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larspcus2
04-07-2007, 10:05 PM
Water Elemental

Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3

Special: When the water elemental attacks, all attacked squares become "water" squares.

Definition of Water squares: All units can only move two squares through water in one turn (plus any moves made outside of the water). However, if the one of those moves brings the unit out of the water, it moves normally. A water is desyroyed after being walked across twice

If a water elemental begins it's turn in a water square then it has 2 options:
1. Move to any normal square that borders the water (teleport)
2. Attack all the water squares that the square that the water elemental is on borders for 20 unblockable damage.

Fire Elemental

Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3

Special: When the fire elemental attacks, all attacked squares become "fire" squares

Definition of fire squares: all units recive 10, unblockable damage when moving into a fire square

If a fire elemental begins its turn in a fire square, then it has 2 options:
1. Move to any normal square that borders the fire (teleport)
2. Attack all the fire squares that the square that the fire elemental is on borders for 15 unblockable damage and all normal squares around the attacked fire squares are now fire squares.
A fire square is destroyed after it has a non-elemental standing on it for 3 turns (not necessarly consecutive)

Earth elmental

Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3

Special:When the earth elemental attacks, all attacked squares become "mud" squares.

Definition of "mud" squares: Units ending their turn in mud squares have 1 extra recovery and -10% blocking.

If a earth elemental begins it's move in a mud square, then it has one of two options.
1. Move to any normal square that borders the mud (teleport)
2. Attack all the mud squares that the square that the fire elemental is on borders for 15 unblockable damage and 1 extra recovery.

A mud square is destroyed after it has been walked across twice.

If any elemental walks across (or attacks) a fire, water, or mud square that is not of their own type, the square is destroyed, the elemental is not affected (and the attack continues normally)

The names might not be original, but I think that the Ideas are :bigsmile:

DIGID
04-07-2007, 10:30 PM
No. I didn't even read it. This game is for units, not elements and storms.

Ahh whatever, I have time. *reads*

How would Fire, Earth, or Water have Armor? O.o

So if a Ward is on a water square, it can move?

Why is Fire square damage "non-reduceable" although Fire attacks such as the Dragon Tyrant's fireball are reduced by Armor?

Deepsea
04-07-2007, 10:33 PM
IT'S A GAME DIGID

larspcus2
04-07-2007, 10:35 PM
No. I didn't even read it. This game is for units, not elements and storms.

Ahh whatever, I have time. *reads*

How would Fire, Earth, or Water have Armor? O.o

So if a Ward is on a water square, it can move?

Why is Fire square damage "non-reduceable" although Fire attacks such as the Dragon Tyrant's fireball are reduced by Armor?
First, the sword (or whatever) would pass through the flame or water or whatever. Second, that's my fault, I forgot to put the "if it is a water elemental". Third, it's hotter fire so armor dosn't do anything :p

The Coder
04-07-2007, 10:55 PM
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Quality > Quality
Don't make them overpowered
Buttsecks


Fire golems could kill just about everything effortlessly for example... Say you protected your cleric with a 6 square radius of fire squares.

larspcus2
04-07-2007, 11:03 PM
Then if your opponent used any other elemental, that would be completely usless. Also, that would take a large number of turns. Finally, a scout could take 10 damage and then shoot the cleric twice (the fire squares only hurt things when they move into the square), the cleric being unable to move due to taking 10 damage and dying. But, I guess 10 damage is a bit overpowered. How's about 5-8? Or do you think the entire concept's overpowered?

Chaosti
04-08-2007, 12:18 AM
I don't like the fact that the elemental squares can only be destroyed by an elemental of another type. That pretty much requires that a person uses two elementals in any form. Think of some other way to neutralize the squares.
Theres also the fact that something about your stats confuses me. Why is armor defined against non-unblockable damage. Doesn't that just mean.....blockable damage? In which case, what happens against unblockable damage.

larspcus2
04-08-2007, 09:08 AM
First, I had the fire square be destroyed if it is stood on for 3 turns and the water and mud squares destroyed if walked over twice. Second, yes, that means blockable damage, I'll change that, and third, there is no armor against unblockable damage

Mystic Archer
04-11-2007, 09:36 AM
What if a poison whisp floats over top, does it get damaged? I guess these guys MIGHT be ok in a all gold game... but this would just kill all greys out there. I call Digid to the stand because he could agree w/ me.