scb
03-30-2007, 10:24 AM
Among the paladins, who drive demons back to the abyss, and the necromancers, who call demons forth to do their bidding, there are a few who join both ranks. The Abyssal Exorcists, informally called Demonslayers or Devilhunters, draw demons into the physical world to be killed by ordinary warriors. Their ambitious purpose is to rid hell itself of evil.
Abyssal Exorcist
HP: 40
Armor: 0
Blocking: 50
Movement: 2
Wait: 3
Range: 2
Attack Result: Summons a Hunted Demon. The Hunted Demon belongs to the opponent.
Hunted Demon
HP: 60
Armor: 40
Blocking: 0
Movement: 3 Teleport
Wait: 2
Range: 3
Attack Result: Shadow Well (No Focus, lasts until the demon attacks or dies)
Passive Abilities:
No friendly units can attack while the demon is on wait time.
Friendly units within 5 tiles have +2 max wait time.
Shadow Well: Creates an ever-expanding field of vulnerability. While the field is active, attacks against enemy units within X tiles of the target tile are always unblockable and irreducible, where X is the number of turn cycles the effect has been active.
Abyssal Exorcist
HP: 40
Armor: 0
Blocking: 50
Movement: 2
Wait: 3
Range: 2
Attack Result: Summons a Hunted Demon. The Hunted Demon belongs to the opponent.
Hunted Demon
HP: 60
Armor: 40
Blocking: 0
Movement: 3 Teleport
Wait: 2
Range: 3
Attack Result: Shadow Well (No Focus, lasts until the demon attacks or dies)
Passive Abilities:
No friendly units can attack while the demon is on wait time.
Friendly units within 5 tiles have +2 max wait time.
Shadow Well: Creates an ever-expanding field of vulnerability. While the field is active, attacks against enemy units within X tiles of the target tile are always unblockable and irreducible, where X is the number of turn cycles the effect has been active.