Shadowkill
03-06-2007, 01:41 PM
Ok so i have new idea for unit. Hope its original, if its not, im sorry.
Alchemist
Description: These humans have researched a whole lot of some colourful waters :) and their goal is to transform things to gold. But in their free time, they are aiding humans in battle.
HP: 32
Armor: 0
Blocking: 25% front, 12,5% side
Attack: 10 + acid
Range: 3 ( LOS applied ), 1 unit in range
Movement: 3
Recovery: 2
Acid: When they succesfully hit an unit, that unit is being corroded by acid. This decrease its armor by 50%, and since it disrupts it, even its blocking is decreased by 50%. When another unit steps aside for this unit, it becomes acid-infested too! So its retreat capabilities are limited too. This wears off after 2 turns.
Bonus: Herbicide: This ability is just a fun addition. The point is that when the alchemist attacks a shrub, that shrub becomes infested instead of being destroyed. On the next turn, however, its destroyed and all shrubs one tile from it are now infested. This is meant to rid off of undestructible shrub forests.
Alchemist
Description: These humans have researched a whole lot of some colourful waters :) and their goal is to transform things to gold. But in their free time, they are aiding humans in battle.
HP: 32
Armor: 0
Blocking: 25% front, 12,5% side
Attack: 10 + acid
Range: 3 ( LOS applied ), 1 unit in range
Movement: 3
Recovery: 2
Acid: When they succesfully hit an unit, that unit is being corroded by acid. This decrease its armor by 50%, and since it disrupts it, even its blocking is decreased by 50%. When another unit steps aside for this unit, it becomes acid-infested too! So its retreat capabilities are limited too. This wears off after 2 turns.
Bonus: Herbicide: This ability is just a fun addition. The point is that when the alchemist attacks a shrub, that shrub becomes infested instead of being destroyed. On the next turn, however, its destroyed and all shrubs one tile from it are now infested. This is meant to rid off of undestructible shrub forests.