View Full Version : Living Inferno
1bhavir
04-08-2007, 04:13 AM
Hp:120
Power:32
Armour:0
Blocking:0%
Range:1 adjacent square (unblockable)
Movement:2 squares
Recovery: 4 turns
When Living Inferno damage to something attacked creature deals its power back to Living Inferno.
Living Inferno does not move for allies.
You may only have 1 Living Inferno on your side of field.
Deepsea
04-08-2007, 04:24 AM
It's a LW only more powerful
1bhavir
04-08-2007, 04:25 AM
it is way diffent the LW
Deepsea
04-08-2007, 04:26 AM
It's a moving LW
larspcus2
04-08-2007, 10:13 AM
It's a LW in terms of the attack power. Also, I don't think that units can have more than 100 health. Finally, it's just overpowered.
DIGID
04-08-2007, 02:25 PM
This unit is incredibly overpowered. I'm going to do a Living Inferno | Lightning Ward | Dragon Tyrant comparison.
Name: Living Inferno | Lightning Ward | Dragon Tyrant
HP: 120 | 56 | 68
Power: 32 | 30 | 28
Armor: 0 | 16 | 16
Blocking: 0% | 100% | 40%
Range: 1 adjacent tile | 3 tiles | 3 adjacent tiles
Movement: 2 | 0 | 4
Recovery: 4 | 5 | 3
Although this unit might die before you use it 4-5 times, 4-5 32-power attacks by a mobile unit is incredibly overpowered.
AlabamaBoy
04-08-2007, 02:30 PM
Make it so it cannot be healed and lower it's health to 90.
Shadowkill
04-08-2007, 02:33 PM
Just lower the health to something normal, maybe 50. We dont need units that cannot be healed, its a very big penalty to balance out, unless they have their own healing, which this unit doesnt have.
1bhavir
04-08-2007, 05:05 PM
so do u think this whould be much better if it had low Hp say 80-90
AlabamaBoy
04-08-2007, 05:43 PM
Low hp?
That would still be the highest in the game.
DIGID
04-08-2007, 05:49 PM
The HP does not need to be lowered. Every time the Living Inferno deals damage, it loses 32hp. That means it dies after attacking 4 times. The HP is fine.
The Power needs to be lowered and the HP should always remain exactly 4 times as large as the Power.
Shadowkill
04-09-2007, 04:01 PM
I got it that way that it gets the power of attacked unit back, like a counter attack. Thats my fault. Hp is ok then. With 2 movement, it cannot get to some low Hp units to kill them in one shot. So its a walking Lw. Make it count as 2 units, at least. Or/and balance the attack.
Sassy bombs only do 99 damage. Does that mean this is the one unit immune to sassy bombs?
Shizzle
04-09-2007, 04:53 PM
Sassy bombs only do 99 damage. Does that mean this is the one unit immune to sassy bombs?
Are you kidding me?
In the context of this unit, who has 120 HP, no, I'm not kidding you.
Never~Know
04-09-2007, 09:41 PM
That has to be the worst attempt at making a character! 120 hp and 32 power and the thing could move! Can it be hit by Maile or only magic?
Mystic Archer
04-11-2007, 09:00 AM
I quit reading after 120 HP!!! Better go read the rest!!!
Mystic Archer
04-11-2007, 09:02 AM
i can't get killed by assains suiside now how is that anywhere fair!!!!
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