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bloodreign
04-01-2007, 09:55 PM
Golem Corroder

This Golem unit was birthed from the most noxious of elements ACID! no unit is able to touch it and get away unsinged by this monstrocity!

http://i32.photobucket.com/albums/d34/realistromeo/SLUGERONI.jpg

He has a glowing aura about him like a dsm BUT IT IS TEAM COULOR, the GC is team color also!

GOLEM CORODER STATS

HP:60
POWER: 10 (BLOCKABLE) + -3% ARMOR PERMANENT!
ARMOR:0%
BLOCKING:0%
MOVEMENT:3
RECOVERY:2
RANGE:1

This unit is most noxious and has the ability to weaken enemies by merely splashing some of it's toxic substrate upon the victim!

#1 if golem coroder successfuly hits a unit the unit suffers 10 damage plus -3 armor percentage!

#2 if opponent blocks it's blocking percentage CAP! will go down 5% due to the shield/staff wings being damaged.

#3 if a MELE UNIT attacks the GC their weapon will corode and suffer a -1 in power PERMANENT!

YOUR FELLOW UNITS CANNOT WALK THROUGH THIS UNIT! ~ or maybe you can but you will suffer 10 dmg and -3 armor!

Deepsea
04-01-2007, 10:02 PM
It's a very cool idea, well planned out, I would lower the loseage of armor points being taken away tho, because knights are an important feature. I would lower it to -3 or -4. I'm just not feeling -5.

scb
04-01-2007, 11:03 PM
Yes, good job... the permanent penalties aren't powerful enough to save the golem. I don't think the abilities are really new, and I don't like the specialization for melee units (could be changed to blockable range 1 or just blockable), but it seems balanced.

Red Mage
04-02-2007, 11:12 AM
What is with all the recent Golems? Anyway, it's balanced, his abilitys aren't overpowered like most stat changing units are, and it is well thought out. Nice one!

Shadowkill
04-02-2007, 12:55 PM
I think its a bit underpowered. With a melee range and 2 recovery ( what means that it must wait one turn before moving again ) it wont be able to reach its targets. I guess if it decrease wards blocking percentage? Dont know, but the penalties are so weak that with 10 blockable damage its useless. Easy scout target, slow and sure to hit. Maybe useful in turtles.

falcox
04-02-2007, 04:21 PM
I created a very similar beast:

http://www.tacticsarena.com/forum/showthread.php?t=26275&highlight=acid+golem