PDA

View Full Version : Ka~urum Sentinel.


bloodreign
04-07-2007, 05:08 PM
Heh i'm getting lazy to post specific unit ideas and spending lots of time on them.

Basicaly this unit could be used to replace knights in battle.
It's about time a beast unit was a strong defensive/offensive mele threat enough for a player to use this instead of a knight.

THE KA~URUM
http://i32.photobucket.com/albums/d34/realistromeo/kuraaam.jpg

These ka~urum are feared in battle due to their intimidating precence, precision strikes, and overall capabilities!

They are usuly found in groups of 2 or more as they tend to defend places of worship/or strategic importance, they seem to be a bit slow defending and moving but are capable of tremendous bursts of speed, they often need help from other units to defend them....but the KA~URUM have perfected this and if there are 2 ka~urum side by side.......*WATCH OUT!.....(special ability)

KA~URUM STATS
HP:58
POWER:21
ARMOR:20%
BLOCKING:65%
MOVEMENT: 3
RECOVERY:2
RANGE:2 (los)

SPECIAL: when 2 ka~urum are one space apart and facing the same direction, they automaticaly cross spears over the tile in between them, preventing side shots and an opponent from passing in between.

One must either hit a ka urum then walk through, or hit the spears and walk through, granted next turn the ka~urum will cross spears again if they do not move or get hit.

the main concept of this unit is it's ability to block an opponent from walking in between 2 ka~urum and provide a unique wall formation.

i know only 3 knights are allowed on field because of their overpowering strength, would this unit need to be toned down to become a drop?

I am tweaking this unit and this was a relativly quick post.
i will make a better picture, i was trying to flesh this creation out( the face of this unit sucks), i was thinking of giving it a mane of hair and a dragon/kabuki style mask...i was also thinking of it having 4 arms instead of 4 legs... and it would have a posture similar to the berserker.

DIGID
04-07-2007, 07:15 PM
I don't think the Knight needs to be replaced.

I don't think a unit with a squiggly will ever even be considered for use in TAO. :huh:

By the way, it should hold a polearm, not a spear, like the Beast Rider. Spears are thrown.

I think its Armor and Blocking should be decreased and its Range should be 1. I also think its Power should be 19-21. Its Armor should be no higher than 24.

And no, it cannot be a drop. It is too powerful for that. And there should be a limit of 2 in the arena.

Mystic Archer
04-11-2007, 10:43 AM
I agree w/ Digid but its the besat unit idea yet:D Like wall idea but only two on the field because u could have a massive wall w/ 3!!! yes its stats need to be toned down... and as Digid said this could never be a drop.

l2oving Elve
05-02-2007, 11:24 PM
That is one sweet unit. I like the idea of it, being a wall. Only 2 of those should be allowed on the field at a time.

Sith Happens
05-02-2007, 11:35 PM
Nice pictures of these "units" stop blending units on CAU. It's CREATE-A-Unit. I really love the idea of the spears. Really good idea, but there is really no use for two of these things. Drop it's power if you want to keep it's blocking up. Or vice-versa but besides that you have a fairly nice unit here. Again props on the Spear Crossing.

NeverKnowsBest.
05-02-2007, 11:52 PM
I dont think beasts should be as strong as knight. They should have unique skill that's hard to master but, I liked the picture and nice creativity.

l2oving Elve
05-03-2007, 07:00 PM
Oh and, Spears aren't always thrown. You could use them as a melee weapon.