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AlabamaBoy
03-29-2007, 01:47 AM
Wire Binder - Human Fighter

Wire Binders are strange warriors who shroud their entire bodies in loos fitting robes. In the blink of an eye any foe that comes close to the binder finds themselves entangled with razor sharp wires.

Health : 54

Armor : 0

Blocking : 44% and 22%

Power : 12 unblockable, and passive ability

Range : 2, passive ability 4

Movement : 4

Recovery : 1

Passive ability : Any opposing unit that is within four spaces of the Wire Binder becomes entangled. If an entangled foe moves it recieves damage for moving based on how far it moves. For every space an entangled foe moves it takes two damage.

Example #1 : An enemy Knight is outside the range but needs to move in to kill the Wire Binder, upon entering he is bound and takes six damage if he moves all three inside the Wire Binders Range.

Example #2 : A Dragon Tyrant is just outside of range, the Tyrant takes no upon entering because of his teleportation. However when exiting the Tyrant takes the initial 2 damage and then becomes released.

Example #3 : An enemy Frost Golem is within range of the Wire Binder, the Binder has no effect on focus abilities because if a focused unit were to move, it loses focus anyway.

Walrus
03-29-2007, 06:10 AM
The two passive damage is unblockable and not reduced by armor i take it?

the concept is good, and it seems reasonably well balanced. i would need to know though - does the passive entangle still work if the wire binder is paralysed, poisoned or barriered? if it does, this could provide some very powerful strategies against turtles.

Azer
03-29-2007, 08:39 AM
Nice original unit.

I assume that 1 square of passive ability range is entanglement and doesn't do damage. Like if a BR were to charge all 4 spaces toward the WB, would the BR take 8 or 6 damage (note that this IS different than the knight example he posed)?

AlabamaBoy
03-29-2007, 05:49 PM
The ability works regardless of focus abilities on the Wire Binder.

The Beast Rider would take 8 damage.

scb
03-30-2007, 01:17 PM
So every step into the passive range gives damage, not every step out. Just to clarify, if a knight barely within the range (exactly four spaces away) runs away, going to a tile seven spaces away, it wouldn't take damage, right?

This ability would be more powerful for turtles than against them, since anything raiding the turtle would take a lot of damage. Turtles would be able to move short distances and spread the damage to undamaged units.

I like this idea.

AlabamaBoy
03-31-2007, 02:16 PM
It does take damage upon exiting, I was considering making it so it takes more damage when leaving considering that it pulling itself free of the binds.

stryker
03-31-2007, 02:20 PM
Are allied units affected by the passive ability?

If you move the WireBender into the middle of your opponent form, the only way your opponent's units will take damage from it is if they move right?

Good job.

EDIT: And also, I think that the Wire Bender's normal attack should have LOS for the red spaces shown.

X
XXX
XXWXX
XXX
X

AlabamaBoy
03-31-2007, 02:33 PM
Allied units are not affected.

No LOS for that attack is sort of the point, he is already weak with it.

DuBious
03-31-2007, 04:40 PM
Did anyone else get an image of a 3-ring?

AlabamaBoy
03-31-2007, 04:55 PM
Image of a what?

warkiller
03-31-2007, 06:35 PM
Wow, this concept is a lot like the Quake from the muddy, only that is damages the unit. I say to add an additional one damage while the unit is entangle and not moving, i mean that would be cool, like combining the muddy with a wisp, 10 points out of 10. Really great unit.

AlabamaBoy
03-31-2007, 06:38 PM
No, then it would be overpowered.

scb
03-31-2007, 06:51 PM
It does take damage upon exiting, I was considering making it so it takes more damage when leaving considering that it pulling itself free of the binds.

Then a knight outside of the binds that walks in with his first step and walks the whole distance would only take 4 damage, not 6.

AlabamaBoy
03-31-2007, 06:55 PM
It takes damage when exiting and entering.

warkiller
04-02-2007, 01:25 PM
Not really. Let's say the knigh goes in a full 3 steps... taking 6 damage, then it would only take an extra 1 damage waiting, and another 6 in exiting. Making it a total of 13