View Full Version : The Mage king
Shadowkill
03-15-2007, 03:07 PM
Sounds like a Witch-king to me, no? Lord of the rings rules! But this unit havent got much to do with it.
The Mage king
Descrition: The old kings of mages have brought their power back to aid mages in battle. However, they have forgot all spells, so they just saps out power of normal mages.
HP: 30
Armor: 0
Blocking: 40% front, 20% side
Attack: Below ( Unblockable )
Attack pattern: 1 tile in range
Range: 3
Movement: 3
Recovery: 2
Attack: So when mage king attacks his own pyromancer, DMW or DSM, that unit is then in focus and he gains the power equal to its. When the focus is broken, mage gains his power back and the mage king loses it. This only takes 15 damage from pyro or DSM. the mage king can attack multiple mages - he cant damage your own mages. So when he attack pyro then witch and no focus was broken he gains 39 power.
Simple, maybe overpowered, but i will be glad to balance. Any comments or critics are welcome!
Red Mage
03-15-2007, 03:10 PM
Yeah I have a comment. What?
Shadowkill
03-15-2007, 03:11 PM
Yeah I have a comment. What?
Make a normal comment then i will reply.
Red Mage
03-15-2007, 03:34 PM
You already did reply.
Shadowkill
03-15-2007, 03:44 PM
You already did reply.
Dont be so clever just write what do you think about it.
Is the attack unblockable? I'll assume it is.
This is terribly overpowered. Even if he didn't combine the power of multiple mages (resulting in a good 72 power from three witches), the 24 power he could get from a witch makes him a super-witch in most cases. You would then be able to save the vulnerable witch for later while the tough mage king went off into battle.
I think he should have a maximum of 30 power, to prevent huge combinations. Also, lower his health by about 10.
warkiller
03-16-2007, 10:02 AM
Is the attack unblockable? I'll assume it is.
This is terribly overpowered. Even if he didn't combine the power of multiple mages (resulting in a good 72 power from three witches), the 24 power he could get from a witch makes him a super-witch in most cases. You would then be able to save the vulnerable witch for later while the tough mage king went off into battle.
I think he should have a maximum of 30 power, to prevent huge combinations. Also, lower his health by about 10.
Yeah, and make it get only half the damage per unit he is getting the power from. If not you just get the attack power of two witches in about three turns and you have a unit with plus 30.
Shadowkill
03-16-2007, 10:44 AM
Yes, but if the enemy breaks witchs focus then he assumed a lot of unblockable damage to it and mage king wait 1 turn without any damage. So 1 clever used scout can prevent this unit from making any damage. This unit also needs to sap more than 1 mages power to make it stronger than orginal unit, so its even easier to prevent.
Yes, but if the enemy breaks witch's focus then he assumed a lot of unblockable damage to it and mage king wait 1 turn without any damage. So 1 clever used scout can prevent this unit from making any damage. This unit also needs to sap more than 1 mage's power to make it stronger than original unit, so its even easier to prevent.
No it doesn't. If it just saps one mage's power, it's just as deadly for a single target, and much tougher. The cleverly-used scout will have to be very cleverly used to hit a back-rank witch without getting frozen.
If the opponent comes close enough to break one witch's focus, you can probably kill the scout in retaliation.
Shadowkill
03-16-2007, 03:29 PM
OK edited it. Now it dies easily. I hope that will make him more balanced.
Yes, I'd call that balanced. Probably I would use it in conjunction with a DMW, as part of the offensive line, then pull out the witch when it died.
Jonathon
03-16-2007, 07:59 PM
What if this was with some gold, or great grey, who had say, 5 witches. That means the mage king, theoretically could have the power of 120? And I presume that would be in a cross shape. So in one turn he could take out 3 knights...That to me would be over powered. Correct me if I am wrong. Other than that I think this unit is a good conept, but rest assured I think before it would get praise by anymeans it would have to have a power cap.
-Jonathon
Nope, it's a single target. And 5 witches is a bit too much to pack together, you'd get rushed to pieces by the opponent's opposite-side turtle before you got all five brought together. Three, maybe, if you had a good defense. Uh... maybe we need that 30 power max?
HierophantNexus
03-17-2007, 12:52 AM
I see no need to cap max power.
Guess you're right... it is a bit slow. I can't be sure how easy it will be to focus three witches and leave them safe in the back. But it would certainly cost a lot of units.
Shadowkill
03-17-2007, 03:35 PM
I really dont know how you would keep 3 witches save from any scout trick shot. But if you will do it, it will cost you 5 turns, but the mage king will have 72 power. So a knight die in 1 shot, thats ehm... NOT VERY balanced. But almost impossible to achieve until you are battling a noob.
If you are battling someone who wants to defend, such a tactic would force him to attack, since as soon as you have the mage king up and running he doesn't have much of a chance against it.
Shadowkill
03-17-2007, 03:47 PM
If he see that you are preparing for such a tactic, he would prepare to counter it, like with a sassy bomb. So he have one of the following choices: break the focuses or kill the mage king. Dont know what will be easier...
On the other hand, in a turtle game 72 is not necessarily killing. An armored mud golem will survive it. So I guess we don't need a limiter.
warkiller
03-20-2007, 08:02 PM
Well, you guys are refering to much to grey fights. I guess you guys could say this is a pretty nice unit for opps turt, but even then it would be dumb to have 3 witches instead of having muddy or wisp and etc to do more damage. I mean if you want to put 72 damage on a unit and waste all that time so when the enemy (if it is smart) has already killed half of your army when you only got one great unit with 3 waiting turns and 72 power, it's all fine with me.
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