AlabamaBoy
03-23-2007, 01:20 PM
These wolves are vicious beasts brought from the forests to aid their human masters in battle.
Health : 48
Armor : 0
Blocking : 30% and 15% [ rather than traditional blocking, if the Feardrinker "blocks" it deals 2 unreducted damage to the attacker and prevents half the damage dealt to it, rounded down.
Power : 15
Range : 1, adjacent
Movement : 4
Recovery : 1
Ability : Fear,
If a unit has been within 6 space range of the wolf for two turns it has a fear counter placed on it, on the third another fear counter is placed, this continues with a maximum of four fear counters. If a unit with a fear counter (s) moves out of fear range it's fear counters go down by one each turn.
Fear 1, All front attacks by the wolf on this target are considered side attacks.
Fear 2, the amount of damage dealt to this target by the wolf increases by 5
Fear 3, the amount of damage dealt to this target by the wolf increases by 4
Fear 4, the damage dealt by the wolf is unbloackable.
Health : 48
Armor : 0
Blocking : 30% and 15% [ rather than traditional blocking, if the Feardrinker "blocks" it deals 2 unreducted damage to the attacker and prevents half the damage dealt to it, rounded down.
Power : 15
Range : 1, adjacent
Movement : 4
Recovery : 1
Ability : Fear,
If a unit has been within 6 space range of the wolf for two turns it has a fear counter placed on it, on the third another fear counter is placed, this continues with a maximum of four fear counters. If a unit with a fear counter (s) moves out of fear range it's fear counters go down by one each turn.
Fear 1, All front attacks by the wolf on this target are considered side attacks.
Fear 2, the amount of damage dealt to this target by the wolf increases by 5
Fear 3, the amount of damage dealt to this target by the wolf increases by 4
Fear 4, the damage dealt by the wolf is unbloackable.