Red Mage
03-25-2007, 12:49 PM
Name: Black Mage
Job Class: Human Spell-caster
Description: Black Mage is a chaotic, egotistical, power-hungry and murderous wizard who is highly proficient in black magic. He bears a pathological hatred towards almost everybody on the planet, especially Fighter.
Hit Points: 32
Power: 18 (Unblockable)
Armor: 0
Blocking: 35% Front, 12.5% Side
Movement: 4
Recovery: 1
Target: 1
Spell Imunity: Black Mage is an expert in black magic, and because of it, he learned how to prevent enemy spells. Black Mage is immune to Focus Spells such as Paralyzing and Barrier spells.
Hadoken: Black Mage normally stabs his opponents with knives, but when there is a huge threat, he uses the Hadoken. Black Mage charges up energy for 5 turns, and releases the blast when the there is enough energy. Black Mage releases the attack on the space in front of him, and EVERY tile in front of him is targeted. The Hadoken has 20 unblockable, unreducable damage. If Black Mage is attacked while charging, the attack is called off. To activate, click and hold on Black Mage instead of the red tiles during your attack phase. When the white tile beneath Black Mage disappears, release the mouse to unleash the attack.
http://upload.wikimedia.org/wikipedia/en/thumb/a/a3/BlackMage.PNG/100px-BlackMage.PNG
Name: Fighter
Job Class: Human Fighter
Description: Fighter is a warrior specializing in swords and master of The Twelve Schools of Vargus-do Zodiac-Style Swordplay. Skilled as he is, he is also extremely naïve, childlike and has an almost single-minded sword fixation.
Hit Points: 48
Power: 23
Armor: 16
Blocking: 10% Front, 5% Side
Movement: 4
Recovery: 2
Target: 1
Two-Fisted Monkey Style: Fighter uses this technique to attack an enemy multiple times, with great strength and agility. Fighter dashes ahead of him, to the nearest enemy (with a 3 range limit) and hits the enemy 4 times, 1 on each side ( he does not move, he teleports to a different side of the enemy after each attack, and after the technique is finished he teleports back to the square he started with). When you use this, his attack is reduced to 8. Fighter attacks the front first, then the back, then the right side, then left (if there is a unit or unmovable space blocking the path, it goes to the next attack in the pattern). To activate, click and hold on Fighter instead of the red tiles during your attack phase. When the white tile beneath Fighter disappears, release the mouse to unleash the attack.
http://upload.wikimedia.org/wikipedia/en/thumb/4/46/FighterKnight.gif/100px-FighterKnight.gif
Name: Thief
Job Class: Human Fighter
Description: Thief, the (self-proclaimed) leader of the Light Warriors, is a sneaky and cunning Elven thief and the Prince of Elfland. He is also the second most malevolent of the Light Warriors.
Hit Points: 34
Power: 20
Armor: 8
Blocking: 90% Front, 45% Side
Movement: 5
Recovery: 2
Target: 1
Steal: Thief is a master at stealing items and even stealing the opponents stat bonuses. Everytime Thief attacks a unit, he has a 30% chance to steal 2Max HP from the target and a 30% chance to steal 2 permanent(sp?) damage from the target.
http://upload.wikimedia.org/wikipedia/en/thumb/3/3c/Thief.PNG/100px-Thief.PNG
Name: Red Mage
Job Class: Human Fighter/Spell-caster
Description: Red Mage is the most knowledgable and versatile, yet also the most delusional and arrogant, of the Light Warriors. Although not as malevolent as Black Mage or Thief, he does have a certain degree of amorality
Hit Points: 46
Power: 20
Armor: 12
Blocking: 60% Front, 30% Side
Movement: 4
Recovery: 1
Target: 1
Red Magic: Red Mage has learned how to cast low level White & Black types of magic. Depending on whether it is an odd turn (for example, your 1st turn is odd because 1 is an odd number), or if it is even turn (for example, your 2nd turn is even because 2 is an even number), it has a Black or White type of magic effect. Odd numbers are treated as Black and even numbers are treated as White. If it is a white effect, it cures the most damaged unit (with a 5 range limit) and heals for 15 HP. If it is a black effect, it damages the unit with the most HP (with a 5 range limit) for 15, unblockable damage. If there are multiple units (for example, if Red Mage is next to 3 Knights all with 39 HP) all are cured instead of one (same goes for a black magic effect, if he is standing next to 3 enemy Knights with equal HP all are damaged instead of one). To activate, click and hold on Red Mage instead of the red tiles during your attack phase. When the white tile beneath Red Mage disappears, release the mouse to unleash the attack.
http://upload.wikimedia.org/wikipedia/en/thumb/4/41/Redmage.PNG/100px-Redmage.PNG
Job Class: Human Spell-caster
Description: Black Mage is a chaotic, egotistical, power-hungry and murderous wizard who is highly proficient in black magic. He bears a pathological hatred towards almost everybody on the planet, especially Fighter.
