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BlackSyphon
03-24-2007, 05:18 PM
The Wolf Shadow is a creature that man was never truly able to tame. But its love of war has drawn it towards the battlefield, regardless of which side they may be on. The Wolf Shadow drives through the souls of other beings and devours them, tearing them apart in the process. This has a physical effect on most units. While they cannot truly be killed, some have been able to deter them from the arena.

Appearance: The soul wolf is basically a visible shadow of a wolf, tranlucent. Not actually taking up physical space. So like a dark cloud of smoke in the vague outline of a wolf.

Name: Wolf Shadow
HP: 54
Armor: 0
Power: 17 dmg unblockable*
Range: 3 tiles
Block: none
Movement: 4 tiles - teleport
Wait: 2 turns

*This follows exactly like the whole "leeching" idea, but bear with me. After attacking (17 dmg unblockable), half of the damage inflicted rounded down (meaning after armor calculations) is added to the Wolf Shadow's current HP. This obviously cannot exceed the maximum HP.

Abilty: Also, any units that pass through the Shadow Wolf, including friendly units, lose 4 health. This health is added directly onto the Wolf Shadow. Because of this ability, the soul wolf cannot act as a wall unit. This means unfriendly units can pass through it, provided they take damage. A unit cannot occupy the same tile as the Wolf Shadow, however.

du

Red Mage
03-24-2007, 09:37 PM
You obviously took a lot of time to make this huh? Well I like it, the HP recovery makes up for his lack of blocking or armor. The only thing that is flawed and should be changed is his moving. You should make it so he can move past units but no teleport. By doing this you can tell which units can be damaged. All in all I like it a lot. Nice work.

HierophantNexus
03-24-2007, 10:03 PM
One thing. Path is determined by the game program not the user. The user only determines the destination.

Shadowkill
03-25-2007, 06:14 AM
Maybe you will have to click him all the tiles you want to move to... But how can you see which tiles hes going through when he teleports? Dealing 4 damage while moving through units? This unit could serve as a rush, damaging knights from behind + own healing + movement healing + some cleric healing + stoned = overpowered to me.

BlackSyphon
03-25-2007, 11:50 AM
no, phrased it wrong, my bad. I meant any units that pass through the Shadow Wolf will lose 4 health.

Thanks for catching that!

I designed it so that you could acually heal him just by walking through him, with, say a knight or something. There are a couple of new game dynamics that would be very interesting to see implemented!

du