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Red Mage
03-07-2007, 04:37 PM
Name: Flash Wisp
Job Class: Beast Spell-caster

Description: Flash Wisps are creatures that has an amazing aura that blinds everyone in sight. Their special gift allows them to swiftly escape from predators who want to kill them.

Hit Points: 30
Power: (Flash)
Armor: 0
Blocking: 0% Front, 0% Side
Movement: 6
Recovery: 3
Target:

Flash Attack: This is a focus spell that makes it so all enemy attacks within range as an extra 50% of missing. A unit that is casting a focus spell are not effected by this.


Flash Wisp Attack Range

XXXAXXX
XXAAAXX
XAAAAAX X = Empty Space
AAAFAAA A = Attack Range
XAAAAAX F = Flash Wisp
XXAAAXX
XXXAXXX

Additional Information: All tiles that are under the Attack Range are executed (like a Poison Wisp). The Flash Wisp is able to evade attacks while he is in focus, but his normal blocking is not applied.

warkiller
03-07-2007, 05:26 PM
First, wisp should not have blocking since they are overpowering with blocking. Next, this unit is pretty nice only that is would suck unless your enemy has no way of hitting it and you are a gold that uses a BW. Also, unblockable attacks should not be able to miss since they are, well, unblockable, and the recovery is too high for a unit with basically no defence or health. Nice try of balancing it out,tho 5 out of ten.

Red Mage
03-07-2007, 06:28 PM
Okay, I fixed it up.

scb
03-07-2007, 08:49 PM
Stoned units are not protected... that's horrible. I think you should change it to "all units within range get +50% blocking to all sides". Except that I did something like that. Take a look at my Shield Ward (http://www.tacticsarena.com/forum/showthread.php?t=23414), and feel free to bump it because it never got a response at all.

Mystery)
03-07-2007, 08:53 PM
I say 7 out of 10. I like this idea, a few flaws, but I like it.

Red Mage
03-07-2007, 09:07 PM
Stoned units are not protected... that's horrible. I think you should change it to "all units within range get +50% blocking to all sides". Except that I did something like that. Take a look at my Shield Ward (http://www.tacticsarena.com/forum/showthread.php?t=23414), and feel free to bump it because it never got a response at all.
That was a typo, I meant units that are casting a focus spell does not get the extra evasion. Sorry for the confusion, I fixed it again...

scb
03-07-2007, 09:12 PM
Oh, OK. But that's not what a typo is.

This grants more protection than a stone golem, to more units. I think it's overpowered. Have it just be a 50% front blocking bonus (25% side blocking).

warkiller
03-08-2007, 02:29 PM
But just think having all your knights around this thing with plus 50% blocking would be deadly in turts...

Shadowkill
03-08-2007, 02:36 PM
But just think having all your knights around this thing with plus 50% blocking would be deadly in turts...

I agree along that they will be unhitable from front they will have more side blocking than a scout front blocking! It will be overpowered, and using it on some other units would be helpful too. Mages should rush more safe with it, and this combined with SG makes your unit unstoppable.

scb
03-08-2007, 02:47 PM
Still, that's not as overpowered, because unblockability and back attacks would work. Actually, I think it gives less of a bonus than a stone golem.

Red Mage
03-08-2007, 03:20 PM
I agree along that they will be unhitable from front they will have more side blocking than a scout front blocking! It will be overpowered, and using it on some other units would be helpful too. Mages should rush more safe with it, and this combined with SG makes your unit unstoppable.
You can just hit the Flash Wisp with a Scout or a Pyro.

scb
03-08-2007, 04:23 PM
It's the same with the stone golem, except that the flash wisp can dodge it.

warkiller
03-08-2007, 04:43 PM
Those the aurora stack up to the wisp too, meaning that it would have a 50% of blocking during focus?

Red Mage
03-08-2007, 05:02 PM
Those the aurora stack up to the wisp too, meaning that it would have a 50% of blocking during focus?
Yes, the Flash Wisp can dodge attacks when he's focusing.

scb
03-08-2007, 05:07 PM
It works for the wisp but not for any other focused units... I think that's odd. How about taking off the ability to affect itself?

warkiller
03-08-2007, 05:07 PM
Yes, the Flash Wisp can dodge attacks when he's focusing.

More reasons why this unit is overpowering.

Shadowkill
03-09-2007, 05:48 AM
Scout is mostly used focus-breaker but much less effective on this if it can dodge his arrow.

warkiller
03-12-2007, 03:45 PM
Scout is mostly used focus-breaker but much less effective on this if it can dodge his arrow.

yeah, and you might have to even move the scout to a position to get killed just to save that unit. Making the unit overpowering