PDA

View Full Version : Mist


this.bird.flys
03-18-2007, 12:36 AM
sorry about the double post, it told me to login so i did and i didnt think it posted so i changed the name, sorry again
here goes... again
Power: ??
Health: 30
Armor: 12
Recovery: 3
Movement: 3
Blocking: ??
Range: ?? (must be beside unit to harness)
Ok so the mist has this power-harnessing abilty. He can move right beside a melee unit and harness the power, recovery and blocking percentage of that melee unit and multiply it by 1.5. the effect lasts for 2 attacks, that means that the mist can use his attack twice after taking on a melee form. if he walks its one recovery turn if he att 2 and ect... after the harness is over, he returns to his origional form. the harness is over after his last attack wait and then he is like new again, unless his health is affected, that stays the same. he is not affected by mud quake
look: at first he is a mist
after harness: he is a mist with the melee units weapon

animation for harness: the mist glows and then the unit it is taking glows then the mist glows again and the weapon appears
by the way: the unit it takes over is not affected

this.bird.flys
03-18-2007, 01:07 AM
lol bumped by my new sig

HierophantNexus
03-19-2007, 01:24 AM
Morphing units might be fun but I fail to understand how this unit adds to the game play.

Shadowkill
03-19-2007, 01:21 PM
You dont know? You will have yourself an overpowered knight or sassy, but i guess he thought about more units to be considered as melee, maybe berserker. But i like the 2 attacks limit, after which it becomes a weak unit easy to kill. So i guess its balanced.

HierophantNexus
03-20-2007, 01:46 AM
Good Catch

Thanks Shadow Kill