View Full Version : Need some Helpish
Geoffrey
07-16-2007, 12:49 AM
Lol.
I thought this wouldn't happen but meh. As I was getting bored with tao today, I decided to make a new set. I know this set is probably someone elses sorry if it is. As I made it today, I thought I would post wondering if you guys have any tips about it as I have only ever used a centre like 10 times total I need a bit of help.
http://img529.imageshack.us/img529/4028/newsetcentrenb1.jpg
I put this together, I beat a 1250 grey dropless with it. It seemed to work well, I was just wondering if anyone can give me an idea's to better improve it like; move units position, weaknesses and any advice.
Cheers peoples.
Eh seems pretty text book when it comes to centers..
One thing I would warn against is watch out for a flank on your scout side...
If they sent a knight and a scout/assassin in there it looks like they could hurt your scout and witch pretty bad, and possibly force you to sacrafice a unit or 2.
phoenixofflames
07-16-2007, 12:56 AM
i like pyros in center sets. the fact you can lob over knights seems to end up helping more. also, back your scout up. mayB switch assassin and scout positions, take out witch for pyro.
Geoffrey
07-16-2007, 12:59 AM
Yeah, I am thinking about swapping assassin and Scout, I still getting used to it.
Also I don't like pyro's, my witch is hawter.
I've been messin with wardless or LWless centers lately...
They provide for a hell of a lot of versatility and a lot of firepower.
If you aren't to against the idea of going against the norm I would advise putting a pyro in there, and taking out a ward of your choice. (for that particular set I would probably keep the LW, other wise its to flankable)
Geoffrey
07-16-2007, 01:09 AM
I was actually thinking about a no LW set. Meh Might try some idea's out.
EDIT: Changed it a bit. Pyro can be swapped with Witch.
http://img221.imageshack.us/img221/2422/dsdsadsarh1.jpg
Eh if you end up in a battle with someone with a corner on your chanty side your main attackers are to far for you to make a threatning assault...
Those knights aren't much of a threat because your scout is to far to keep a chanty at bay...
So that would leave 2 knights pretty much on the defense... They would easily get into your backfielf with an assassin and knight, and scout.
And would probably tear your chanty up, and possibly cleric.
Geoffrey
07-16-2007, 01:33 AM
Meh, It has been working, gained 400 stats today with it.
heh
k, what ever works for you. :p
I wanna play it.
Geoffrey
07-16-2007, 01:40 AM
I was just thinking, if that happens. I can move assassin over to block it up more, aswell as move scout to a more aggressive position.
phoenixofflames
07-16-2007, 02:23 AM
personally like i said, switch assasin/scout then witch/pyro. if you think it works why are you asking us geoff?
Geoffrey
07-16-2007, 04:10 AM
Because I want to make it better if I can. That is why.
ks5bns
07-16-2007, 06:43 AM
ooh i decided to have a centre set.
Zander
07-16-2007, 06:52 AM
personally
like i said, switch assasin/scout
Putting the assassin where the scout is does seem like a fairly good idea, though I don't think the assassin's square is very good for the scout. The assassin in the scout's spot, and the scout in front of the chanty sounds like a better idea.
steve12
07-16-2007, 07:31 AM
Putting the assassin where the scout is does seem like a fairly good idea, though I don't think the assassin's square is very good for the scout. The assassin in the scout's spot, and the scout in front of the chanty sounds like a better idea.
That sounds like a good idea, though another possibility for the Scout's position is one behind where the Assassin currently is. This would block off a common LOS, but so would your suggested position (they are different holes). The main difference is my spot would be focused on one side of the board right away, while yours could eventually reach both sides quicker.
phoenixofflames
07-16-2007, 11:06 AM
Yeah i can see why you might wanna protect sassy a bit more. but she does have good blocking, and she can run away good, so if you leave her up there its not like she'll die like a witch would.
any comments on my suggesting switch pyro for witch?
Wisher
07-16-2007, 11:13 AM
I like the set, but i think pyros are better off with multiples of them or just none at all
cheeky lisa
07-16-2007, 12:10 PM
i dont personally like centre sets, you can get attacked from either side and thats a prob wen centre sets have weak sides. ive played ur corner sets geoff stick with wot ur best at. however on the centre set u have made ur 2nd draft seems alrite but i dont like the assassin behind the lw i think assassin works best down the side. xx
The AIDS Virus
07-16-2007, 01:02 PM
I would say move the assassin to where the scout and move the scout back, should cover some flaws, then if you get flanked either way its an easy defense
uniquinous
07-16-2007, 04:03 PM
sorry, only skimmed what others wrote.
The witch is very vulnerable. You have her in a position ready to charge forward, but that usually gets them either sniped off from afar, or killed after being moved forward. In a set such as that, save her for mid-end game. She's best used against a unit that just came in a lil too close and have a good wait time.
The assasin is in a useless position. She's being blocked by the knight, but her own defense is pretty high, so this isn't needed. It's creating a situation where, if you had to move a melee unit up, you'd never use her (as the knight would be able to get to the same spot).
It's a good idea to stagger knights as you have them, but switch the left two so the one in the column next to the ward is one row back, and the left-most one is all the way forward. This will help you avoid LW attacks. Same with the knight on the right side: move him back one. This will not only prevent LW attacks, but provide a barrier to hide your scout behind. Currently if someone melee's your scout, and he runs away, there's a hole in your set. If that knight is one back, and the scout runs center, no one can follow him.
phoenixofflames
07-16-2007, 04:32 PM
what do you guys think about a 2 cleric 2 sassy 3 knight scout BW LW side set? opp sides you can just charge with all the melee, same, you have LW and 3 knight still. you are losing chanty which hurts, but other than that.
Mithrandir
07-16-2007, 10:10 PM
I have played a great deal with center turts. My current form of choice uses the same units. I think your version is okay but the vulnerability of the scout is way uncool. If you end up against an aggressive corner on the scout side, played by someone that knew what they were doing, they could very easily force you on the defensive by putting big pressure on your scout, forcing you to retreat, and then giving your opponent the opportunity for a full on attack, which you would be totally unprepared to deal with.
Geoffrey
07-16-2007, 10:48 PM
Maybe you guys could actually post the thigns you are talking about, because I am getting confused with them all. Lol thanks for the input though people.
You have an enchantress in that set, you know what I think.
solingro
07-18-2007, 01:55 PM
Basically what Mith said. If I get your scout side with my corner, you can't send the knights in fast enough to make me play some defense. You will be stuck playing defense the whole game which is a big problem with that set.
Also when the knight near the wall side in a corner turtle moves up first turn, he targets the scout backside and witch side. So immediately your weak units are in danger right off the bat.
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