PDA

View Full Version : Poison Golem


Clover
04-01-2007, 05:43 PM
Similar to Stone Golem


Name:Poison Golem
HP:60
Armor:None
Power:Powers up your Wisp on the field if the wisp is in focus the Posoin Golem bosts it's posion abilities for every turn that a unit from the opposite side is posioned the wisp gains power if the golem is focused on it. Example:If the wisp has posoined a opposing knight it usually takes off 4hp every turn but with the Power Golem the 4 increases by 3 until it gets up to 10, there is a down side for every turn the posion wisps power increases the wisps health decreases by 5 until it is at 1hp even if the wisps power is at 10 the health still decreases until at 1 or the Golem is attacked or the wisp dies.
Range:Cleric effect wherever the wisp is on the field.
Block:None
Movement:4
Wait:4 turns after attack 3 turns no attack

Read it twice, it makes more sense after 2 times

Silver Coast
04-01-2007, 05:55 PM
nice try, but honestly i wouldnt waste a spot on the field for a unit that increases the wisps power and decreases its health. If used correctly, the wisp wont need a power boost to do its job

Red Mage
04-01-2007, 06:09 PM
Good try, but no. 10 HP is overpowered, and I don't see why this unit is like a Stone Golem.

scb
04-01-2007, 06:14 PM
It's underpowered, because the wisp pays 5 health per turn to do 6 extra damage... and that costs an extra unit space? It's not worth much. Just having the power bonus without the health penalty might even be underpowered, since you lose two units when you lose the wisp.

AlabamaBoy
04-01-2007, 06:14 PM
nice try, but honestly i wouldnt waste a spot on the field for a unit that increases the wisps power and decreases its health. If used correctly, the wisp wont need a power boost to do its job

Yep.

Abn08
04-01-2007, 06:25 PM
well it is good without the power up but if used correctly it could be a horror story for your oppponent if it was the end of a game and they had bout 4 units and you use ur wisp the barrier it colud do wonders that could works at the start aswell.

Clover
04-01-2007, 06:26 PM
Exactly what i was thinkg about when i made it!

Clover
04-01-2007, 08:35 PM
Good try, but no. 10 HP is overpowered, and I don't see why this unit is like a Stone Golem.

it is just similar movement and recovery well not movement.

Ol' Time
04-01-2007, 08:52 PM
No matter if it's under/overpowered, units should not be made to be extra powerful to or helpful to a certain unit, it just doesn't work that way.