Forest_Archer
07-24-2007, 11:54 AM
Small, two-leafed sprouts scatter among forests and marshes across the land, but few know their secret. In the blanket of night, they latch their roots onto others and soak nutrients from their flesh and bones. Soon enough, they grow into mature plants, and even trees, at the expense of others.
Health: 29 +
Armor: 0
Blocking: 0% +
Movement Range: Cannot move, but doesn't count as a ward
Attack Range:
The Sprout attacks in a unique way, along the edges of squares instead of the tiles themselves. It can attack one of the possible edges shown in red, then goes into focus. However, both units adjacent to the left and right of this line are affected by this attack. Use your imagination to draw in the red border lines for the horizontal attack. The diagram only shows that of the vertical possibilities.
X X X X X
X X|X|X X
X X S X X
X X|X|X X
X X X X X
Attack: The two units affected by this attack cannot be wards. Brown and green stringy roots latch onto the compatible enemies. Effects of the roots:
• + .5 maximum health point in each between-turn the Sprout is in focus, therefore adding 1 maximum health point (that also boosts the current health by one as well) each full round. Max health cannot exceed 50.
• + 1% blocking in each between-turn the Sprout is in focus, therefore adding 2% blocking each full round. Blocking percentage cannot exceed 50%.
• Opponent unit loses 5 current health in each in-between turn the Sprout is in focus, therefore losing 10 current health each full round. The opponent can faint from the roots.
• Tree gets exponentially larger as max health increases.
Focus Breaks: poison, paralysis, roots, or damage to the Sprout. A unit can also attack the roots if one or both of the units to be affected are no longer there. They would attack from one of the two sides possible. The Sprout can also end focus when desired, and cannot reap the benefits from the roots when no units are affected by the roots.
Units affected by roots cannot move, or attack, but can change direction and block. They are set free when the roots are destroyed by focus breaks.
Recovery Time: 3 turns
Questions? I'll definitely revise it, possibly doubling the effects of the roots if both of the tiles are affected, rather than just one.
Health: 29 +
Armor: 0
Blocking: 0% +
Movement Range: Cannot move, but doesn't count as a ward
Attack Range:
The Sprout attacks in a unique way, along the edges of squares instead of the tiles themselves. It can attack one of the possible edges shown in red, then goes into focus. However, both units adjacent to the left and right of this line are affected by this attack. Use your imagination to draw in the red border lines for the horizontal attack. The diagram only shows that of the vertical possibilities.
X X X X X
X X|X|X X
X X S X X
X X|X|X X
X X X X X
Attack: The two units affected by this attack cannot be wards. Brown and green stringy roots latch onto the compatible enemies. Effects of the roots:
• + .5 maximum health point in each between-turn the Sprout is in focus, therefore adding 1 maximum health point (that also boosts the current health by one as well) each full round. Max health cannot exceed 50.
• + 1% blocking in each between-turn the Sprout is in focus, therefore adding 2% blocking each full round. Blocking percentage cannot exceed 50%.
• Opponent unit loses 5 current health in each in-between turn the Sprout is in focus, therefore losing 10 current health each full round. The opponent can faint from the roots.
• Tree gets exponentially larger as max health increases.
Focus Breaks: poison, paralysis, roots, or damage to the Sprout. A unit can also attack the roots if one or both of the units to be affected are no longer there. They would attack from one of the two sides possible. The Sprout can also end focus when desired, and cannot reap the benefits from the roots when no units are affected by the roots.
Units affected by roots cannot move, or attack, but can change direction and block. They are set free when the roots are destroyed by focus breaks.
Recovery Time: 3 turns
Questions? I'll definitely revise it, possibly doubling the effects of the roots if both of the tiles are affected, rather than just one.