AM
It's good but you haven't changed much
Bottle
04-30-2004, 06:34 AM
He didn't need to, the unit was fine already.
Vote for the Ent! I'd use it in place of a muddie if it was made. It's one of the few ideas on this forum which would actually be successful in the game.
Aro23r
04-30-2004, 02:18 PM
Originally posted by sproose moose
It's good but you haven't changed much
I did not change any real stat or strategy or ability changes, just fixed up the spelling, punctuation, grammar, etc.. of the unit and made some vague sentences and descriptions more specific.
sproose moose
04-30-2004, 06:39 PM
yeah, but when i saw the new sort of name i thought you made a huge change
Dragon Knights
05-01-2004, 05:04 PM
well, i really like the idea...:D :D :D :D :D
Astaroth
05-04-2004, 03:01 AM
hi, i love this unit i thought that i could help only with one thing, explaining what it looks like i drew a pitcure tell me if it sucks then you can throw it away and if its good use it okay.
ents pitcure (http://img-fan.theonering.net/rolozo/images/wyatt/ents.jpg)
Astaroth
05-04-2004, 03:03 AM
oh yeah, i do not think i said that i love this unit is is amazing
Astaroth
05-04-2004, 03:12 AM
i emailed my pic to them i guess they thought i was good enoff to post
Ct Jack Sparrow
05-04-2004, 10:28 AM
Since I, personally, love this unit idea, I could actualy draw up a real unit for it. You know....make it look like TAO units already in existance....That way, Seed would only have to program the unit, and not have to draw it up, thus saving him time, and making it more likely to be excepted.
Aro23r
05-04-2004, 03:18 PM
That is a really good picture. Nice job.
Astaroth
05-05-2004, 01:20 AM
thanks, if you were talking to me not sure
sooner4life
05-05-2004, 03:21 PM
the worlds greatest idea:D :D tell it to DR
emerald slasher
05-06-2004, 06:58 PM
i think it sounds like a great unit :) :D
Astaroth
05-07-2004, 12:53 AM
Aro23r are you going to, use either of the pictures, in your thread
Pballman17
05-07-2004, 06:32 AM
good i dea aro. id like to see this become a unit in the game.
Astaroth
05-07-2004, 05:03 PM
do you want me to draw a singlar ent or is it okay, how about i have a shot at a picture and ill delete it if you like
fezzy
05-17-2004, 02:57 PM
all i have to say is im a big fan of L.O.T.R. i would love to see this happen but i think it is a little to powerful but, it would make newbs think about changin there line up....(most newbs keep the original setup) with the ents attack range as 3 i front it wouyld crush all knights ... pretty sick.. i would like to see it though nice idea
Cheese420
05-30-2004, 06:35 PM
All i have to say is that it is good!
Astaroth
05-31-2004, 01:09 AM
Originally posted by Cheese420
All i have to say is that it is good!
yeah
Bottle
05-31-2004, 03:35 AM
you need a / before the QUOTE in your siggy astaroth...
Master Pyro
05-31-2004, 07:56 AM
i love the idea:D but i think it should count as 2 units cuz it hes 60 hp(aolt) and can gain helth every other turn on its own.. i think is an awsome un idea but with 60 hp and recovering3-6 every other turn would be prety hard 2 kill
Aro23r
05-31-2004, 09:51 AM
Originally posted by fezzy
all i have to say is im a big fan of L.O.T.R. i would love to see this happen but i think it is a little to powerful but, it would make newbs think about changin there line up....(most newbs keep the original setup) with the ents attack range as 3 i front it wouyld crush all knights ... pretty sick.. i would like to see it though nice idea
Knights have an 80% of blocking frontal attacks. I don't think a unit with no armor and low blocking could kill a unit that has 80% blocking, let alone three of them.
genghiskahn16
05-31-2004, 07:51 PM
love the idea but like someone said beore " when i think of a treeant i think of a massive tree with more armor" a strong powerful tree i think it needs more armor and one less movement
awesome idea i couldnt have thought of it
ANARCHISTCHILD
07-10-2004, 04:45 AM
i agree that ents should be put in hey i also wanted to ask if n e of u hav a spare rev gold account i can use ?
spirit ninja
08-02-2004, 08:48 PM
i nominate the samuri
I nominate that spirit nnja is a n00b. All in favor say I.
Bottle
08-11-2004, 06:30 AM
I.
Find the right thread next time, son. This is the Ents thread, so voting for another unit isn't a great idea...
Walrus
08-11-2004, 06:38 AM
ive been avoiding this thread since the ents dont particularly appeal to me as a part of TAO (not that i dislike ents themselves, they are my fav race in lotr). and trust me, i like lotr.
but i shall make my opinion known. it is a good, balanced idea, but i dont think ents could ever really be a part of TAO, and ultimately, the ent doesnt really bring all that much new to the game, it can alter another unit (cleric) and reduce the effectiveness of an enemy unit (furgon), but other than the attack pattern, there isnt really anything that truly sets it apart from say an assassin or knight in terms of gameplay. it would be used in the same way as either of those units ultimately, and i think if we had a new unit it would need to really widen the range of tactics and possibilities in the game, which i cant see this unit doing.
no offense to aro in any way, just stating my opinion, cant expect everyone to like a unit (unless its one of mine :p)
im sure ill just get a load of people going "omg stfu warlus j00 n00b. teh ents iz teh roxxorest idae on teh foroms."
