Fate's Decision
03-29-2007, 12:39 AM
Hi. I thought of a few ideas from reading some of the stuff here in suggestions, incorporated into one little window called "Battle Preparations".
This is a window that would appear at the start of every battle that lets you customize the standings.
You could be given the following options:
• Ranked Battle - If both players chose this, the match will not affect rating. The winner will still receive a drop upon victory, however.
• Blocking Correction - Blocking and hitting bonuses based on unit blocking behavior is removed.
• Setup - Allows player to choose a setup. Three other setup variables can be stored in the personal setup menu, and then set active in the Battle Preparations. This option is available to golds only.
• Ranged Stalling - Toggles hold on ranged units during the first turn.
• Deathmatch - See below
• Randomization - When both players select this, 10 units are randomly placed on the each side of the field from the default unit availability (no drops are used). Ranked Battle automatically switches off.
• Turn Expiration - Allows you to change the amount of time you’re allowed for each turn. If the amount is rejected, it returns to the default and cannot be changed.
• Hopeless Victory - If a player’s only remaining units are of one or more of: Cleric, Poison Whisp, Stone Golem, Barrier Ward, the player is defeated. If they have ANY other unit type remaining the match continues. This option is turned on by default.
• Opponent Speech - Makes only clan speech available in battle.
• Grey Battle - Sets a gold’s “Setup 4” to active. This just proves that gold units will not be used by that player.
• Forfeit - Skips battle and automatically sorts rating.
*Deathmatch*
In this mode both players will have two turns at a time. During the first turn of a period, 1-turn recovery units can move twice the spaces at the cost of the remaining turn being automatically spent; if these units move to a space within their original movement range, the player can retain his/her remaining turn (note that a double-movement only works with units that have full recovery). Ranged stalling does not occur in this mode; the player who goes first will start out with only 1 turn instead.
In a gold’s personal settings there are setup tabs on the right side with the other customization settings. In the fourth tab only grey units are available for that setup.
I also might add that your rating would be at stake as soon as the music sounds. Leaving the Battle Prep menu would be just like forfeiting.
This is kinda unrelated to the Battle Preparations but you should also be able to toggle Useless Facing: skips facing of golem units, the cleric and the enchantress. The turn will automatically end after attacking and movement.
This is a window that would appear at the start of every battle that lets you customize the standings.
You could be given the following options:
• Ranked Battle - If both players chose this, the match will not affect rating. The winner will still receive a drop upon victory, however.
• Blocking Correction - Blocking and hitting bonuses based on unit blocking behavior is removed.
• Setup - Allows player to choose a setup. Three other setup variables can be stored in the personal setup menu, and then set active in the Battle Preparations. This option is available to golds only.
• Ranged Stalling - Toggles hold on ranged units during the first turn.
• Deathmatch - See below
• Randomization - When both players select this, 10 units are randomly placed on the each side of the field from the default unit availability (no drops are used). Ranked Battle automatically switches off.
• Turn Expiration - Allows you to change the amount of time you’re allowed for each turn. If the amount is rejected, it returns to the default and cannot be changed.
• Hopeless Victory - If a player’s only remaining units are of one or more of: Cleric, Poison Whisp, Stone Golem, Barrier Ward, the player is defeated. If they have ANY other unit type remaining the match continues. This option is turned on by default.
• Opponent Speech - Makes only clan speech available in battle.
• Grey Battle - Sets a gold’s “Setup 4” to active. This just proves that gold units will not be used by that player.
• Forfeit - Skips battle and automatically sorts rating.
*Deathmatch*
In this mode both players will have two turns at a time. During the first turn of a period, 1-turn recovery units can move twice the spaces at the cost of the remaining turn being automatically spent; if these units move to a space within their original movement range, the player can retain his/her remaining turn (note that a double-movement only works with units that have full recovery). Ranged stalling does not occur in this mode; the player who goes first will start out with only 1 turn instead.
In a gold’s personal settings there are setup tabs on the right side with the other customization settings. In the fourth tab only grey units are available for that setup.
I also might add that your rating would be at stake as soon as the music sounds. Leaving the Battle Prep menu would be just like forfeiting.
This is kinda unrelated to the Battle Preparations but you should also be able to toggle Useless Facing: skips facing of golem units, the cleric and the enchantress. The turn will automatically end after attacking and movement.