PDA

View Full Version : Feardrinker Wolf


AlabamaBoy
03-23-2007, 01:20 PM
These wolves are vicious beasts brought from the forests to aid their human masters in battle.

Health : 48

Armor : 0

Blocking : 30% and 15% [ rather than traditional blocking, if the Feardrinker "blocks" it deals 2 unreducted damage to the attacker and prevents half the damage dealt to it, rounded down.

Power : 15

Range : 1, adjacent

Movement : 4

Recovery : 1

Ability : Fear,

If a unit has been within 6 space range of the wolf for two turns it has a fear counter placed on it, on the third another fear counter is placed, this continues with a maximum of four fear counters. If a unit with a fear counter (s) moves out of fear range it's fear counters go down by one each turn.

Fear 1, All front attacks by the wolf on this target are considered side attacks.

Fear 2, the amount of damage dealt to this target by the wolf increases by 5

Fear 3, the amount of damage dealt to this target by the wolf increases by 4

Fear 4, the damage dealt by the wolf is unbloackable.

HierophantNexus
03-23-2007, 02:16 PM
This

Apart from your many other units which have long lists caveats this one is rather simple.

scb
03-23-2007, 02:27 PM
This is a nice unit, but it seems a bit weak and vulnerable to use against a rush. It will probably only be good against a turtle, when it can hang around and get some fear built up against the opponent's scouts.

One oddity: Would it deal the two retaliation damage to a scout as well?

AlabamaBoy
03-23-2007, 04:26 PM
Yes, the attack is deflected, we can assume that he throws the arrow back at the scout.

HierophantNexus
03-24-2007, 09:22 AM
I suggest reducing the fear hold time. Maybe a 0 fear hold time would be more appropriate also 6 tiles is enormous. At 3 tiles you would have 5 tiles directly in front effected which would likely create useful fear ticker in a choice few. I think these changes would make your unit more versatile.

xxxxxxx
xxxxxxx
xxxxxxx
xxxxxxx
xxxxxxx
xxxxxxx
xxxxxxx

AlabamaBoy
03-24-2007, 11:25 AM
Mmmm, most of the time however an opponent will have the chance to move the target with fear out of the fear zone, and considering how weak the wolf is following would put it in danger. It's health is only 18 greater than a pyromancer with essetialy the same blocking, I believe it to be balanced how it is. Not to mention that even when it does block it takes some of the damage.

Mystery)
03-24-2007, 11:34 AM
I like this unit, but as said before it would be somewhat limited to turtle.

AlabamaBoy
03-24-2007, 11:43 AM
It could be played as an endgame unit in anti.

Shadowkill
03-25-2007, 05:42 AM
This

Apart from your many other units which have long lists caveats this one is rather simple.

Ehm, simple? Its a bit complicated to put in a game, i think. But i like it.