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Jazierel
01-21-2004, 07:26 AM
Accelerated Growth

Description: Every two turns throughout the game, this unit changes. Total life span is 20 turns maximum.

Recovery: Always 1 (like the Knight)
Armor: Always 0%
Attack: Same as Knight (unless noted otherwise)
Healing: Heals 3 HP every two turns

Young Child (Age: 5)
Hit Points: 12
Power: 8 (bites)
Movement: 2
Blocking: 20% (front), 10% (sides)

Child (Age: 10)
Hit Points: 22 (or add 10)
Power: 12 (hits)
Movement: 3
Blocking: 30% (front), 15% (sides)

Teen (Age: 16)
Hit Points: 35 (or add 13)
Power: 19 (punches)
Movement: 4
Blocking: 35% (front), 17% (sides)

Post Teen (Age: 23)
Hit Points: 40 (or add 5)
Power: 23 (punches)
Movement: 4
Blocking: 45% (front), 22% (sides)

Young Adult (Age: 31)
Hit Points: 45 (or add 5)
Power: 25 (punches)
Movement: 4
Blocking: 55% (front), 27% (sides)

Adult (Age: 40)
Hit Points: 50
Power: 15 (magical - unblockable)
Movement: 3
Blocking: 50% (front), 25% (sides)

Older Adult (Age: 50)
Hit Points: 50
Power: 20 (magical - unblockable)
Movement: 3
Blocking: 40% (front), 20% (sides)

Senior (Age: 65)
Hit Points: 45 (or subtract 5 from maximum)
Power: 25 (magical - unblockable)
Movement: 3
Blocking: 30% (front), 15% (sides)

Elder (Age: 85)
Hit Points: 40 (or subtract 5 from maximum)
Power: 23 (magical - unblockable)
Rage of Attack: 3 spaces
Movement: 2
Blocking: 20% (front), 10% (sides)

Ancient (Age: 110)
Hit Points: 30 (or subtract 10 from maximum)
Power: 20 (magical - unblockable)
Range of Attack: 5 spaces
Movement: 2
Blocking 10% (front), 5% (sides)

*Right now the unit is a bit weak, but this is just my first post before revisions. Feel free to offer ideas/suggestions, I believe I'll be changing him later. Thanks.*

Tequila_Budgie
01-21-2004, 10:45 AM
Interesting. But you get in 10 attacks at the very most before it ages to death. Expand the lifespan and slow down the changing.

Of course, another problem is the fact that it is very vunerable up to the teen phase.

I'm confused about the health numbers. You keep havin stuff in ()

Jazierel
01-21-2004, 11:07 AM
For the life span, my hope was to make it so you would have 20 chances to attack... one turn being you go, then your opponet goes... and yes, you are right, its rather vunerable until its aged 6-8 turns.

The stuff in () was just to try and show how the health would work. Exampe:

Your "Child" has a maximum of 22 health and that's say he's damaged so he only has 10 hit points. When he "shifts" from a child to a teen his maximum health increases by 13 which equals the now new total of 35. His actual health would also increase by 13 (plus the 3 regeneration for every two turns) making his health now: 10+13+3=26 out of 35 possible. Hopefully that clears it up a little.?.

Aro23r
01-21-2004, 11:51 AM
I like the idea. Very original. However, I suggest that after the 20 turns, it remains in a Post Mortem phase with the same stats as that of a teen (with one less movement range.)

Serge
01-21-2004, 12:11 PM
That is a really cool idea, but it's a tad complicated. Using it would make my head hurt.:confused: