larspcus2
07-15-2007, 07:25 PM
Charger
Hit Points:40
Power:18, 10 (See Special)
Armor: 15
Blocking:60% front, 30% sides
Recovery:2
Movement:3
Range: (for the 18 power attack)
xxoxx
xxoxx
ooOoo
xxoxx
xxoxx
x=normal square
O=Name to be decided
o=Space that the attack can reach
Shoots a projectile that follows LOS in all 4 directions indicated in the diagram. The projectile can travel up to 2 squares in range.
Special attack: (10 power) If you click any of the attack spaces next to it, it will perform the normal attack, and if you click any of the others it will do it's special.
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxxxxxxx
ooooxOxoooo
xxxxxxxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
You select any of the squares marked o for the attack. The charger then charges to that square hitting all units between it and the square for 10 damage. You must select an open square for it to end up in (You cannot use this attack to move just 1 square because then it has no potential of hurting anything, however it still hits the adjacent square when you are attacking with the special).
Tactics:Well, if you just rush this into a turt in the beginning of a game, then you will probably need to retreat it as soon as it recovers (if it doesn't die). It needs backup in order to survive if you attack with it, however, it can escape most threats if it is not recovering due to it's attack where it moves up to 5 spaces. In chaotic situations it can be dangerous due to it's ability to move into key points and then get out again fairly quickly. It can also be strong as a flanking unit because of its long range and fast speed. Another use would be as a sacrifice unit because in the 2-3 turns that it takes to kill, you can advance your other units into favorable positions. It is not that good inside your own units because you stand large chances of hurting yourself.
I need input on the name:D
~~~~Larspcus2
Hit Points:40
Power:18, 10 (See Special)
Armor: 15
Blocking:60% front, 30% sides
Recovery:2
Movement:3
Range: (for the 18 power attack)
xxoxx
xxoxx
ooOoo
xxoxx
xxoxx
x=normal square
O=Name to be decided
o=Space that the attack can reach
Shoots a projectile that follows LOS in all 4 directions indicated in the diagram. The projectile can travel up to 2 squares in range.
Special attack: (10 power) If you click any of the attack spaces next to it, it will perform the normal attack, and if you click any of the others it will do it's special.
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxxxxxxx
ooooxOxoooo
xxxxxxxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
You select any of the squares marked o for the attack. The charger then charges to that square hitting all units between it and the square for 10 damage. You must select an open square for it to end up in (You cannot use this attack to move just 1 square because then it has no potential of hurting anything, however it still hits the adjacent square when you are attacking with the special).
Tactics:Well, if you just rush this into a turt in the beginning of a game, then you will probably need to retreat it as soon as it recovers (if it doesn't die). It needs backup in order to survive if you attack with it, however, it can escape most threats if it is not recovering due to it's attack where it moves up to 5 spaces. In chaotic situations it can be dangerous due to it's ability to move into key points and then get out again fairly quickly. It can also be strong as a flanking unit because of its long range and fast speed. Another use would be as a sacrifice unit because in the 2-3 turns that it takes to kill, you can advance your other units into favorable positions. It is not that good inside your own units because you stand large chances of hurting yourself.
I need input on the name:D
~~~~Larspcus2