larspcus2
04-07-2007, 10:05 PM
Water Elemental
Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3
Special: When the water elemental attacks, all attacked squares become "water" squares.
Definition of Water squares: All units can only move two squares through water in one turn (plus any moves made outside of the water). However, if the one of those moves brings the unit out of the water, it moves normally. A water is desyroyed after being walked across twice
If a water elemental begins it's turn in a water square then it has 2 options:
1. Move to any normal square that borders the water (teleport)
2. Attack all the water squares that the square that the water elemental is on borders for 20 unblockable damage.
Fire Elemental
Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3
Special: When the fire elemental attacks, all attacked squares become "fire" squares
Definition of fire squares: all units recive 10, unblockable damage when moving into a fire square
If a fire elemental begins its turn in a fire square, then it has 2 options:
1. Move to any normal square that borders the fire (teleport)
2. Attack all the fire squares that the square that the fire elemental is on borders for 15 unblockable damage and all normal squares around the attacked fire squares are now fire squares.
A fire square is destroyed after it has a non-elemental standing on it for 3 turns (not necessarly consecutive)
Earth elmental
Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3
Special:When the earth elemental attacks, all attacked squares become "mud" squares.
Definition of "mud" squares: Units ending their turn in mud squares have 1 extra recovery and -10% blocking.
If a earth elemental begins it's move in a mud square, then it has one of two options.
1. Move to any normal square that borders the mud (teleport)
2. Attack all the mud squares that the square that the fire elemental is on borders for 15 unblockable damage and 1 extra recovery.
A mud square is destroyed after it has been walked across twice.
If any elemental walks across (or attacks) a fire, water, or mud square that is not of their own type, the square is destroyed, the elemental is not affected (and the attack continues normally)
The names might not be original, but I think that the Ideas are :bigsmile:
Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3
Special: When the water elemental attacks, all attacked squares become "water" squares.
Definition of Water squares: All units can only move two squares through water in one turn (plus any moves made outside of the water). However, if the one of those moves brings the unit out of the water, it moves normally. A water is desyroyed after being walked across twice
If a water elemental begins it's turn in a water square then it has 2 options:
1. Move to any normal square that borders the water (teleport)
2. Attack all the water squares that the square that the water elemental is on borders for 20 unblockable damage.
Fire Elemental
Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3
Special: When the fire elemental attacks, all attacked squares become "fire" squares
Definition of fire squares: all units recive 10, unblockable damage when moving into a fire square
If a fire elemental begins its turn in a fire square, then it has 2 options:
1. Move to any normal square that borders the fire (teleport)
2. Attack all the fire squares that the square that the fire elemental is on borders for 15 unblockable damage and all normal squares around the attacked fire squares are now fire squares.
A fire square is destroyed after it has a non-elemental standing on it for 3 turns (not necessarly consecutive)
Earth elmental
Health: 35
Blocking: 0%
Armor: 25% against blockable attacks
Attack: See special.
Range: 3 (pyro)
Recovery: 3
Movement: 3
Special:When the earth elemental attacks, all attacked squares become "mud" squares.
Definition of "mud" squares: Units ending their turn in mud squares have 1 extra recovery and -10% blocking.
If a earth elemental begins it's move in a mud square, then it has one of two options.
1. Move to any normal square that borders the mud (teleport)
2. Attack all the mud squares that the square that the fire elemental is on borders for 15 unblockable damage and 1 extra recovery.
A mud square is destroyed after it has been walked across twice.
If any elemental walks across (or attacks) a fire, water, or mud square that is not of their own type, the square is destroyed, the elemental is not affected (and the attack continues normally)
The names might not be original, but I think that the Ideas are :bigsmile: