Shadowkill
04-01-2007, 12:32 PM
This tread isnt a joke. Only the guitarist golems name is a joke ( we have an April fools day havent we ), but the idea isnt. So if you thought that you will laugh from some stupid units, you can stop reading. They arent jokes ( i hope :rolleyes: )
Totem
Description: These contraption are the only one that havent been created by humans. Beast made them, and empowered them with magic able to bring back souls of the dead to help the living.
Hit points: 50
Blocking: 100% all sides
Armor: 0
Attack: Souls of the dead ( below )
Attack pattern: All friendly units in range
Range: 4
Movement: 6 teleportation ( haha, of course 0 :bigsmile: )
Wait: Special ( below )
Attack: The attack result depends on what was the last unit with soul that fallen on field ( contraptions doesnt have souls ). If it was a:
Human, then every your unit in range thats in recovery will have one recovery cleared.
Golem, then every your unit in range will become +15 armor until its hit.
Beast, then every your unit with soul that have attack that isnt pre-set will have +5 attack until it attacks.
Recovery depends on how many units become bonuses. Its recovery is then equal to the number of that units. And it loses all the blocking while in recovery.
Guitarist golem
Description: These golems were created to play in a rock and roll band, but they escaped and shrill out a horrible sound at their enemies.
Hit points: 10 ( haha, of course 60 :bigsmile: )
Blocking: 0% front, 0% side
Armor: 0
Attack: 15 unblockable unreducable
Attack pattern: Straight line
Range: The whole line to the edge
Movement: 2 ( slow with heavy guitar )
Recovery: 3
Attack: Its attack continue in a straight line. At the first turn, it hit one tile in front of him. On the second turn, it hit second tile and so on. This attack can be blocked by barriers.
Special: Interference: Im not sure if i spelled it right, but ok. Its when a two sound weaken or strenthen when they meet each other. In this game it means, that when you use guitarist golem when your other sound wave is still in arena, original sound wave attack rises by 5. If enemy uses his guitarist golem when your sound wave is in effect, then your original wave attack decreases by 5. The attack can be stopped by attacking the tile it is currently on.
Totem
Description: These contraption are the only one that havent been created by humans. Beast made them, and empowered them with magic able to bring back souls of the dead to help the living.
Hit points: 50
Blocking: 100% all sides
Armor: 0
Attack: Souls of the dead ( below )
Attack pattern: All friendly units in range
Range: 4
Movement: 6 teleportation ( haha, of course 0 :bigsmile: )
Wait: Special ( below )
Attack: The attack result depends on what was the last unit with soul that fallen on field ( contraptions doesnt have souls ). If it was a:
Human, then every your unit in range thats in recovery will have one recovery cleared.
Golem, then every your unit in range will become +15 armor until its hit.
Beast, then every your unit with soul that have attack that isnt pre-set will have +5 attack until it attacks.
Recovery depends on how many units become bonuses. Its recovery is then equal to the number of that units. And it loses all the blocking while in recovery.
Guitarist golem
Description: These golems were created to play in a rock and roll band, but they escaped and shrill out a horrible sound at their enemies.
Hit points: 10 ( haha, of course 60 :bigsmile: )
Blocking: 0% front, 0% side
Armor: 0
Attack: 15 unblockable unreducable
Attack pattern: Straight line
Range: The whole line to the edge
Movement: 2 ( slow with heavy guitar )
Recovery: 3
Attack: Its attack continue in a straight line. At the first turn, it hit one tile in front of him. On the second turn, it hit second tile and so on. This attack can be blocked by barriers.
Special: Interference: Im not sure if i spelled it right, but ok. Its when a two sound weaken or strenthen when they meet each other. In this game it means, that when you use guitarist golem when your other sound wave is still in arena, original sound wave attack rises by 5. If enemy uses his guitarist golem when your sound wave is in effect, then your original wave attack decreases by 5. The attack can be stopped by attacking the tile it is currently on.