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Hrainian
04-15-2007, 06:34 PM
Welcome to the Tactics Arena Online Hurt and Heal!

For everyone who has never played a hurt and heal before, it's (basically) a competition between 19 people (or 38) divided into two equal teams. Once a day, you log on and post who you want to "Hurt" and who you want to "Heal". Hurting a piece will do 10 damage, and healing will add 5 health to the unit.

Each piece (Modelled after the TAO game pieces) also has a special ability, which you can use instead of attacking. Only players who have registered for the hurt and heal can play.

The last remaining team wins.

Signup Form (Copy and paste this, and fill it out):

Forum Account Name:
Piece:
Team: (Yellow, Green)

NOTE: Only ONE of each piece may be on a team. EX. A team cannot have 2 clerics, or 5 knights. Unit Specials will be detailed in the next post.

If you are unsure what to do, please feel free to send me a private message.

Hrainian
04-15-2007, 06:41 PM
SPECIAL ABILITIES:

The format goes...

Piece Name: Ability Name - Effect. (_ Turn Recovery)

Cleric: Super Heal - Heals all LIVING pieces by 5 health, or heals ONE piece by 25 health. (3 turn recovery)
Knight: Critical Shot - Choose one opposing piece to do 20 damage to. This will also do 10 damage to yourself, and you cannot heal. (2 turn recovery)
Enchantress: Paralyze - Stops an enemy unit from attacking. If you are attacked, this will be removed. (2 turn recovery)
Pyromancer: Leech Life - You will take 10 health from an enemy unit, which is added to your own health. (2 turn recovery)
Witch: Stun: Stops the

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