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1bhavir
04-08-2007, 04:13 AM
Hp:120
Power:32
Armour:0
Blocking:0%
Range:1 adjacent square (unblockable)
Movement:2 squares
Recovery: 4 turns

When Living Inferno damage to something attacked creature deals its power back to Living Inferno.

Living Inferno does not move for allies.

You may only have 1 Living Inferno on your side of field.

Deepsea
04-08-2007, 04:24 AM
It's a LW only more powerful

1bhavir
04-08-2007, 04:25 AM
it is way diffent the LW

Deepsea
04-08-2007, 04:26 AM
It's a moving LW

larspcus2
04-08-2007, 10:13 AM
It's a LW in terms of the attack power. Also, I don't think that units can have more than 100 health. Finally, it's just overpowered.

DIGID
04-08-2007, 02:25 PM
This unit is incredibly overpowered. I'm going to do a Living Inferno | Lightning Ward | Dragon Tyrant comparison.

Name: Living Inferno | Lightning Ward | Dragon Tyrant
HP: 120 | 56 | 68
Power: 32 | 30 | 28
Armor: 0 | 16 | 16
Blocking: 0% | 100% | 40%
Range: 1 adjacent tile | 3 tiles | 3 adjacent tiles
Movement: 2 | 0 | 4
Recovery: 4 | 5 | 3

Although this unit might die before you use it 4-5 times, 4-5 32-power attacks by a mobile unit is incredibly overpowered.

AlabamaBoy
04-08-2007, 02:30 PM
Make it so it cannot be healed and lower it's health to 90.

Shadowkill
04-08-2007, 02:33 PM
Just lower the health to something normal, maybe 50. We dont need units that cannot be healed, its a very big penalty to balance out, unless they have their own healing, which this unit doesnt have.

1bhavir
04-08-2007, 05:05 PM
so do u think this whould be much better if it had low Hp say 80-90

AlabamaBoy
04-08-2007, 05:43 PM
Low hp?

That would still be the highest in the game.

DIGID
04-08-2007, 05:49 PM
The HP does not need to be lowered. Every time the Living Inferno deals damage, it loses 32hp. That means it dies after attacking 4 times. The HP is fine.

The Power needs to be lowered and the HP should always remain exactly 4 times as large as the Power.

Shadowkill
04-09-2007, 04:01 PM
I got it that way that it gets the power of attacked unit back, like a counter attack. Thats my fault. Hp is ok then. With 2 movement, it cannot get to some low Hp units to kill them in one shot. So its a walking Lw. Make it count as 2 units, at least. Or/and balance the attack.

Azer
04-09-2007, 04:45 PM
Sassy bombs only do 99 damage. Does that mean this is the one unit immune to sassy bombs?

Shizzle
04-09-2007, 04:53 PM
Sassy bombs only do 99 damage. Does that mean this is the one unit immune to sassy bombs?
Are you kidding me?

Azer
04-09-2007, 05:01 PM
In the context of this unit, who has 120 HP, no, I'm not kidding you.

Never~Know
04-09-2007, 09:41 PM
That has to be the worst attempt at making a character! 120 hp and 32 power and the thing could move! Can it be hit by Maile or only magic?

Mystic Archer
04-11-2007, 09:00 AM
I quit reading after 120 HP!!! Better go read the rest!!!

Mystic Archer
04-11-2007, 09:02 AM
i can't get killed by assains suiside now how is that anywhere fair!!!!