Jazierel
01-22-2004, 01:56 PM
Description: A wizened little man dressed in somewhat tattered team color clothes, a smith's apron and mismatched shoes. Has a monical that he uses to look at things, and various tools inside a vest he wears.
Hit Points: 25
Power: ---
Blocking: 0%
Armor: 5%
Movement: 2
Recovery: 3
Attack: Builds a contraption that can then be placed on the board.
Attack Pattern/Style:
- The Tinkerer must focus for five turns and have at least one friendly unity to the N,S,E or W of him while he does so. During those five turns that(those) units may not move away from him while he studies them (if they do, the Tinkerer's focus breaks). After those 5 turns he creates a contraption baised on their abilities. Some exaples:
Scout Contraption:
Hit Points: 40
Armor: 15%
Power: 15
Recovery: 3
Attack: Shoots an arrow up to 4 spaces away, limited by LoS.
Cleric Contraption:
Hit Points: 35
Armor: 25%
Power: 10 (heals)
Recovery: 3
Attack: Heals one unit up to 3 spaces away.
*These are just some ideas, feel free to add you own suggestions, as well as feedback on the unit. I plan to add more when I can and refine the unit too (also looking into possible combination contraptions, such as a Knight-Enchantress Contraption, or a Dark Magic Witch-Assassian Contraption!).*
Hit Points: 25
Power: ---
Blocking: 0%
Armor: 5%
Movement: 2
Recovery: 3
Attack: Builds a contraption that can then be placed on the board.
Attack Pattern/Style:
- The Tinkerer must focus for five turns and have at least one friendly unity to the N,S,E or W of him while he does so. During those five turns that(those) units may not move away from him while he studies them (if they do, the Tinkerer's focus breaks). After those 5 turns he creates a contraption baised on their abilities. Some exaples:
Scout Contraption:
Hit Points: 40
Armor: 15%
Power: 15
Recovery: 3
Attack: Shoots an arrow up to 4 spaces away, limited by LoS.
Cleric Contraption:
Hit Points: 35
Armor: 25%
Power: 10 (heals)
Recovery: 3
Attack: Heals one unit up to 3 spaces away.
*These are just some ideas, feel free to add you own suggestions, as well as feedback on the unit. I plan to add more when I can and refine the unit too (also looking into possible combination contraptions, such as a Knight-Enchantress Contraption, or a Dark Magic Witch-Assassian Contraption!).*