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View Full Version : Teleport cleric


FuzzyUndercling
01-21-2004, 03:42 PM
ok, at first this unit will seem overpowered, but try to give it a chance.

Armor and movement are the same as a cleric.

The difference is, that his attack is to move any movable unit (no wards etc) to any other place on the board.

The balance?

If you move your own piece, the movement/attack of the T-cleric AND the unit moved are used. So you can't put a dmw in the backfield and attack in the next round.

If you move an enemy unit, that unit retains its ability to attack.

A few examples:

I use my T-cleric to put your cleric in range of my lightning.
You still have movement so you walk him away from the lightning or use your own T-cleric to move him back again.

I send my dmw into battle, and suddenly she is in big trouble. I can move her out of danger using the T-cleric. She has to wait her 4 turns to move again, but she lives.

You move my cleric to a threatened spot, and I use my T-cleric to move a knight next to your cleric. The knight has a 1 turn recovery so you may have to deal with that threat while I walk my cleric back to safety.

I think this is a powerful piece, but not unbalanced.

Largo
01-21-2004, 04:20 PM
definitly overbalanced, you can basically whisk away any threat you have (like.. dragon.. dmw.. scout), back to where you can pound it/paralyze it/ or to the other side of the board. it would be better if it could just move a person on your team to safety

FuzzyUndercling
01-21-2004, 05:03 PM
well, it isn't unbalanced if both teams have one.

It seems more unbalanced if you can put a dmw in my backfield and there is nothing I can do about it.

If I have a T-cleric, I can just move you away again. Plus, when I move your unit, your unit doesn't lose its ability to attack. So I use a turn to move you, and you get to attack right away.

That adds to the balance rather than taking away from it.

Remember that this unit is not armored, and has a long recovery (like a normal cleric) so it can be easily killed. Also, with the 10 unit limit, you have to sacrifice a more offensive unit to use it.

It can be a powerful weapon, true. But I think it has enough weaknesses to make it realistic.