Dark Stalker
01-22-2004, 04:18 PM
Just like in the Heroes of Might and Magic series, why dont we put hero units in the frontline and put stats like these
-3 or 4 turn delay(depending on its features and abilities)
-if theyre idle for 3 turns, they'll be on focus on that spot (using their special ability) *note: If they moved or attacked, that number of turns is not counted as being idle*
-and such
-2 kinds of moves, the normal attack(whether healing or damaging), and the idle attack (remain idle 3 turns and you will automatically make that move if you end your turn)
- the idle "Attack" could either do good to you or do bad to the enemy.
Its attributes must be the equivalent of a dragon tyrant.
What do you think? Who seconds the motion?
Here is my idea for a unit that heals and attacks:
Paladin
Theyre among the most faithful ranks of priests and of the religious order. They pray fervently and constantly. Sometimes during battle, they even pray in front of their enemies in hope of letting God shine upon his men. Such men fought the dragon tyrants a long time ago. Their ancestry traces in the blood of those brave men and women who fought the dreaded and most-feared dragons.
health: 50
movement: 4
Delay: 3 (if balanced is needed then 4)
attack: 20
blocking: 60%
special ability: when idle for 3 turns, all units on the battlefield will be healed(10 HP added).
Here is the real purpose of these heroes:
To equal the dragons and kill them single handedly
*If balance is needed, heroes will take 2 unit spaces like the dragon tyrant.*
*note: the "idle" move wont take effect if they move or attack, they must be on the "idle" state, in short, you DONT touch them completely for 3 turns*
-3 or 4 turn delay(depending on its features and abilities)
-if theyre idle for 3 turns, they'll be on focus on that spot (using their special ability) *note: If they moved or attacked, that number of turns is not counted as being idle*
-and such
-2 kinds of moves, the normal attack(whether healing or damaging), and the idle attack (remain idle 3 turns and you will automatically make that move if you end your turn)
- the idle "Attack" could either do good to you or do bad to the enemy.
Its attributes must be the equivalent of a dragon tyrant.
What do you think? Who seconds the motion?
Here is my idea for a unit that heals and attacks:
Paladin
Theyre among the most faithful ranks of priests and of the religious order. They pray fervently and constantly. Sometimes during battle, they even pray in front of their enemies in hope of letting God shine upon his men. Such men fought the dragon tyrants a long time ago. Their ancestry traces in the blood of those brave men and women who fought the dreaded and most-feared dragons.
health: 50
movement: 4
Delay: 3 (if balanced is needed then 4)
attack: 20
blocking: 60%
special ability: when idle for 3 turns, all units on the battlefield will be healed(10 HP added).
Here is the real purpose of these heroes:
To equal the dragons and kill them single handedly
*If balance is needed, heroes will take 2 unit spaces like the dragon tyrant.*
*note: the "idle" move wont take effect if they move or attack, they must be on the "idle" state, in short, you DONT touch them completely for 3 turns*