imagination
04-05-2007, 03:42 PM
Well, everyone loves blocking at one time or hates it. The system has also been changed so that it is a little bit more fair. Here is my what if theory. What if the percentages didnt represent your "chance to hit" but instead represented how far away you were from actually making a hit. Any percentage 50 or higher you would get a hit no matter what. Anything lower would block no matter what. I think the strategy of the game would evolve better and make the game much more interesting. Say to attack a scout from the front so that you can then attack it from the side twice or something of that nature where you can use their blocking to your advantage.
Dont get me wrong, we all started playing this game because it was different. It had a small luck element and pieces could witchstand a beating unlike chess where a pawn can kill a queen in one move of a piece. I dont want the game to get rid of luck but what if golds that already paid could have another server or even access to some type of small applet where this could be done. Also, i realize that this will never happen and it is in the "dont suggest" but i needed somewhere to post a theory and this seemed as good a place as any.
Dont get me wrong, we all started playing this game because it was different. It had a small luck element and pieces could witchstand a beating unlike chess where a pawn can kill a queen in one move of a piece. I dont want the game to get rid of luck but what if golds that already paid could have another server or even access to some type of small applet where this could be done. Also, i realize that this will never happen and it is in the "dont suggest" but i needed somewhere to post a theory and this seemed as good a place as any.