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Largo
01-21-2004, 04:06 PM
I think there needs to be an inclusion of ice creatures into the game (other than the frost golem). In general, ice units would have less damage than fire (like.. 14-16), but would also either slow the unit by one or two spaces, or add a turn to its recovery. Some possible ice units:

Blizzard mage:

HP: 28
Armor: 0
Blocking: 20% front, 10% sides
Movement: 3 spaces
Recovery: 4 turns
Attack:
blizzard spell: ALL units take 10 damage are slowed by one space, and if physical have their attack range reduced by one space (with a minimum of 1) for 2 turns.


Ice mage:
HP: 30
armor: 0
Blocking 33% front, 16% sides
Movement: 3 spaces
Recovery: 3 turns
Attack pattern: cross
Range: 3 spaces
Power: 10 damage, -2 to movement for 4 turns

comments: not very original but fairly balanced, the opposite of the pyro


Ice ward:
HP: 50
armor: 0
blocking: 100%
recovery: 4 turns
attack range: 3 spaces
Power: 20, all units affected by the attack are immoblized for 1 turn, have their movment reduced by 1 for 1 turn after that


alternative attack (this could be another unit): gives a unit an ice shield

ice shield: +5 armor, +10% blocking, any unit that succesfully hits the unit protected by the shield gets -5 power, -1 movment

there are MANY other possible ice units (ice dragon, ice trap, ice spear unit)

Serge
01-21-2004, 05:33 PM
I don't get the blizzard mage, does it hit your units too?
The Ice mage seems weak, 12 attack wouldn't be too much.
The Ice ward and the alternate form are just copies of the other wards. I like the theme idea though.

Largo
01-21-2004, 07:00 PM
yes.. blizzard affects ALL units (yours and theirs). perhaps.. it would just affect enemy, not sure. 12 is good. i figured the ward and others are similar to others, and i don't mind that, i just think that they should be implemented.