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OpixMK
04-06-2007, 11:02 AM
This terrifying Sea Monster has a past of destroying countless ships. Any monster that gets within distance of the Kraken is a helpless victim...

This unit counts as TWO units when placed on the field, like the Dragon Tyrant. However, you cannot have both the Dragon Tyrant and the Kraken on the field at the same time (to keep the game from becoming a battle of bosses).

HP : 75
Armor: 22
Block: 0%
Movement: 3, Teleport
- 1 Delay for movement
Attack:
- The Kraken uses its tentacles to strangle the victim. It has a range of 1.
When the Kraken targets a victim ONE unit away, it uses a close range strangle technique. It has an initial power of 15, and then it goes into focus. Every turn after, it will do 5 more damage (regardless of armor) to the victim until it loses focus.
- When a unit is strangled, it will gain a 2 turn wait. After the 2 turn wait, it is able to move out of the Kraken's grip, which makes the Kraken lose its focus.
- Strangle attack has a delay of 1.
- The Kraken is also able to unles an ink bomb. When you hold down on the Kraken, it will spray all units within 2 - 3 squares with black ink. All units hit with the ink will immediately have a status effect called +Toxic. It makes the unit lose 2 HP every turn. Any unit with Toxic will only gain 8 HP from a cleric heal. A unit with Toxic cannot have a barrier placed over it. A unit with toxic cannot also be poisoned, but it can be paralyzed. In order to escape toxic, the unit must move. (Note - A unit with toxic can attack at any time.)
- The Ink bomb has a delay of 3.

Wizzy`
04-06-2007, 11:23 AM
The Kraken!

Memnarch
04-06-2007, 12:05 PM
Arrgh! The Kraken will take ye down to Davey Jones locker!

That shoulda been up there. I think its a little overpowered. Not to mention all of the times someone has tried to do another "counts as 2 units" unit.

Chaosti
04-06-2007, 12:36 PM
Very much overpowered. Insane survivability with the hp and armor alone. If focus isn't broken, it's an automatic 35 damage, armor ignoring in two rounds. Autokills a pyro, witch, cleric, wisp, assassin, enchantress, dsm, and barrier and cripples most other things to one hit kills.

bloodreign
04-06-2007, 12:57 PM
YEH, this unit has promise, we need an aquatic unit, what better creature than the kraken!!

Truly a meaty beast.

I would change some things about it though.

I would make the INK attack merely blind the opponent for 2 turns, and if opponent is not on chosen square a haze/blob of black ink is put on that square and lasts for 2 turns, if an opponent walks onto that haze or blob they gain the blind status for 2 turns.

(when blind, opponent can still move, but they cannot attack or block succesfuly.)

Also why not have the KRAKEN BIND it's attackers? if a mele unit tries to attack the kracken and does so sucessfuly, the kraken binds the opponent for 1 turn that means the opponent will be vulnerable to attack for 1 turn.


I WOULD GIVE KRAKEN 24 POWER and 2 recovery.

I was thinking of kraken lately and this beast would fit the bill of a 2 unit slot character!.

Mystic Archer
04-11-2007, 10:08 AM
i love it!!!