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TiMeStOpPa
01-21-2004, 09:31 PM
Wheres the leader in the game? Well, here it is!

General of the golems

*Must have all of the golems(ice,stone,mud) to use this unit*

Hp=40
Attack=25(like the attack of a knight and draws a stone sword that when raised above head turns into a flaming sword and slashes through enemy):D :rolleyes:
Armor=15
Blocking=30%(15% on sides)
Move=2 spaces
Recovery=3 turns

*Counts as two units*
Special Ability:
All golems recovery time is reduced by 1 while this unit is in play:D

ArcPaladinZero
01-21-2004, 09:32 PM
Wow that thing seems helluva strong, just my humble opinion though.

Aro23r
01-21-2004, 09:38 PM
Seems much too strong here. It has tons of HP (you gotta take into account its armor when figuring real HP) Also, with its attack power, movement range, and attack pattern, this thing would tear through enemy lines like THAT.

Its a good concept, but you gotta downsize him a bit.

Jazierel
01-22-2004, 08:53 AM
If I can make a suggestion... Timestoppa. Instead of just changing your post every time anyone makes suggestions, maybe put all of your changes in bold or something... or discuss the changes with other members and then "Reply" with an updated stat listing. I don't know how strong your "General" was before, but now, for two units I think he is a bit weak. Its a good idea (one I was working on for human/all units) but I think you just need to work on the fine tuning of balancing your creations a bit more... which will come with time and experience too I know! :)

dakar
01-22-2004, 11:25 PM
The unit itself is rather weak but it's enhancement to golems is incredibly powerful. A mud and frost golems will move at the speed of a knight. Ever tried to get a unit away from a frosty that didn't need to move? You pretty much have to kill the thing. It'll have the same annoyance while being able to move while doing it. I don't want to think about mud golems.

Still, it might be feasable. Lower the armor HEAVILY: it doesn't need it since it'll be used to pump up the golems.