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HierophantNexus
03-10-2007, 11:49 PM
Name: Mirror Ward
HP: 45
Armor: 12
Power: Creates Orbs that reflect damage back at the attacker. The Orb shatters in one hit.
Range: 6 just like a barrier ward
Block:100% on all sides.
Movement: Wards do not move.
Wait: 0
Attack Pattern:One orb placed any place in range.

Undead Characters edited out.

Shadowkill
03-11-2007, 05:55 AM
Ok so: Mirror ward is an underpowered BW, because nobody will attack that unit - like with a BW and have more recovery. And the undeads were surely here before, and i think exactly vampire was.

HierophantNexus
03-11-2007, 08:00 AM
Maybe a wait time of one will make the Mirror Ward more balanced.

Yes it's like a barrier ward but with a twist.

I have noticed other possessing and or controlling charactors. I just figured I'd clear up the stats on one.

I have noticed other leaching characters also but I didn't notice a vampire and I went through six pages.

Red Mage
03-11-2007, 11:06 AM
Nice idea for the mirror ward but that Undead thing is stupid and un-original. The Vampire's stats are WAY to overpowered to be even mentioned to be added.

The Red One
03-11-2007, 06:38 PM
33 armor and 66 hp should never meet...its like a knight attacking and only doing 14 damage, so that's over 5 hits not including healing - a bit powerful for a unit that can dish out damage - it'll last longer than the 2 unit dragon

Shiznit
03-11-2007, 07:19 PM
Vamp And Ghost are Way overpowered. I like the 12 loss idea when a cler heals though.

HierophantNexus
03-11-2007, 09:23 PM
33 armor and 66 hp should never meet...its like a knight attacking and only doing 14 damage, so that's over 5 hits not including healing - a bit powerful for a unit that can dish out damage - it'll last longer than the 2 unit dragon

Since the undead do not heal healing isn't a factor. Also since the undead receive damage every time the enemy cleric heals It would be more like 54 after one enemy healing. Than 14 x 4 will take care of the rest. But since a vampire replenishes HP based on the damage of 20 maybe simply dropping his HP to 50 would be a better balance. That would be 38 after one enemy cleric spell and 10 after 2 knight attacks. That may be more balanced.

scb
03-12-2007, 12:11 AM
Yes, you may want to speed up the mirror ward. Although, Shadowkill didn't note the multiple-production possibility, which makes it more like a furgon than a barrier ward. I think the slow production offsets the individual value of the orbs, however. Perhaps it should generate the orbs in specific locations as a passive ability? For example, the orbs appear in 4-tile orthogonal walls stretching out from the ward. When one is destroyed, it regenerates in three turn cycles, or as soon as the tile is unoccupied, whichever comes last.

The vampire heals itself better than a cleric would. Healing certainly is a factor. If you use the vampire every turn, a concentrated assault will take it down eventually, and a concentrated assault will be feasible since the opponent can heal without letting up, but it will still be difficult and provide you with plenty of time for another attack.

The ghost has the clericless problem of eventually wearing out, but posession is a terrible power, forcing the opponent to waste turns attacking his own units, or worse dragging an opponent's unit into your formation where he will never escape (say using an enemy dragon to attack the air from right between two of your knights). I must say possession is still overpowered.

HierophantNexus
03-12-2007, 01:07 AM
Possession is like a pawn getting turned into a Queen in Chess.

Which reminds me. The player fielding the Ghost should have a 1 possession limit.

scb
03-12-2007, 01:19 AM
Possession is like a pawn getting turned into a Queen in Chess.

Which reminds me. The player fielding the Ghost should have a 1 possession limit.

You mean, you possess once, get kicked out and can't possess for the rest of the battle?

Man... if a ghost possesses a ghost and uses it to possess something else, that would get convoluted.

Turning a pawn into a queen is a rather powerful action. This unit makes it too easy.

HierophantNexus
03-12-2007, 02:39 AM
You mean, you possess once, get kicked out and can't possess for the rest of the battle?

Man... if a ghost possesses a ghost and uses it to possess something else, that would get convoluted.

Turning a pawn into a queen is a rather powerful action. This unit makes it too easy.

I just made it harder. I extended it's wait time to 6

This unit would make cleric rushers think twice.

Also I'll add that ones a ghost gets possession of an enemy character it gains the wait time of the enemy character. Such as if a Mud Golem just got done moving and attacking the wait time for the possessed Mud Golem would be 3.

Shadowkill
03-12-2007, 01:39 PM
I really missed that part with creating multiple orbs, so then its no focus unit. That makes it ok to me. Btw, i have found that thread where i saw that vampire before: its here.

scb
03-12-2007, 06:29 PM
Not very close, though.

The vampire isn't as powerful now, but I think it's still overpowered. I suggest lowering the armor. Give it some nice damage combos, such as dying in three knight hits despite healing itself.

Hmmm, that would require an armor of 2 or less.

HierophantNexus
03-13-2007, 01:13 AM
I made changes.

Dropped defence to zero dropped wait time to 2

scb
03-13-2007, 02:39 PM
Wow, imagine how bad possessing an enemy lighting ward could be once all enemy unblockable attackers are gone.

I think blocked attacks should also expel the ghost.

Shadowkill
03-13-2007, 04:39 PM
If it have one possesion limit and gets kicked out by everything, what its good for? Maybe powerful in endgame, but so do chanty and chanty can win against more than one unit, unlike this. And it wont probably even survive to endgame because enemy cleric(s) will heal at will just to get rid of it.

HierophantNexus
03-14-2007, 12:39 AM
I reversed the one possession rule. I added that Ghosts can be expelled from wards with blockable hits.

celdem2
03-14-2007, 03:17 PM
the units alright for the mirror somthing i forgot but it's just as stated before a underpowered barrier ward :p and vampire and that other ghost is like a little overpowered. but if you think harder then you can become a great CAU person



Wow... What a big run on

HierophantNexus
03-18-2007, 05:04 PM
I fixed the Mirror Ward now it's about equal to the Furgon

Also I don't see the potential for abuse in the Ghost or the Vampire that you claim to see.

Perhaps you could demonstrate?