[]\/[] \/ []P
03-23-2007, 03:03 PM
Blocking is broken so i have decided to fix it.
instead of blocking % jugding how likely a unit is to block it will now act just like armor coming into effect even before armor does. For instance if a scout was attacked from the side by another scout it would do 12 damage now and if the scout was attacked from the front it would do 7 damage. This leads to lots more damage calculations and more emfasis on tactics and takes away the large amounts of damage most of the units are capable of. Yes it makes unit take longer to kill but those units that are harder to kill deal less damage overal.
The result is grande.
instead of blocking % jugding how likely a unit is to block it will now act just like armor coming into effect even before armor does. For instance if a scout was attacked from the side by another scout it would do 12 damage now and if the scout was attacked from the front it would do 7 damage. This leads to lots more damage calculations and more emfasis on tactics and takes away the large amounts of damage most of the units are capable of. Yes it makes unit take longer to kill but those units that are harder to kill deal less damage overal.
The result is grande.