Hit Points: 32
Power: 18 (Unblockable)
Armor: 0
Blocking: 35% Front, 12.5% Side
Movement: 4
Recovery: 1
Target: 1
Spell Imunity: Black Mage is an expert in black magic, and because of it, he learned how to prevent enemy spells. Black Mage is immune to Focus Spells such as Paralyzing and Barrier spells.
Hadoken: Black Mage normally stabs his opponents with knives, but when there is a huge threat, he uses the Hadoken. Black Mage charges up energy for 5 turns, and releases the blast when the there is enough energy. Black Mage releases the attack on the space in front of him, and EVERY tile in front of him is targeted. The Hadoken has 20 unblockable, unreducable damage. If Black Mage is attacked while charging, the attack is called off. To activate, click and hold on Black Mage instead of the red tiles during your attack phase. When the white tile beneath Black Mage disappears, release the mouse to unleash the attack.
http://upload.wikimedia.org/wikipedia/en/thumb/a/a3/BlackMage.PNG/100px-BlackMage.PNG
Name: Fighter
Job Class: Human Fighter
Description: Fighter is a warrior specializing in swords and master of The Twelve Schools of Vargus-do Zodiac-Style Swordplay. Skilled as he is, he is also extremely naïve, childlike and has an almost single-minded sword fixation.
Hit Points: 48
Power: 23
Armor: 16
Blocking: 10% Front, 5% Side
Movement: 4
Recovery: 2
Target: 1
Two-Fisted Monkey Style: Fighter uses this technique to attack an enemy multiple times, with great strength and agility. Fighter dashes ahead of him, to the nearest enemy (with a 3 range limit) and hits the enemy 4 times, 1 on each side ( he does not move, he teleports to a different side of the enemy after each attack, and after the technique is finished he teleports back to the square he started with). When you use this, his attack is reduced to 8. Fighter attacks the front first, then the back, then the right side, then left (if there is a unit or unmovable space blocking the path, it goes to the next attack in the pattern). To activate, click and hold on Fighter instead of the red tiles during your attack phase. When the white tile beneath Fighter disappears, release the mouse to unleash the attack.
http://upload.wikimedia.org/wikipedia/en/thumb/4/46/FighterKnight.gif/100px-FighterKnight.gif
Name: Thief
Job Class: Human Fighter
Description: Thief, the (self-proclaimed) leader of the Light Warriors, is a sneaky and cunning Elven thief and the Prince of Elfland. He is also the second most malevolent of the Light Warriors.
Hit Points: 34
Power: 20
Armor: 8
Blocking: 90% Front, 45% Side
Movement: 5
Recovery: 2
Target: 1
Steal: Thief is a master at stealing items and even stealing the opponents stat bonuses. Everytime Thief attacks a unit, he has a 30% chance to steal 2Max HP from the target and a 30% chance to steal 2 permanent(sp?) damage from the target.
http://upload.wikimedia.org/wikipedia/en/thumb/3/3c/Thief.PNG/100px-Thief.PNG
Name: Red Mage
Job Class: Human Fighter/Spell-caster
Description: Red Mage is the most knowledgable and versatile, yet also the most delusional and arrogant, of the Light Warriors. Although not as malevolent as Black Mage or Thief, he does have a certain degree of amorality
Hit Points: 46
Power: 20
Armor: 12
Blocking: 60% Front, 30% Side
Movement: 4
Recovery: 1
Target: 1
Red Magic: Red Mage has learned how to cast low level White & Black types of magic. Depending on whether it is an odd turn (for example, your 1st turn is odd because 1 is an odd number), or if it is even turn (for example, your 2nd turn is even because 2 is an even number), it has a Black or White type of magic effect. Odd numbers are treated as Black and even numbers are treated as White. If it is a white effect, it cures the most damaged unit (with a 5 range limit) and heals for 15 HP. If it is a black effect, it damages the unit with the most HP (with a 5 range limit) for 15, unblockable damage. If there are multiple units (for example, if Red Mage is next to 3 Knights all with 39 HP) all are cured instead of one (same goes for a black magic effect, if he is standing next to 3 enemy Knights with equal HP all are damaged instead of one). To activate, click and hold on Red Mage instead of the red tiles during your attack phase. When the white tile beneath Red Mage disappears, release the mouse to unleash the attack.
http://upload.wikimedia.org/wikipedia/en/thumb/4/41/Redmage.PNG/100px-Redmage.PNG