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Red Mage
03-25-2007, 12:49 PM
Name: Black Mage
Job Class: Human Spell-caster

Description: Black Mage is a chaotic, egotistical, power-hungry and murderous wizard who is highly proficient in black magic. He bears a pathological hatred towards almost everybody on the planet, especially Fighter.

Hit Points: 32
Power: 18 (Unblockable)
Armor: 0
Blocking: 35% Front, 12.5% Side
Movement: 4
Recovery: 1
Target: 1

Spell Imunity: Black Mage is an expert in black magic, and because of it, he learned how to prevent enemy spells. Black Mage is immune to Focus Spells such as Paralyzing and Barrier spells.

Hadoken: Black Mage normally stabs his opponents with knives, but when there is a huge threat, he uses the Hadoken. Black Mage charges up energy for 5 turns, and releases the blast when the there is enough energy. Black Mage releases the attack on the space in front of him, and EVERY tile in front of him is targeted. The Hadoken has 20 unblockable, unreducable damage. If Black Mage is attacked while charging, the attack is called off. To activate, click and hold on Black Mage instead of the red tiles during your attack phase. When the white tile beneath Black Mage disappears, release the mouse to unleash the attack.

http://upload.wikimedia.org/wikipedia/en/thumb/a/a3/BlackMage.PNG/100px-BlackMage.PNG

Name: Fighter
Job Class: Human Fighter

Description: Fighter is a warrior specializing in swords and master of The Twelve Schools of Vargus-do Zodiac-Style Swordplay. Skilled as he is, he is also extremely naïve, childlike and has an almost single-minded sword fixation.

Hit Points: 48
Power: 23
Armor: 16
Blocking: 10% Front, 5% Side
Movement: 4
Recovery: 2
Target: 1

Two-Fisted Monkey Style: Fighter uses this technique to attack an enemy multiple times, with great strength and agility. Fighter dashes ahead of him, to the nearest enemy (with a 3 range limit) and hits the enemy 4 times, 1 on each side ( he does not move, he teleports to a different side of the enemy after each attack, and after the technique is finished he teleports back to the square he started with). When you use this, his attack is reduced to 8. Fighter attacks the front first, then the back, then the right side, then left (if there is a unit or unmovable space blocking the path, it goes to the next attack in the pattern). To activate, click and hold on Fighter instead of the red tiles during your attack phase. When the white tile beneath Fighter disappears, release the mouse to unleash the attack.

http://upload.wikimedia.org/wikipedia/en/thumb/4/46/FighterKnight.gif/100px-FighterKnight.gif

Name: Thief
Job Class: Human Fighter

Description: Thief, the (self-proclaimed) leader of the Light Warriors, is a sneaky and cunning Elven thief and the Prince of Elfland. He is also the second most malevolent of the Light Warriors.

Hit Points: 34
Power: 20
Armor: 8
Blocking: 90% Front, 45% Side
Movement: 5
Recovery: 2
Target: 1

Steal: Thief is a master at stealing items and even stealing the opponents stat bonuses. Everytime Thief attacks a unit, he has a 30% chance to steal 2Max HP from the target and a 30% chance to steal 2 permanent(sp?) damage from the target.

http://upload.wikimedia.org/wikipedia/en/thumb/3/3c/Thief.PNG/100px-Thief.PNG

Name: Red Mage
Job Class: Human Fighter/Spell-caster

Description: Red Mage is the most knowledgable and versatile, yet also the most delusional and arrogant, of the Light Warriors. Although not as malevolent as Black Mage or Thief, he does have a certain degree of amorality

Hit Points: 46
Power: 20
Armor: 12
Blocking: 60% Front, 30% Side
Movement: 4
Recovery: 1
Target: 1

Red Magic: Red Mage has learned how to cast low level White & Black types of magic. Depending on whether it is an odd turn (for example, your 1st turn is odd because 1 is an odd number), or if it is even turn (for example, your 2nd turn is even because 2 is an even number), it has a Black or White type of magic effect. Odd numbers are treated as Black and even numbers are treated as White. If it is a white effect, it cures the most damaged unit (with a 5 range limit) and heals for 15 HP. If it is a black effect, it damages the unit with the most HP (with a 5 range limit) for 15, unblockable damage. If there are multiple units (for example, if Red Mage is next to 3 Knights all with 39 HP) all are cured instead of one (same goes for a black magic effect, if he is standing next to 3 enemy Knights with equal HP all are damaged instead of one). To activate, click and hold on Red Mage instead of the red tiles during your attack phase. When the white tile beneath Red Mage disappears, release the mouse to unleash the attack.

http://upload.wikimedia.org/wikipedia/en/thumb/4/41/Redmage.PNG/100px-Redmage.PNG

bloodreign
03-25-2007, 01:12 PM
http://i32.photobucket.com/albums/d34/realistromeo/0201extra.jpg
:fire:

death of humans
03-25-2007, 01:57 PM
1. NO a big fat NO
2. blood, how/were did you get that

Kyir
03-25-2007, 04:25 PM
1. NO a big fat NO
2. blood, how/were did you get that

You need be punched in the face.

