View Full Version : Kindrid Spirit
Innoccence
04-07-2007, 03:40 PM
Name: Kindrid Spirit
HP: 26
Class: Beasts
Armor: None
Power: Healing; Points= 15
Range: 'Nearby'
Block: 10% Blocking From Front
Movement: 3 Tiles either up, down, left or right.
Recovery: 3 Turn Recovery
Here is an Example of their movement.
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And here is the Range of their Healing Spell.
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This spell will heal both Allies and Enemies in Range.
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The Kindrid Spirit is a Beast whom roams around the world with no honest place to be. They have no schedual to fill and no people to visit. But if you happen to run across one, they will be more than glad to heal you of any injuries.
Hm, this is the first one I've posted on here. Oh well. There we go :D
~Innoccence
DIGID
04-07-2007, 04:49 PM
If this is a Grey unit, it is certainly overpowered. Dragon Tyrants and Dragonspeaker Mages may quickly dispose of this in a Gold vs. Grey match, but in a Grey vs. Grey match this would be great.
Also, there will be no more healing units in the game of TAO.
Why can it only move in a straight line? Why? That does not make sense.
bloodreign
04-07-2007, 05:15 PM
Very weak unit, although i would like a beast healer myself.
Um good name but the stats are very weak considering its limited healing range that make it prone to danger. (this attack patern limits it excusivly to turtle games....ohhhh wait clerics are backrow healers too NEVER MIND!
If it was 10 power 2 recovery 4 movement and 25% blocking that would whet my appetite!.
DOES IT HEAL ITSELF? it must kind of a goober question.
Zoperton
04-07-2007, 07:06 PM
I think that it is clearly more powerful than the Cleric in some ways, but not essential enough. It can't be killed by 2 scout hits + heal and it can't be killed by a DMW attack which is a plus, and being able probobly up to about 3 units idealy with 15hp and only a 3 turn recovery, seems to outwit the Cleric. The thing that makes the Cleric more essential is the attack range, you can't heal anything when it is in your opponents base being slaughtered. That brings up the question, can this heal opponents.. like the Enchantress can paralyze friendly units?
Overall, like DIGID said, the Cleric is balanced and TAO will probobly not need any more healers.
DIGID
04-07-2007, 07:14 PM
Innoccence, you obviously tried to make this unit easy to kill since it can heal 15hp, but it has more HP than the Cleric.
I think it would be very useful in clustered dropless Grey turtles vs. Grey players.
The lack of range is a major penalty. I think it's balanced.
Chaosti
04-08-2007, 01:30 AM
does everybody not notice the non-sensical movement pattern? The healing power is only marginally better than the cleric and doesn't make up for the fact that it's a single target heal. The range and long recovery make it a pretty useless since it would typically have to move out of any defensive formation to heal a hurt unit.
AlabamaBoy
04-08-2007, 01:37 AM
Chaosti, your avatar is driving me crazy. I will do something nice for you if you change it.
Chaosti
04-08-2007, 03:52 AM
What's wrong with my avatar?
Deepsea
04-08-2007, 03:55 AM
Chaosti sorry for this unwanted spam, but we are bringing The Elite back.
Innoccence
04-08-2007, 06:07 PM
Chaosti, the Unit does not heal only one unit. the Unit heals all within its range. I guess I should have made that a bit ore clear. And as for Healing itself, yes it does.
Mystic Archer
04-11-2007, 10:11 AM
Not the best, but not the worst ive seen but just..... not good id still go w/ cleric unless in turtle.
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