ReNeGAdE
11-27-2003, 10:07 PM
ok heres some more units I created during math class :) . this edition i've tried to focus more on defensive units because all people seem to be coming up with are more offensive, although there are some.
Name: Paladin or Holy Defender
Hit Points: 40
Armour: 25%
Power: n/a
Movement Range: 2
Blocking: 100%, 65% sides, 15% back
Recovery Time: 4
Appearance: Kind of like the knight but with guilded armour and helm, and a large shield displaying a glowing cross.
Attack Pattern: Targets one unit anywhere on the playing field. If targeted unit is attacked during either of your opponents next 2 turn, switch it with the Paladin, having the Paladin face the attacker and take the attack. Switched units stay switched. Opponent cannot see which unit has been targeted until the switch occurs. The effect may not be used twice if the target is attacked on BOTH your opponent's next turns.
This unit would be for using to trick your opponent on wasting an attack, or jsut for buying time for a retreating unit with a high recovery time.
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Name: Priestess
Hit Points: 28
Armour: ---
Power: n/a
Movement Range: 3
BLocking: ---
Recovery Time: 4
Appearance: a priest... i dont care.... give him robes....
Attack Pattern: Heals any single unit for 25 hit points.
Just another healing unit for when you need more focused healing, but the movement range is fairly low so he can't be used to save a retreating unit, just to heal it if it makes it back.
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Name: Cloud Ryder
Hit Points: 25
Armour: 8%
Power: 5
Movement Range: 7
Blocking: 80% ALL SIDES (since it's on a cloud....)
Recovery Time: 1
Appearance: Humanoid holding dagger who floats on a could slightly above the playing field.
Attack Pattern: Attacks a single tarter on any tile ajacent to the Cloud Ryder
Special Abilities: Teleportation
This would be a unit used to finish off retreating units without having to risk getting killed in thr proccess. He is weak to magic, but I might still raise his recovery time to 2.
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Name: Stone Ward
Hit Points: 65
Armour: 25%
Power: n/a
Movement Range: n/a
Blocking: 100% All Sides
Recovery Time: 3
Appearance: 3 stone obelisks set around a floating boulder
Attack Pattern: Creates a boulder that fills a single tile within 8 tiles of the Ward. Boulders have 50 hit points and last until destroyed.
Unit designed to help set up defensive perimiters. Could have other uses as well.... such as trapping an enemy unit....
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Ok well that ends this edition of my units, but ILL BE BACK! yeah eventualy i hope the game to have enough units that the players must choose a race and then a team from that, but may have 1 perminent team of each race. Suggested races: Human, Golem, Undead.
IF YOU HAVE MANAGED TO GET THROUGH READING THIS WHOLE THING, PLEASE POST YOUR COMMENTS!
Name: Paladin or Holy Defender
Hit Points: 40
Armour: 25%
Power: n/a
Movement Range: 2
Blocking: 100%, 65% sides, 15% back
Recovery Time: 4
Appearance: Kind of like the knight but with guilded armour and helm, and a large shield displaying a glowing cross.
Attack Pattern: Targets one unit anywhere on the playing field. If targeted unit is attacked during either of your opponents next 2 turn, switch it with the Paladin, having the Paladin face the attacker and take the attack. Switched units stay switched. Opponent cannot see which unit has been targeted until the switch occurs. The effect may not be used twice if the target is attacked on BOTH your opponent's next turns.
This unit would be for using to trick your opponent on wasting an attack, or jsut for buying time for a retreating unit with a high recovery time.
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Name: Priestess
Hit Points: 28
Armour: ---
Power: n/a
Movement Range: 3
BLocking: ---
Recovery Time: 4
Appearance: a priest... i dont care.... give him robes....
Attack Pattern: Heals any single unit for 25 hit points.
Just another healing unit for when you need more focused healing, but the movement range is fairly low so he can't be used to save a retreating unit, just to heal it if it makes it back.
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Name: Cloud Ryder
Hit Points: 25
Armour: 8%
Power: 5
Movement Range: 7
Blocking: 80% ALL SIDES (since it's on a cloud....)
Recovery Time: 1
Appearance: Humanoid holding dagger who floats on a could slightly above the playing field.
Attack Pattern: Attacks a single tarter on any tile ajacent to the Cloud Ryder
Special Abilities: Teleportation
This would be a unit used to finish off retreating units without having to risk getting killed in thr proccess. He is weak to magic, but I might still raise his recovery time to 2.
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Name: Stone Ward
Hit Points: 65
Armour: 25%
Power: n/a
Movement Range: n/a
Blocking: 100% All Sides
Recovery Time: 3
Appearance: 3 stone obelisks set around a floating boulder
Attack Pattern: Creates a boulder that fills a single tile within 8 tiles of the Ward. Boulders have 50 hit points and last until destroyed.
Unit designed to help set up defensive perimiters. Could have other uses as well.... such as trapping an enemy unit....
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Ok well that ends this edition of my units, but ILL BE BACK! yeah eventualy i hope the game to have enough units that the players must choose a race and then a team from that, but may have 1 perminent team of each race. Suggested races: Human, Golem, Undead.
IF YOU HAVE MANAGED TO GET THROUGH READING THIS WHOLE THING, PLEASE POST YOUR COMMENTS!