View Full Version : Who should win?
This isn't a battle report (well it is, slightly) but I hope you guys shall be entertained nonetheless.
I'm red. Who should win? The s/s was taken a few turns in, after I realized this was going to be a good game. I'm playing with my wardless set, just to experiment, have fun, and improve my chanty skills. Teal is playing with a highly defensive form. I assumed the pyros were to burn any units that touched the knight wall.
http://img85.imageshack.us/img85/7264/07banffrp0313rq7.jpg
The game was actually quite boring. I arranged my units for maximum exploitation of any gaps with a team delegated to destroying the scout side and the bulk of my force to wear down his knight wall. My far assassin was moved into position to defocus any barriers. He moved a pyro, finished up his wall, and just passed or healed.
This is the end result before 5555 had to sleep, I suppose. GG.
http://img411.imageshack.us/img411/7121/07banffrp0313bcx5.jpg
I think I would've won this. He had just healed, which was my signal to run the witch into the LW and burn his scout (the pyro was a plus, but just as gravy). If he LW'd the witch, I'd get free rein with my knights. If he didn't, I'd move my scout to flank shot his scout and force him to either retreat or barrier. If he barriers, I'd defocus, and then run my knight battalions into LW range anyways.
TACTOHOLIC
03-13-2007, 11:04 PM
Yup, you had all the position to your favour, I wonder what the hell he was doing while you arranged all your units
Geoffrey
03-14-2007, 02:28 AM
I think 5555 would win. Definately if there was a chanty in there.
Just my opinion though.
Azer because he surrounded his oppenent and he was stuck in the corner. Get the cleric an scout and he would fall pretty fast.
philrox
03-14-2007, 07:02 PM
Pretty much what Esko said.
The Wild
03-14-2007, 07:22 PM
I think you would win Azer.
Ps: I wanna play that set, it would be a cool game :bigsmile:
JesusCraig
03-14-2007, 10:24 PM
I think red would win based on position, but I don't think I would play the way you suggest, in fact I'm pretty sure you have a potential loss if you do. If you attack with the witch, and I LW it, than the knights you have a 40% chance of hitting the scout, (if thats the knight you meant, otherwise you have a 0% chance of killing the scout) If you attack the other knight (near LW) you can be shot by the scout, then it can retreat behind the pyro's) at which point he can barrier ward the pyro, you then say you'll defocus, and he can then heal. negating most the damage you've done. If you run the knight in prior to that then your opponent can throw the other pyro in front of the barrier ward, first hitting the knight. If both those attacks have gone through your knights at 25, and the cleric can heal, negating most the damage.
If you have so much time to set up, then move the knight that is beside the LW up one, so your scout can get in there, if they LW the knight, then send the witch in, theres not enough power on that side to destroy it in 2 turns with a heal, so you'll have lots of time to pressure, and you can send it all the way in, so if the scout retreats and doesn't manage to kill the witch he has to block the witch from hitting the cleric.
BlackSyphon
03-22-2007, 04:09 PM
Craig is right. In my honest opinion, the moves you planned on making are probably not the best, considering you would lose your witch for sure, with no guarentee of any return piece. Even if you did for his scout to retreat, you would be out of fire power on his front, and he could move more units to the flank, or just keep hitting your scout with his assassin.
Also, if you did flank the scout with yours, he would have to be in LW range. It is true you could move your knight, and then you could shoot his scout. But by that time he would have barrier it, or the pyro if the scout blocked.
If anything, you should have tried to sneak a chanty up... as bait probably. Test the ability of your opponent to see decoys. If he goes at it with his scout, just nail his scout, and heal. He will have to heal, or BW. And give his limited motion, and the coverage of your witch, the scout would eaither take heavy damage, or could not move.
You are in a position to win this though, but I must say a barrier ward would help much more than an assassin in this form. The weakness of wardless forms is that they have no backbone. There is no stationary place to retreat. And with only one cleric, no BW can seriously hurt if you are playing even just a semi-good player.
du
Jonathon
03-22-2007, 04:32 PM
Craig is right. In my honest opinion, the moves you planned on making are probably not the best, considering you would lose your witch for sure, with no guarentee of any return piece. Even if you did for his scout to retreat, you would be out of fire power on his front, and he could move more units to the flank, or just keep hitting your scout with his assassin.
Also, if you did flank the scout with yours, he would have to be in LW range. It is true you could move your knight, and then you could shoot his scout. But by that time he would have barrier it, or the pyro if the scout blocked.
If anything, you should have tried to sneak a chanty up... as bait probably. Test the ability of your opponent to see decoys. If he goes at it with his scout, just nail his scout, and heal. He will have to heal, or BW. And give his limited motion, and the coverage of your witch, the scout would eaither take heavy damage, or could not move.
You are in a position to win this though, but I must say a barrier ward would help much more than an assassin in this form. The weakness of wardless forms is that they have no backbone. There is no stationary place to retreat. And with only one cleric, no BW can seriously hurt if you are playing even just a semi-good player.
du
I would have to agree, although I do not use grey setups much anymore, the loss of your witch without a guarantee to get a unit, unless the health is lower on the units then we are led to believe, then it would almost be a waste, because you would have very little to back up on that flank in firepower wise.
Merdoc.
03-22-2007, 08:02 PM
Depends. If he is good at defending he could own. But the 2 pyros don't do much. On the other side, the 2 enchantresses are a waste if hes attacking. ;)
I think the pyros make a frontal assault much harder. That guy is using the pyros right - he has a wall with good blocking, and the pyromancers are ready to hit anything in the region. On average, pyromancer attacks are more destructive to a knight than knight shots are.
It's still a tough game, although I think the attacker will inevitably win, since he can make the game go as slowly as he likes.
Geoffrey
03-23-2007, 12:10 AM
A good defense can be the best offense.
I though it was "The best defense is a good offense."
WaCk-HeAd
03-24-2007, 06:59 AM
I'd probably use my witch and keep on hitting the LW, if he barriers, I'd move in the assassin. He would move in his knight, I'd move my own knight (dependent on the knight he chose to hit the assassin) into his base. He might LW (he has no side shot on the assassin) or block your knight, you have a clear heal. And you're in his base without losing anything, you can pressure the scout, witch clears turns and you can pull out your assassin because of its movement and the potential pressure on his low-block units.
Something like that, dependent on his moves.
Magician
03-24-2007, 07:02 AM
A good defense can be the best offense.
I though it was "The best defense is a good offense."
Yeah, Azer hit the nail on the head here, owning Geoffrey in the process. :p
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