Aro23r
08-11-2004, 01:20 PM
Originally posted by Walrus
im sure ill just get a load of people going "omg stfu warlus j00 n00b. teh ents iz teh roxxorest idae on teh foroms."
If anyone said that, I would have to kill them. :)
***Duo***
08-11-2004, 07:41 PM
i personally like ents the best...do you think it will actually be made?
T3km4n
08-11-2004, 07:46 PM
Maybe the shrub could block a little bit of damage from going to the Ent, but you know, whatever.
Asmodeus
08-13-2004, 02:56 PM
It doesn't bring much new to the game but it is a nice unit and no matter any other unit most people make doesn't usually make it this far..I know none of mine have even made it to 20 posts.. but w/e its a good unit I just never encountered a situation when I needed that type of attack pattern except in a rush.. but I've been gone for a couple months is this unit going to be made for goldies? or is it just a big idea thats going to sit in this forum and rot to cyber dust...
:) :) :)
:D :D :D
:) :cool: :)
but i suppose its an itresting patern i liek it :D great job
Dragon Knights
08-13-2004, 08:17 PM
Originally posted by Aro23r
I will make my next unit to be Saurman.....Give it time...Nice to see that you like the idea.
Saurman = seed....evil....
Duffman
08-13-2004, 08:41 PM
i say if you have an Ent and a furgon on the field it should give all shrubs that the furgon summons have 1 movement and a 1 turn wait. It twould be a good way to block trickshots and whatnot.
Serge
08-13-2004, 08:43 PM
Duff, that idea f***ing owns!
Walrus
08-14-2004, 06:38 AM
personally, the shrubs are fine as is. if that ability were to be added, the whole 3 life regeneration should be scrapped, itd be unfair to give him 2 side effects that aid the team, begins to get overpowered
Originally posted by ***Duo***
i personally like ents the best...do you think it will actually be made?
If seed was alive, then yes.
Duffman
08-14-2004, 05:04 PM
Originally posted by Walrus
personally, the shrubs are fine as is. if that ability were to be added, the whole 3 life regeneration should be scrapped, itd be unfair to give him 2 side effects that aid the team, begins to get overpowered
Yeah well obviously you would have to change something. But i just think that idea fits with the story better.
Even if seed was alive he wouldn't make Ents. It doesn't fit with the game. I mean a knight is a generic thing... could be a knight from anywhere but Ents is specific to Lord of the Rings. I mean i hope i'm wrong but it seems it would be a bit out of place in my opinion.
Aro23r
08-14-2004, 05:54 PM
Seed is alive, he's been spotted on Legends. He restored order to the chaos over there.
I doubt the Ent would be made with the same name, but such a thing could be created if alterations to its name and appearence were made.
Duffman
08-14-2004, 11:50 PM
Yes he is alive *literally*.
Even if you changed the name and appearence would there still not be plagarism issues? It is based on someone elses intellectual property.
Asmodeus
08-16-2004, 10:45 PM
I'm bob and the chaos on the legends server is now reaching the point where people begin to wonder.. "Where is seed"
The choas ensues and people panic some of the mroe inventive gold have resorted to seed impressions to restore order but alas order was not restored and the overwhelming "grey" populatiion burned them all Well i'm bob and.. "AHHH" ouch!! that doesn't go thre" *snap*.. now to you frank...ugh!! *snap*
Goldberg
09-08-2004, 12:50 PM
Heh heh, well deserving of a necropost!
I find this unit ridiculously fitting for the game's well-being..
Aro23r
10-03-2004, 06:28 PM
There is hope for 'Make Ent the next unit' movement!!
Bottle
10-04-2004, 01:15 AM
You mean, the one after this one that's coming out? ;)
mojibojojo
03-27-2005, 04:05 PM
i think it would match the ent better if it moved slowly, did higher damage, and had more armor, but the stats right now seem fair. the 5 movement would make it fairly easy to circle around units and hit them from behind.
maybe shrubs could be destroyed by an ent walking through them?
EDIT: oh i just realized u finalized ur stuff
Aro23r
04-05-2005, 08:43 PM
An ent is a tree, it wouldn't destroy it's own kind. Plus, as per LOTR, Ents don't usually lead people into battle (only fellow Ents). As for the TAO aspect of it, we're not trying to destroy the defenses, just trying to blend in for camo.
It only has the parenthetical statement because I updated it a lot when it was just created, and it allowed for a simple way for people to see if it has been changed in any way.
(Let's see what this new wave of Forum-goers feel about my unit.)
emerald slasher
04-05-2005, 08:43 PM
it still kicks ass
Admiral Moor
04-06-2005, 04:17 PM
it does.
HellDead Reaper
07-05-2005, 09:31 AM
So.......why hasnt this unit been made yet then :p
hmmm, mabey because Seed never looks here, and if he did (which he isnt) he wouldent actually consider anything
Wizard__99
07-08-2005, 10:26 PM
its sounds good
DarkPaladin
07-08-2005, 11:13 PM
i agree good defensive style but good for reinforcements.
B+ rating
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