Bad.

Red Mage
03-25-2007, 04:29 PM
I don't get it, what do you mean about No, and Bad.

HierophantNexus
03-25-2007, 04:44 PM
They are mysterious types. :)

I like this stealing thing.

Keep stealing from the same dragon your hp max 56 dragons 44 i think. I forget Dragon HP max

I wonder if there is a better way to detirmine what get's stolen. a knights armor. a assassins bomb. a clerics book. etc.

:)

Rico Suave
03-25-2007, 04:46 PM
I like all of them exept the last unit. Because if you get first turn, you are stuck dealing white magic, and if you get second you have to deal black magic through the whole game. Maybe figure out a way to change that, and I like um all =D

Red Mage
03-25-2007, 04:56 PM
I like all of them exept the last unit. Because if you get first turn, you are stuck dealing white magic, and if you get second you have to deal black magic through the whole game. Maybe figure out a way to change that, and I like um all =D
You misunderstand. What I mean is that your first turn, and your second turn (excluding your opponen'ts).

Azer
03-25-2007, 06:32 PM
FF1+2 Dawn of Souls!

The thief is slightly overpowered. 90% blocking and 5 movement, plus the steal ability makes him too perfect of a flanker. All you have to do is pick off mage units (perhaps steal from them) power up the thief, and then totally own in endgame.

And that red mage is sick. W/ 1 recovery, he can just sit inside a turtle and zap units every other turn (because of the wait). I assume the attack doesn't follow LOS?

Other than that, you rely on secondary attacks too much.

Red Mage
03-25-2007, 07:07 PM
FF1+2 Dawn of Souls!

The thief is slightly overpowered. 90% blocking and 5 movement, plus the steal ability makes him too perfect of a flanker. All you have to do is pick off mage units (perhaps steal from them) power up the thief, and then totally own in endgame.

And that red mage is sick. W/ 1 recovery, he can just sit inside a turtle and zap units every other turn (because of the wait). I assume the attack doesn't follow LOS?

Other than that, you rely on secondary attacks too much.
Thanks, I fixed it up a little bit. I hope you like it.

Maverik07
03-25-2007, 07:55 PM
i only read the first unit, it is way overpowered

Red Mage
03-25-2007, 08:08 PM
i only read the first unit, it is way overpowered
Why do you think so, it looks balanced to me.

Maverik07
03-25-2007, 08:14 PM
balanced? in what way? it has an 18 unblockable attack with four movement and one recovery.

Red Mage
03-25-2007, 08:19 PM
Umm... look at his HP, Armor, and blocking dumb ass.

Maverik07
03-25-2007, 08:22 PM
you are the dumb ass, it has better health and blocking than the pyro

Red Mage
03-25-2007, 08:28 PM
Yes, but the whole point of the pyro is to attack 5 squares. Dumb ass.

scb
03-26-2007, 10:05 AM
All drawn straight from Final Fantasy... I think they are still too close to the source.

The thief have permanent stat-changing abilities, which doesn't work very well in my view - everything should be reversible.

The red mage has infinite range, but it's useless when you're winning. I think it has too much potential to balance out a lost game while hiding in the corner. Overpowered.

Black Mage is decent. He's a bit too simple (made up of two old concepts), but he would be useful as the main attacker against a frosty-furgon combo. The special would be an effective sniping ability, making like a weaker DMW with more range. I think the special would be used as much as the main attack, since the main attack is so pitiful. But what's this abotu throwing knives?

death of humans
03-26-2007, 11:06 AM
im sorry but i just cant bring myself to like them.......

Red Mage
03-26-2007, 02:12 PM
All drawn straight from Final Fantasy... I think they are still too close to the source.

The thief have permanent stat-changing abilities, which doesn't work very well in my view - everything should be reversible.

The red mage has infinite range, but it's useless when you're winning. I think it has too much potential to balance out a lost game while hiding in the corner. Overpowered.

Black Mage is decent. He's a bit too simple (made up of two old concepts), but he would be useful as the main attacker against a frosty-furgon combo. The special would be an effective sniping ability, making like a weaker DMW with more range. I think the special would be used as much as the main attack, since the main attack is so pitiful. But what's this abotu throwing knives?
No, Black Mage usually stabs the opponent repeaditly. Red Mage has a limit of 5 on his spells.