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larspcus2
07-15-2007, 06:25 PM
Charger
Hit Points:40
Power:18, 10 (See Special)
Armor: 15
Blocking:60% front, 30% sides
Recovery:2
Movement:3
Range: (for the 18 power attack)

xxoxx
xxoxx
ooOoo
xxoxx
xxoxx

x=normal square
O=Name to be decided
o=Space that the attack can reach

Shoots a projectile that follows LOS in all 4 directions indicated in the diagram. The projectile can travel up to 2 squares in range.

Special attack: (10 power) If you click any of the attack spaces next to it, it will perform the normal attack, and if you click any of the others it will do it's special.

xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxxxxxxx
ooooxOxoooo
xxxxxxxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx

You select any of the squares marked o for the attack. The charger then charges to that square hitting all units between it and the square for 10 damage. You must select an open square for it to end up in (You cannot use this attack to move just 1 square because then it has no potential of hurting anything, however it still hits the adjacent square when you are attacking with the special).

Tactics:Well, if you just rush this into a turt in the beginning of a game, then you will probably need to retreat it as soon as it recovers (if it doesn't die). It needs backup in order to survive if you attack with it, however, it can escape most threats if it is not recovering due to it's attack where it moves up to 5 spaces. In chaotic situations it can be dangerous due to it's ability to move into key points and then get out again fairly quickly. It can also be strong as a flanking unit because of its long range and fast speed. Another use would be as a sacrifice unit because in the 2-3 turns that it takes to kill, you can advance your other units into favorable positions. It is not that good inside your own units because you stand large chances of hurting yourself.

I need input on the name:D
~~~~Larspcus2

VAMP7
07-15-2007, 09:49 PM
First!

larspcus2
07-16-2007, 07:50 AM
That was really helpful :dry:

Did you even read the unit?

l2oving Elve
07-16-2007, 11:18 AM
That is a very well thought out unit :) I like it! It makes pretty good sence, and for the future to make teh Diagram/"Code" better, use the unit in a green (just a random color really). Then make the attacking spaces in like a red (or any other). :D

cheeky lisa
07-16-2007, 11:20 AM
i thinks its good, i like the special. does it have recovery for movement and attack or just 2 for attack? and does the special require a longer recovery time? if it has recovery for movement i think it should have movement of 4. also can the special attack be blocked?

nice unit tho

p.s. call it 'Ram' or 'fluffy'

TShADoW
07-16-2007, 12:47 PM
that was really cool, call it a berserker:D

larspcus2
07-16-2007, 07:30 PM
The recovery is 1 for movement and 1 for attack (like the scout) you can only perform 1 attack per turn. and... there already is a unit called a berserker.

*Sanosuke*
07-16-2007, 07:42 PM
I actually like this unit alot. I don't under stand how you joined in 05 and only have 47 posts >.>.

Nicely done.

Zoper
07-16-2007, 08:45 PM
I like how the extra movement/attack also takes up a turn of recovery. Pretty balanced and tactical in my opinion. And ideas on name, maybe, Charger?

TShADoW
07-16-2007, 08:51 PM
whoever told me a berserker already exists, excuse me, ive only been playing for about 12 hours, fucknut

larspcus2
07-16-2007, 09:22 PM
meh, I like charger
PS:I stopped playing the game for several aeons so... I only have 47 posts :)

VAMP7
07-16-2007, 10:46 PM
Charger
Hit Points:40
Power:18, 10 (See Special)
Armor: 15
Blocking:60% front, 30% sides
Recovery:2
Movement:3
Range: (for the 18 power attack)

xxoxx
xxoxx
ooOoo
xxoxx
xxoxx

x=normal square
O=Name to be decided
o=Space that the attack can reach

Shoots a projectile that follows LOS in all 4 directions indicated in the diagram. The projectile can travel up to 2 squares in range.

Special attack: (10 power) If you click any of the attack spaces next to it, it will perform the normal attack, and if you click any of the others it will do it's special.

xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxxxxxxx
ooooxOxoooo
xxxxxxxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx
xxxxxoxxxxx

You select any of the squares marked o for the attack. The charger then charges to that square hitting all units between it and the square for 10 damage. You must select an open square for it to end up in (You cannot use this attack to move just 1 square because then it has no potential of hurting anything, however it still hits the adjacent square when you are attacking with the special).

Tactics:Well, if you just rush this into a turt in the beginning of a game, then you will probably need to retreat it as soon as it recovers (if it doesn't die). It needs backup in order to survive if you attack with it, however, it can escape most threats if it is not recovering due to it's attack where it moves up to 5 spaces. In chaotic situations it can be dangerous due to it's ability to move into key points and then get out again fairly quickly. It can also be strong as a flanking unit because of its long range and fast speed. Another use would be as a sacrifice unit because in the 2-3 turns that it takes to kill, you can advance your other units into favorable positions. It is not that good inside your own units because you stand large chances of hurting yourself.

I need input on the name:D
~~~~Larspcus2

I would change the attack to 22 then call it a Berserker.:bigsmile:

Gundum Warrior
08-11-2007, 10:46 PM
Its Good but, all your telling us is how its good like in a rush and things like that, leave that stuff out.