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AlabamaBoy
07-16-2007, 07:35 PM
Always in the presence of a holy tree, these peices of ground help soldiers survive battles.

Health : 122 ( does not heal )

Blocking : 0%

Armor : 0%

Power : 0

Range : 4

Movement : 0

Recovery : Passive

~All friendly units within range heal 1 HP every one of YOUR turns.
~All friendly units within range get a 10% blocking bonus. ( non blocking units gain no bonus )
~All damage dealt to friendly units within range of is reduced by 1 HP.
~You may sacrifice the tree and effects to deal 20 unreduced damage to an enemy within range.
~No enemy unit may maintain focus within range.

Forest_Archer
07-16-2007, 07:55 PM
That sounds like one of my first units, Golden Oak.

It's okay, but just a compilation of effects.

pils
07-16-2007, 08:04 PM
Over powered...
Stick this thing in the middle of your formation, and the 10% blocking will do wonders for turts...

bloodreign
07-16-2007, 10:27 PM
Jeh, and the whisp will be hurt because it cannot focus inside this range,

nout-goud...

Cool enough concept with the buffs and all but the whisp is negated here and i dont like thyat.

AlabamaBoy
07-16-2007, 11:19 PM
Jeh, and the whisp will be hurt because it cannot focus inside this range,

nout-goud...

Cool enough concept with the buffs and all but the whisp is negated here and i dont like thyat.

Right...

Over powered...
Stick this thing in the middle of your formation, and the 10% blocking will do wonders for turts...

What unit would you take out though? You are not considering that you are giving up a space for a unit thaat cannot win the game for you.

That sounds like one of my first units, Golden Oak.

It's okay, but just a compilation of effects.

A compilation was the whole idea, what other unit in TAO does anything remotly similar?

It would add whole new aspects to gameplay that you are completly ignoring.