this.bird.flys
03-18-2007, 12:35 AM
Ok here goes
Power: ??
Health: 30
Armor: 12
Recovery: 3
Movement: 3
Blocking: ??
Range: ?? (must be beside unit to harness)
Ok so the harnesser has this power-harnessing abilty. He can move right beside a melee unit and harness the power, recovery and blocking percentage of that melee unit and multiply it by 1.5. the effect lasts for 2 attacks, that means that the harnesser can use his attack twice after taking on a melee form. if he walks its one recovery turn if he att 2 and ect... after the harness is over, he returns to his origional form. the harness is over after his last attack wait and then he is like new again, unless his health is affected, that stays the same. he is not affected by mud quake
look: at first he is a mist
after harness: he is a mist with the melee units weapon
animation for harness: the mist glows and then the unit it is taking glows then the mist glows again and the weapon appears
by the way: the unit it takes over is not affected
Power: ??
Health: 30
Armor: 12
Recovery: 3
Movement: 3
Blocking: ??
Range: ?? (must be beside unit to harness)
Ok so the harnesser has this power-harnessing abilty. He can move right beside a melee unit and harness the power, recovery and blocking percentage of that melee unit and multiply it by 1.5. the effect lasts for 2 attacks, that means that the harnesser can use his attack twice after taking on a melee form. if he walks its one recovery turn if he att 2 and ect... after the harness is over, he returns to his origional form. the harness is over after his last attack wait and then he is like new again, unless his health is affected, that stays the same. he is not affected by mud quake
look: at first he is a mist
after harness: he is a mist with the melee units weapon
animation for harness: the mist glows and then the unit it is taking glows then the mist glows again and the weapon appears
by the way: the unit it takes over is not affected