bloodreign
04-07-2007, 05:08 PM
Heh i'm getting lazy to post specific unit ideas and spending lots of time on them.
Basicaly this unit could be used to replace knights in battle.
It's about time a beast unit was a strong defensive/offensive mele threat enough for a player to use this instead of a knight.
THE KA~URUM
http://i32.photobucket.com/albums/d34/realistromeo/kuraaam.jpg
These ka~urum are feared in battle due to their intimidating precence, precision strikes, and overall capabilities!
They are usuly found in groups of 2 or more as they tend to defend places of worship/or strategic importance, they seem to be a bit slow defending and moving but are capable of tremendous bursts of speed, they often need help from other units to defend them....but the KA~URUM have perfected this and if there are 2 ka~urum side by side.......*WATCH OUT!.....(special ability)
KA~URUM STATS
HP:58
POWER:21
ARMOR:20%
BLOCKING:65%
MOVEMENT: 3
RECOVERY:2
RANGE:2 (los)
SPECIAL: when 2 ka~urum are one space apart and facing the same direction, they automaticaly cross spears over the tile in between them, preventing side shots and an opponent from passing in between.
One must either hit a ka urum then walk through, or hit the spears and walk through, granted next turn the ka~urum will cross spears again if they do not move or get hit.
the main concept of this unit is it's ability to block an opponent from walking in between 2 ka~urum and provide a unique wall formation.
i know only 3 knights are allowed on field because of their overpowering strength, would this unit need to be toned down to become a drop?
I am tweaking this unit and this was a relativly quick post.
i will make a better picture, i was trying to flesh this creation out( the face of this unit sucks), i was thinking of giving it a mane of hair and a dragon/kabuki style mask...i was also thinking of it having 4 arms instead of 4 legs... and it would have a posture similar to the berserker.
Basicaly this unit could be used to replace knights in battle.
It's about time a beast unit was a strong defensive/offensive mele threat enough for a player to use this instead of a knight.
THE KA~URUM
http://i32.photobucket.com/albums/d34/realistromeo/kuraaam.jpg
These ka~urum are feared in battle due to their intimidating precence, precision strikes, and overall capabilities!
They are usuly found in groups of 2 or more as they tend to defend places of worship/or strategic importance, they seem to be a bit slow defending and moving but are capable of tremendous bursts of speed, they often need help from other units to defend them....but the KA~URUM have perfected this and if there are 2 ka~urum side by side.......*WATCH OUT!.....(special ability)
KA~URUM STATS
HP:58
POWER:21
ARMOR:20%
BLOCKING:65%
MOVEMENT: 3
RECOVERY:2
RANGE:2 (los)
SPECIAL: when 2 ka~urum are one space apart and facing the same direction, they automaticaly cross spears over the tile in between them, preventing side shots and an opponent from passing in between.
One must either hit a ka urum then walk through, or hit the spears and walk through, granted next turn the ka~urum will cross spears again if they do not move or get hit.
the main concept of this unit is it's ability to block an opponent from walking in between 2 ka~urum and provide a unique wall formation.
i know only 3 knights are allowed on field because of their overpowering strength, would this unit need to be toned down to become a drop?
I am tweaking this unit and this was a relativly quick post.
i will make a better picture, i was trying to flesh this creation out( the face of this unit sucks), i was thinking of giving it a mane of hair and a dragon/kabuki style mask...i was also thinking of it having 4 arms instead of 4 legs... and it would have a posture similar to the berserker.