Largo
01-21-2004, 04:06 PM
I think there needs to be an inclusion of ice creatures into the game (other than the frost golem). In general, ice units would have less damage than fire (like.. 14-16), but would also either slow the unit by one or two spaces, or add a turn to its recovery. Some possible ice units:
Blizzard mage:
HP: 28
Armor: 0
Blocking: 20% front, 10% sides
Movement: 3 spaces
Recovery: 4 turns
Attack:
blizzard spell: ALL units take 10 damage are slowed by one space, and if physical have their attack range reduced by one space (with a minimum of 1) for 2 turns.
Ice mage:
HP: 30
armor: 0
Blocking 33% front, 16% sides
Movement: 3 spaces
Recovery: 3 turns
Attack pattern: cross
Range: 3 spaces
Power: 10 damage, -2 to movement for 4 turns
comments: not very original but fairly balanced, the opposite of the pyro
Ice ward:
HP: 50
armor: 0
blocking: 100%
recovery: 4 turns
attack range: 3 spaces
Power: 20, all units affected by the attack are immoblized for 1 turn, have their movment reduced by 1 for 1 turn after that
alternative attack (this could be another unit): gives a unit an ice shield
ice shield: +5 armor, +10% blocking, any unit that succesfully hits the unit protected by the shield gets -5 power, -1 movment
there are MANY other possible ice units (ice dragon, ice trap, ice spear unit)
Blizzard mage:
HP: 28
Armor: 0
Blocking: 20% front, 10% sides
Movement: 3 spaces
Recovery: 4 turns
Attack:
blizzard spell: ALL units take 10 damage are slowed by one space, and if physical have their attack range reduced by one space (with a minimum of 1) for 2 turns.
Ice mage:
HP: 30
armor: 0
Blocking 33% front, 16% sides
Movement: 3 spaces
Recovery: 3 turns
Attack pattern: cross
Range: 3 spaces
Power: 10 damage, -2 to movement for 4 turns
comments: not very original but fairly balanced, the opposite of the pyro
Ice ward:
HP: 50
armor: 0
blocking: 100%
recovery: 4 turns
attack range: 3 spaces
Power: 20, all units affected by the attack are immoblized for 1 turn, have their movment reduced by 1 for 1 turn after that
alternative attack (this could be another unit): gives a unit an ice shield
ice shield: +5 armor, +10% blocking, any unit that succesfully hits the unit protected by the shield gets -5 power, -1 movment
there are MANY other possible ice units (ice dragon, ice trap, ice spear unit)